Player Matchup

Bastet
Bastet
Silver IV
Bilelbsp71
Bastet
Silver IV
Level 89
God Stats
45W - 27L
1,566 SR
Queue Stats
250W - 283L
823 MMR
Solo
Gilgamesh
Gilgamesh
Bronze I
Guy4Evr
Gilgamesh
Bronze I
Level 66
God Stats
10W - 19L
1,400 SR
Queue Stats
24W - 37L
692 MMR
Solo
Bacchus
Bacchus
Silver V
I____EMAM____I
Bacchus
Silver V
Level 107
God Stats
16W - 14L
1,480 SR
Queue Stats
155W - 183L
689 MMR
Solo
Ra
Ra
Silver III
Mr_Tea1308
Ra
Silver III
Level 108
God Stats
13W - 11L
1,563 SR
Queue Stats
173W - 190L
831 MMR
Solo
Izanami
Izanami
Silver V
NFBMaGiKz
Izanami
Silver V
Level 124
God Stats
2W - 1L
1,792 SR
Queue Stats
31W - 54L
796 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 99
1,560 SR
766 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 92
1,474 SR
918 MMR
Apollo
Apollo
Silver IV
 
Apollo
Silver IV
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver I
InsOslo
Nu Wa
Silver I
Level 136
God Stats
8W - 7L
1,559 SR
Queue Stats
280W - 304L
1,131 MMR
Solo
Anhur
Anhur
Bronze V
Ivatak
Anhur
Bronze V
Level 89
God Stats
1W - 3L
1,624 SR
Queue Stats
2W - 21L
765 MMR
Party 1
Ymir
Ymir
Bronze V
sergitosii
Ymir
Bronze V
Level 69
God Stats
0W - 8L
1,470 SR
Queue Stats
2W - 21L
719 MMR
Party 1
Janus
Janus
Bronze I
xkillr-_-dark
Janus
Bronze I
Level 63
God Stats
1W - 6L
1,217 SR
Queue Stats
95W - 133L
474 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Bilelbsp71
Bastet
10
3 / 0 / 1
6,023
602
3,633
6,361
2,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Gilgamesh
Guy4Evr
Gilgamesh
11
5 / 0 / 2
6,936
694
4,087
6,965
3,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
2 / 0 / 3
6,381
638
5,286
5,551
3,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 1 / 0
6,331
633
1,184
4,346
1,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
NFBMaGiKz
Izanami
11
1 / 0 / 4
5,824
582
4,860
4,938
1,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
MedusaKuzenboPoseidonScyllaAthena

VS

Bans
ArachneAgniFreyaKing ArthurHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
0 / 1 / 0
4,698
470
3,028
6,307
2,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nu Wa
InsOslo
Nu Wa
11
1 / 1 / 0
5,557
556
1,798
4,162
1,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anhur
Ivatak
Anhur
8
0 / 3 / 0
4,490
449
1,361
5,347
1,515
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 1 / 0
4,921
492
1,641
8,266
4,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 6 / 0
4,591
459
2,706
5,545
1,295
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
1
12
Kills
1
1
Deaths
12
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
1
0
0
W
Bastet
Bilelbsp71
Bastet
3
0
1
3.5
W
Gilgamesh
Guy4Evr
Gilgamesh
5
0
2
6
W
2
0
3
3.5
L
Nu Wa
InsOslo
Nu Wa
1
1
0
1
L
Anhur
Ivatak
Anhur
0
3
0
0
W
1
1
0
1
W
Izanami
NFBMaGiKz
Izanami
1
0
4
3
L
0
1
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,050
Damage
10,534
28,161
Taken
29,627
11,958
Mitigated
10,045
9,876
Healing
8,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,028
1,287
0
2,249
6,307
2,022
0
1,190
4,997
0
35,238
W
Bastet
Bilelbsp71
Bastet
3,633
762
0
1,635
6,361
2,080
0
905
5,412
0
36,657
W
Gilgamesh
Guy4Evr
Gilgamesh
4,087
1,218
0
2,107
6,965
3,727
679
2,119
4,830
0
34,355
W
5,286
519
0
2,015
5,551
3,440
94
807
4,729
21,204
1,539
L
Nu Wa
InsOslo
Nu Wa
1,798
360
0
1,060
4,162
1,004
0
438
3,628
36,612
344
L
Anhur
Ivatak
Anhur
1,361
416
0
1,892
5,347
1,515
0
1,934
3,413
0
26,187
W
1,184
90
384
2,102
4,346
1,278
0
1,153
3,107
42,242
1,841
W
Izanami
NFBMaGiKz
Izanami
4,860
3,218
0
1,633
4,938
1,433
560
1,020
3,902
0
40,324
L
1,641
278
0
3,052
8,266
4,209
0
2,296
5,970
19,461
0
L
2,706
0
0
718
5,545
1,295
0
0
5,545
20,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,495
Gold Earned
24,257
313
Minions Killed
265
0
Camps Cleared
0
1,054,760
Distance Traveled
938,103
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,698
470
67
7
0
191,512
0
W
Bastet
6,023
602
62
6
0
241,287
3
W
Gilgamesh
6,936
694
63
6
0
191,728
0
W
Bacchus
6,381
638
28
3
0
207,916
3
L
Nu Wa
5,557
556
86
9
0
188,412
3
L
Anhur
4,490
449
52
5
0
189,843
2
W
Ra
6,331
633
90
9
0
219,957
3
W
Izanami
5,824
582
70
7
0
193,872
0
L
Ymir
4,921
492
22
2
0
184,207
2
L
Janus
4,591
459
38
4
0
184,129
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role