Player Matchup

King Arthur
King Arthur
Diablo201
King Arthur
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,890 Elo+
Solo
Loki
Loki
GR0GMAKEF1RE
Loki
Level 46
God Stats
53W - 29L
1,665 SR
Queue Stats
73W - 49L
1,567 Elo+
Solo
Sun Wukong
Sun Wukong
Infringe
Sun Wukong
Level 173
God Stats
16W - 5L
1,658 SR
Queue Stats
46W - 22L
1,645 Elo+
Solo
Chiron
Chiron
LinguiniGuapo-03
Chiron
Level 109
God Stats
31W - 15L
1,607 SR
Queue Stats
503W - 498L
1,492 Elo+
Solo
Scylla
Scylla
veteranninja2
Scylla
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 29L
1,619 Elo+
Solo
Team Averages
Level 118
1,586 SR
1,643 Elo+

VS

Team Averages
Level 114
1,606 SR
1,524 Elo+
Geb
Geb
MemeMasterr
Geb
Level 116
God Stats
20W - 19L
1,615 SR
Queue Stats
395W - 361L
1,575 Elo+
Solo
Hun Batz
Hun Batz
S1N1STERDOUNUT
Hun Batz
Level 135
God Stats
2W - 1L
1,699 SR
Queue Stats
50W - 66L
1,501 Elo+
Solo
Jormungandr
Jormungandr
Siddorax
Jormungandr
Level 129
God Stats
8W - 2L
1,723 SR
Queue Stats
226W - 209L
1,538 Elo+
Solo
Poseidon
Poseidon
TheCaz8484
Poseidon
Level 159
God Stats
18W - 14L
1,491 SR
Queue Stats
83W - 77L
1,532 Elo+
Solo
Apollo
Apollo
xslaya
Apollo
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Diablo201
King Arthur
7
0 / 1 / 0
3,838
640
1,367
5,210
2,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

8
4 / 1 / 2
4,765
794
2,684
4,579
1,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Infringe
Sun Wukong
6
1 / 0 / 4
3,862
644
3,498
5,039
1,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

7
4 / 0 / 3
4,634
772
5,252
4,211
991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

8
2 / 1 / 3
4,736
789
1,276
1,838
426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 0
3,076
513
1,208
3,974
1,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
8
1 / 1 / 0
4,338
723
2,646
4,679
1,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
Siddorax
Jormungandr
8
1 / 0 / 0
4,894
816
2,930
4,234
1,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
TheCaz8484
Poseidon
8
1 / 4 / 0
4,262
710
3,205
3,767
796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apollo
xslaya
Apollo
5
0 / 4 / 0
3,280
547
1,915
4,350
1,043
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
11
Kills
3
3
Deaths
11
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Diablo201
King Arthur
0
1
0
0
W
4
1
2
5
W
Sun Wukong
Infringe
Sun Wukong
1
0
4
3
W
4
0
3
5.5
L
0
2
0
0
L
Hun Batz
1
1
0
1
L
Jormungandr
Siddorax
Jormungandr
1
0
0
1
L
Poseidon
TheCaz8484
Poseidon
1
4
0
0.25
W
2
1
3
3.5
L
Apollo
xslaya
Apollo
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,077
Damage
11,904
20,877
Taken
21,004
6,682
Mitigated
6,417
7,170
Healing
7,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Diablo201
King Arthur
1,367
44
0
1,600
5,210
2,244
0
2,650
2,560
0
19,959
W
2,684
1,095
0
1,830
4,579
1,182
0
1,056
3,395
0
24,385
W
Sun Wukong
Infringe
Sun Wukong
3,498
988
124
1,354
5,039
1,839
0
1,864
3,091
0
15,100
W
5,252
2,046
203
1,498
4,211
991
0
390
3,821
0
22,633
L
1,208
266
0
1,793
3,974
1,799
0
0
3,974
5,032
0
L
Hun Batz
2,646
692
0
2,484
4,679
1,150
0
264
4,407
0
26,170
L
Jormungandr
Siddorax
Jormungandr
2,930
922
0
2,811
4,234
1,629
0
0
4,234
30,115
2,072
L
Poseidon
TheCaz8484
Poseidon
3,205
118
0
0
3,767
796
0
785
2,894
20,406
0
W
1,276
172
0
561
1,838
426
0
994
753
19,653
984
L
Apollo
xslaya
Apollo
1,915
1,202
0
675
4,350
1,043
0
97
4,253
0
8,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,835
Gold Earned
19,850
190
Minions Killed
180
0
Camps Cleared
0
708,868
Distance Traveled
622,180
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
3,838
640
46
8
0
138,548
0
W
Loki
4,765
794
45
8
0
168,287
0
W
Sun Wukong
3,862
644
22
4
0
141,394
1
W
Chiron
4,634
772
28
5
0
115,395
0
L
Geb
3,076
513
7
1
0
84,027
0
L
Hun Batz
4,338
723
56
9
0
157,418
0
L
Jormungandr
4,894
816
59
10
0
120,022
0
L
Poseidon
4,262
710
46
8
0
126,634
0
W
Scylla
4,736
789
49
8
0
145,244
1
L
Apollo
3,280
547
12
2
0
134,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role