Player Matchup

Sylvanus
Sylvanus
FerretGames9614
Sylvanus
Level 98
God Stats
34W - 23L
1,637 SR
Queue Stats
447W - 448L
1,362 Elo+
Solo
Vulcan
Vulcan
ItsTheJester989
Vulcan
Level 128
God Stats
15W - 11L
1,565 SR
Queue Stats
205W - 229L
1,475 Elo+
Party 1
Artio
Artio
ggbyb
Artio
Level 84
God Stats
17W - 12L
1,814 SR
Queue Stats
201W - 235L
1,468 Elo+
Party 2
Hachiman
Hachiman
rxvw--
Hachiman
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
36W - 48L
1,399 Elo+
Party 2
Kali
Kali
thecitrusdemon
Kali
Level 89
God Stats
4W - 5L
1,360 SR
Queue Stats
220W - 228L
1,420 Elo+
Party 1
Team Averages
Level 81
1,575 SR
1,425 Elo+

VS

Team Averages
Level 81
1,517 SR
1,419 Elo+
Chernobog
Chernobog
ChemicRock
Chernobog
Level 79
God Stats
17W - 13L
1,581 SR
Queue Stats
90W - 107L
1,389 Elo+
Solo
Bacchus
Bacchus
Dr Savag32826
Bacchus
Level 45
God Stats
23W - 22L
1,547 SR
Queue Stats
25W - 38L
1,363 Elo+
Solo
Serqet
Serqet
FizzyHades13198
Serqet
Level 89
God Stats
2W - 2L
1,606 SR
Queue Stats
333W - 314L
1,450 Elo+
Solo
Ymir
Ymir
NoBaxkdoor
Ymir
Level 77
God Stats
74W - 60L
1,559 SR
Queue Stats
88W - 73L
1,495 Elo+
Solo
Thoth
Thoth
canguro-hosco082
Thoth
Level 113
God Stats
3W - 7L
1,291 SR
Queue Stats
281W - 267L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
9
4 / 5 / 0
6,427
643
5,124
9,852
3,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
2 / 3 / 0
5,229
523
4,235
4,515
1,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
ggbyb
Artio
9
2 / 1 / 0
5,156
516
3,165
9,524
6,821
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hachiman
rxvw--
Hachiman
8
0 / 6 / 1
4,384
438
2,165
6,952
1,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 1 / 0
4,848
485
1,598
8,142
2,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ChemicRock
Chernobog
11
6 / 1 / 1
6,509
651
7,009
5,692
1,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
9
1 / 3 / 5
5,441
544
4,045
7,199
5,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 3 / 4
5,305
531
1,825
8,480
2,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
5 / 3 / 0
6,634
663
7,449
6,643
2,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
4 / 0 / 0
6,524
652
3,983
2,831
582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
8
Kills
16
16
Deaths
10
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chernobog
ChemicRock
Chernobog
6
1
1
6.5
W
Bacchus
1
3
5
1.17
L
Sylvanus
4
5
0
0.8
W
0
3
4
0.67
L
2
3
0
0.67
W
5
3
0
1.67
W
4
0
0
4
L
Artio
ggbyb
Artio
2
1
0
2
L
Hachiman
rxvw--
Hachiman
0
6
1
0.08
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,287
Damage
24,311
38,985
Taken
30,845
15,887
Mitigated
13,198
12,166
Healing
6,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
ChemicRock
Chernobog
7,009
3,732
0
2,335
5,692
1,818
661
1,420
4,272
0
46,306
W
Bacchus
4,045
374
0
1,462
7,199
5,258
0
1,421
5,778
13,553
0
L
Sylvanus
5,124
1,936
0
2,449
9,852
3,980
0
6,130
3,084
27,727
8,239
W
1,825
317
0
640
8,480
2,606
0
3,783
4,697
0
34,110
L
4,235
511
0
595
4,515
1,181
0
2,775
1,612
26,451
0
W
7,449
894
0
1,676
6,643
2,934
0
4,151
2,492
32,116
500
W
3,983
295
0
750
2,831
582
0
909
1,922
37,361
1,072
L
Artio
ggbyb
Artio
3,165
209
208
3,706
9,524
6,821
0
2,981
6,543
13,336
1,872
L
Hachiman
rxvw--
Hachiman
2,165
1,804
0
830
6,952
1,635
0
1,064
5,888
0
19,885
L
1,598
643
0
4,378
8,142
2,270
177
1,646
6,294
0
26,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,044
Gold Earned
30,413
216
Minions Killed
286
0
Camps Cleared
0
915,079
Distance Traveled
978,503
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
6,509
651
72
7
0
175,905
0
W
Bacchus
5,441
544
7
1
0
202,184
0
L
Sylvanus
6,427
643
62
6
0
146,429
4
W
Serqet
5,305
531
66
7
0
209,162
1
L
Vulcan
5,229
523
52
5
0
186,330
1
W
Ymir
6,634
663
62
6
0
185,015
0
W
Thoth
6,524
652
79
8
0
206,237
2
L
Artio
5,156
516
23
2
0
212,480
0
L
Hachiman
4,384
438
28
3
0
158,239
0
L
Kali
4,848
485
51
5
0
211,601
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role