Player Matchup

Medusa
Medusa
Desmeco
Medusa
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 64L
1,541 Elo+
Solo
Surtr
Surtr
Furgo_ow
Surtr
Level 99
God Stats
27W - 30L
1,485 SR
Queue Stats
742W - 722L
1,496 Elo+
Party 2
Mercury
Mercury
Thrasher5359
Mercury
Level 48
God Stats
6W - 3L
1,579 SR
Queue Stats
254W - 234L
1,521 Elo+
Solo
Discordia
Discordia
Vspominatoor
Discordia
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 90L
1,450 Elo+
Solo
Baron Samedi
Baron Samedi
holakim
Baron Samedi
Level 62
God Stats
9W - 2L
1,919 SR
Queue Stats
195W - 205L
1,448 Elo+
Party 2
Team Averages
Level 66
1,597 SR
1,491 Elo+

VS

Team Averages
Level 72
1,581 SR
1,453 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Darkirua
Bakasura
Level 29
God Stats
5W - 2L
1,729 SR
Queue Stats
51W - 69L
1,365 Elo+
Party 1
Medusa
Medusa
EzTheHuntress
Medusa
Level 58
God Stats
14W - 10L
1,587 SR
Queue Stats
61W - 91L
1,375 Elo+
Party 1
Izanami
Izanami
kershOn
Izanami
Level 84
God Stats
146W - 110L
1,590 SR
Queue Stats
164W - 147L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Desmeco
Medusa
8
1 / 3 / 0
5,052
505
6,212
6,073
1,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Surtr
Furgo_ow
Surtr
11
2 / 2 / 1
6,228
623
7,143
7,175
4,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Thrasher5359
Mercury
10
1 / 1 / 2
5,140
514
1,420
4,457
1,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Vspominatoor
Discordia
11
0 / 1 / 1
5,723
572
3,037
2,940
768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Baron Samedi
holakim
Baron Samedi
9
1 / 0 / 2
5,725
573
1,728
4,395
1,696
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
1 / 2 / 0
6,006
601
2,103
6,953
2,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
 
Cerberus
9
1 / 1 / 2
5,392
539
2,427
5,865
3,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Bakasura
Darkirua
Bakasura
11
1 / 0 / 2
5,765
577
2,541
8,705
3,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 2 / 0
5,819
582
2,545
5,790
1,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
kershOn
Izanami
11
2 / 0 / 1
6,224
622
4,321
4,160
1,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
12
5
Kills
7
7
Deaths
5
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
1
2
0
0.5
W
Cerberus
 
Cerberus
1
1
2
2
W
Bakasura
Darkirua
Bakasura
1
0
2
2
L
Medusa
Desmeco
Medusa
1
3
0
0.33
W
2
2
0
1
L
Surtr
Furgo_ow
Surtr
2
2
1
1.25
L
Mercury
Thrasher5359
Mercury
1
1
2
2
L
Discordia
Vspominatoor
Discordia
0
1
1
0.5
L
Baron Samedi
holakim
Baron Samedi
1
0
2
2
W
Izanami
kershOn
Izanami
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,540
Damage
13,937
25,040
Taken
31,473
10,087
Mitigated
11,955
6,294
Healing
9,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
2,103
761
0
1,053
6,953
2,414
0
534
6,088
0
39,563
W
Cerberus
 
Cerberus
2,427
273
0
2,630
5,865
3,071
71
463
5,402
11,259
0
W
Bakasura
Darkirua
Bakasura
2,541
1,518
0
3,636
8,705
3,254
0
743
7,881
0
33,197
L
Medusa
Desmeco
Medusa
6,212
3,266
0
439
6,073
1,605
0
1,551
4,522
0
37,506
W
2,545
1,141
0
1,165
5,790
1,876
0
3,195
2,555
0
27,755
L
Surtr
Furgo_ow
Surtr
7,143
2,529
0
1,978
7,175
4,474
0
0
6,495
1,718
40,325
L
Mercury
Thrasher5359
Mercury
1,420
469
0
117
4,457
1,544
0
0
4,457
0
32,844
L
Discordia
Vspominatoor
Discordia
3,037
502
0
536
2,940
768
0
0
2,940
35,639
0
L
Baron Samedi
holakim
Baron Samedi
1,728
480
1,339
1,885
4,395
1,696
0
876
3,499
15,325
0
W
Izanami
kershOn
Izanami
4,321
2,907
0
809
4,160
1,340
630
504
3,656
0
49,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,868
Gold Earned
29,206
307
Minions Killed
340
0
Camps Cleared
0
1,051,540
Distance Traveled
979,186
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,006
601
85
9
0
181,298
0
W
Cerberus
5,392
539
39
4
0
202,912
7
W
Bakasura
5,765
577
74
7
0
217,073
0
L
Medusa
5,052
505
63
6
0
184,006
0
W
Medusa
5,819
582
53
5
0
193,309
0
L
Surtr
6,228
623
73
7
0
206,237
0
L
Mercury
5,140
514
63
6
0
250,843
0
L
Discordia
5,723
572
85
9
0
211,582
0
L
Baron Samedi
5,725
573
23
2
0
198,872
0
W
Izanami
6,224
622
89
9
0
184,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role