Player Matchup

Osiris
Osiris
Gold IV
 
Osiris
Gold IV
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold II
 
Horus
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver I
DiabloKurtWagner
Sol
Silver I
Level 89
God Stats
0W - 2L
1,546 SR
Queue Stats
47W - 47L
1,327 MMR
Party 2
He Bo
He Bo
Silver I
Jeeqaa
He Bo
Silver I
Level 103
God Stats
2W - 3L
1,709 SR
Queue Stats
46W - 44L
1,436 MMR
Party 2
Agni
Agni
Gold IV
UnicornTeаrs
Agni
Gold IV
Level 214
God Stats
19W - 14L
1,654 SR
Queue Stats
147W - 148L
1,394 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,582 SR
1,431 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,596 SR
1,389 MMR
Xbalanque
Xbalanque
Platinum V
Exc3ls
Xbalanque
Platinum V
Level 127
God Stats
8W - 6L
1,525 SR
Queue Stats
344W - 338L
1,372 MMR
Solo
Athena
Athena
Silver IV
Freyva
Athena
Silver IV
Level 62
God Stats
2W - 4L
1,857 SR
Queue Stats
32W - 34L
1,375 MMR
Solo
Kukulkan
Kukulkan
Gold V
ItsMeMartine
Kukulkan
Gold V
Level 174
God Stats
46W - 36L
1,553 SR
Queue Stats
268W - 269L
1,320 MMR
Party 1
Ne Zha
Ne Zha
Gold III
Nexpresso
Ne Zha
Gold III
Level 163
God Stats
32W - 36L
1,505 SR
Queue Stats
265W - 256L
1,515 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
alvarostrumpf
Sun Wukong
Gold V
Level 149
God Stats
11W - 14L
1,542 SR
Queue Stats
81W - 85L
1,365 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
6
0 / 1 / 0
3,402
567
1,786
3,822
1,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
 
Horus
1
0 / 0 / 0
2,597
433
0
0
0
7
0 / 1 / 0
3,656
609
1,553
2,861
472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

He Bo
Jeeqaa
He Bo
6
0 / 2 / 0
3,358
560
2,122
3,368
658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
0 / 0 / 0
3,659
610
1,801
1,846
401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bans
AwilixAnhurMedusaThor

VS

Bans
HerculesBastetThanatosKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Exc3ls
Xbalanque
7
1 / 0 / 1
4,185
698
935
1,798
578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Athena
Freyva
Athena
6
0 / 0 / 2
3,843
641
1,463
2,959
2,050
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
ItsMeMartine
Kukulkan
7
0 / 0 / 0
3,839
640
290
2,105
577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ne Zha
Nexpresso
Ne Zha
7
1 / 0 / 1
3,875
646
1,371
4,114
1,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
alvarostrumpf
Sun Wukong
8
2 / 0 / 0
4,672
779
2,136
3,859
1,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
4
4
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
1
0
0
L
Horus
 
Horus
0
0
0
0
L
0
1
0
0
W
Xbalanque
Exc3ls
Xbalanque
1
0
1
1.5
W
Athena
Freyva
Athena
0
0
2
1
W
Kukulkan
ItsMeMartine
Kukulkan
0
0
0
0
L
He Bo
Jeeqaa
He Bo
0
2
0
0
W
Ne Zha
Nexpresso
Ne Zha
1
0
1
1.5
L
0
0
0
0
W
Sun Wukong
alvarostrumpf
Sun Wukong
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,262
Damage
6,195
11,897
Taken
14,835
3,335
Mitigated
5,647
5,004
Healing
6,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
1,786
373
0
1,550
3,822
1,804
0
153
3,669
0
15,307
L
Horus
 
Horus
0
0
0
0
0
0
0
0
0
0
0
L
1,553
585
0
988
2,861
472
0
239
2,622
15,496
1,628
W
Xbalanque
Exc3ls
Xbalanque
935
111
0
840
1,798
578
0
948
850
0
25,264
W
Athena
Freyva
Athena
1,463
402
0
1,123
2,959
2,050
0
1,564
1,395
8,240
2,186
W
Kukulkan
ItsMeMartine
Kukulkan
290
133
0
530
2,105
577
0
1,146
959
22,984
0
L
He Bo
Jeeqaa
He Bo
2,122
203
0
1,578
3,368
658
0
759
2,609
15,738
0
W
Ne Zha
Nexpresso
Ne Zha
1,371
291
0
2,499
4,114
1,026
0
1,437
2,677
0
18,637
L
1,801
17
0
888
1,846
401
32
435
1,371
20,974
0
W
Sun Wukong
alvarostrumpf
Sun Wukong
2,136
622
0
1,511
3,859
1,416
0
344
3,208
0
25,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,672
Gold Earned
20,414
150
Minions Killed
205
0
Camps Cleared
0
481,855
Distance Traveled
632,529
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
3,402
567
29
5
0
125,695
0
L
Horus
2,597
433
0
0
0
0
0
L
Sol
3,656
609
43
7
0
112,700
0
W
Xbalanque
4,185
698
49
8
0
109,549
0
W
Athena
3,843
641
19
3
0
144,683
0
W
Kukulkan
3,839
640
53
9
0
112,852
0
L
He Bo
3,358
560
33
6
0
123,021
0
W
Ne Zha
3,875
646
38
6
0
137,412
0
L
Agni
3,659
610
45
8
0
120,439
2
W
Sun Wukong
4,672
779
46
8
0
128,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role