Player Matchup

Horus
Horus
BadPosture
Horus
Level 49
God Stats
8W - 10L
1,321 SR
Queue Stats
98W - 96L
1,322 Elo+
Party 1
Guan Yu
Guan Yu
HawWaterNLemons
Guan Yu
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
306W - 401L
1,450 Elo+
Solo
Ishtar
Ishtar
JaysolMC
Ishtar
Level 140
God Stats
16W - 16L
1,581 SR
Queue Stats
560W - 547L
1,440 Elo+
Solo
Zhong Kui
Zhong Kui
senyour James
Zhong Kui
Level 175
God Stats
5W - 5L
1,642 SR
Queue Stats
309W - 312L
1,530 Elo+
Solo
Arachne
Arachne
wxseguys
Arachne
Level 38
God Stats
20W - 9L
1,186 SR
Queue Stats
68W - 67L
1,275 Elo+
Party 1
Team Averages
Level 112
1,446 SR
1,403 Elo+

VS

Team Averages
Level 107
1,483 SR
1,385 Elo+
Ares
Ares
AstroPunkz
Ares
Level 123
God Stats
91W - 74L
1,608 SR
Queue Stats
279W - 288L
1,494 Elo+
Solo
Vamana
Vamana
Davethedaveing
Vamana
Level 136
God Stats
2W - 2L
1,442 SR
Queue Stats
57W - 61L
1,480 Elo+
Solo
Hera
Hera
Makaveili369
Hera
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,083 Elo+
Solo
Lancelot
Lancelot
MichaelAnthony2
Lancelot
Level 61
God Stats
5W - 5L
1,451 SR
Queue Stats
69W - 90L
1,389 Elo+
Solo
Neith
Neith
yuriling
Neith
Level 88
God Stats
8W - 12L
1,413 SR
Queue Stats
343W - 348L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
10
3 / 3 / 1
5,942
457
3,135
10,098
9,554
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 2 / 0
5,847
450
3,574
10,563
4,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
JaysolMC
Ishtar
11
1 / 4 / 4
6,357
489
6,552
10,151
3,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
senyour James
Zhong Kui
14
2 / 0 / 1
8,069
621
3,170
6,417
5,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Arachne
wxseguys
Arachne
12
2 / 1 / 4
6,828
525
3,079
8,762
3,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 3
8,026
617
9,555
14,225
12,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 0 / 0
8,929
687
6,900
7,531
5,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 1 / 1
7,541
580
3,377
4,528
1,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
12
2 / 1 / 1
7,143
549
2,264
6,835
2,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
yuriling
Neith
12
1 / 3 / 3
6,572
506
5,951
6,978
2,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
18
8
Kills
10
10
Deaths
8
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
3
3
1.83
L
Horus
3
3
1
1.17
W
2
0
0
2
L
0
2
0
0
L
Ishtar
JaysolMC
Ishtar
1
4
4
0.75
W
1
1
1
1.5
W
Lancelot
2
1
1
2.5
L
Zhong Kui
senyour James
Zhong Kui
2
0
1
2.5
L
Arachne
wxseguys
Arachne
2
1
4
4
W
Neith
yuriling
Neith
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,510
Damage
28,047
45,991
Taken
40,097
26,329
Mitigated
25,019
13,275
Healing
11,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,555
1,294
0
4,091
14,225
12,999
51
752
13,473
38,795
579
L
Horus
3,135
1,742
240
2,551
10,098
9,554
0
4,557
5,541
0
18,725
W
6,900
2,413
0
2,492
7,531
5,587
2,064
0
7,531
0
67,011
L
3,574
839
68
3,145
10,563
4,895
0
0
9,903
0
32,480
L
Ishtar
JaysolMC
Ishtar
6,552
3,764
0
1,891
10,151
3,474
0
4,143
6,008
0
42,226
W
3,377
652
0
554
4,528
1,532
0
1,160
3,368
50,770
0
W
Lancelot
2,264
255
0
2,966
6,835
2,634
0
1,258
5,577
0
43,270
L
Zhong Kui
senyour James
Zhong Kui
3,170
140
0
3,759
6,417
5,157
0
2,834
3,583
61,444
1,686
L
Arachne
wxseguys
Arachne
3,079
2,084
0
1,621
8,762
3,249
0
1,240
7,522
0
53,068
W
Neith
yuriling
Neith
5,951
1,236
0
1,414
6,978
2,267
0
0
6,978
0
38,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,043
Gold Earned
38,211
371
Minions Killed
432
0
Camps Cleared
0
1,301,206
Distance Traveled
1,277,264
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,026
617
45
3
0
254,278
0
L
Horus
5,942
457
23
2
0
269,270
1
W
Vamana
8,929
687
141
11
0
240,335
0
L
Guan Yu
5,847
450
62
5
0
212,373
0
L
Ishtar
6,357
489
69
5
0
243,904
0
W
Hera
7,541
580
105
8
0
267,360
0
W
Lancelot
7,143
549
86
7
0
279,159
0
L
Zhong Kui
8,069
621
134
10
0
282,212
2
L
Arachne
6,828
525
83
6
0
293,447
0
W
Neith
6,572
506
55
4
0
236,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role