Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
KingKeoni
Baron Samedi
Level 286
God Stats
20W - 5L
1,895 SR
Queue Stats
296W - 68L
1,883 Elo+
Party 2
Ra
Ra
NicoleJJ2
Ra
Level 168
God Stats
17W - 0L
1,913 SR
Queue Stats
946W - 365L
1,821 Elo+
Party 2
Chaac
Chaac
PinkKittySoap
Chaac
Level 149
God Stats
12W - 11L
1,553 SR
Queue Stats
955W - 761L
1,617 Elo+
Party 2
Team Averages
Level 184
1,672 SR
1,664 Elo+

VS

Team Averages
Level 138
1,367 SR
1,476 Elo+
King Arthur
King Arthur
Falkyr8616
King Arthur
Level 137
God Stats
2W - 11L
1,107 SR
Queue Stats
74W - 92L
1,469 Elo+
Solo
Chang'e
Chang'e
S1NG1E SHOT
Chang'e
Level 162
God Stats
121W - 94L
1,591 SR
Queue Stats
491W - 498L
1,533 Elo+
Solo
Lancelot
Lancelot
Zethaes
Lancelot
Level 86
God Stats
1W - 2L
1,307 SR
Queue Stats
35W - 35L
1,473 Elo+
Party 1
Chiron
Chiron
iitsTooExplicit
Chiron
Level 177
God Stats
0W - 1L
1,330 SR
Queue Stats
153W - 197L
1,407 Elo+
Party 1
Scylla
Scylla
ぽによだよ
Scylla
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 14L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
4 / 0 / 10
7,019
1,404
3,158
3,020
3,156
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
 
Izanami
12
3 / 0 / 12
6,650
1,330
5,647
3,092
1,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
KingKeoni
Baron Samedi
12
4 / 1 / 8
6,892
1,378
4,807
2,848
1,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
3 / 0 / 12
6,840
1,368
4,932
1,599
577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
2 / 1 / 10
6,516
1,303
4,030
3,054
1,551
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

409

VS

Team 2 Tickets

278

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Falkyr8616
King Arthur
10
1 / 4 / 1
5,881
1,176
2,674
8,019
4,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
S1NG1E SHOT
Chang'e
10
1 / 3 / 0
5,668
1,134
1,871
5,621
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
Zethaes
Lancelot
9
0 / 6 / 1
5,248
1,050
2,534
6,977
2,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 3 / 0
5,345
1,069
3,736
4,461
1,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 0
4,877
975
0
0
0

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
4
16
Kills
2
2
Deaths
16
52
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
0
10
9
W
Izanami
 
Izanami
3
0
12
9
L
King Arthur
Falkyr8616
King Arthur
1
4
1
0.38
W
Baron Samedi
KingKeoni
Baron Samedi
4
1
8
8
W
3
0
12
9
W
2
1
10
7
L
Chang'e
S1NG1E SHOT
Chang'e
1
3
0
0.33
L
Lancelot
Zethaes
Lancelot
0
6
1
0.08
L
0
3
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,574
Damage
10,815
13,613
Taken
25,078
7,531
Mitigated
10,390
5,601
Healing
1,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,158
203
0
401
3,020
3,156
0
543
2,477
3,767
0
W
Izanami
 
Izanami
5,647
3,551
0
407
3,092
1,176
0
259
2,833
0
15,046
L
King Arthur
Falkyr8616
King Arthur
2,674
0
0
0
8,019
4,494
0
4,526
3,446
0
12,750
W
Baron Samedi
KingKeoni
Baron Samedi
4,807
360
1,374
1,040
2,848
1,071
0
691
2,157
14,552
0
W
4,932
264
732
534
1,599
577
0
151
1,448
18,922
0
W
4,030
488
0
1,113
3,054
1,551
0
227
2,827
0
13,397
L
Chang'e
S1NG1E SHOT
Chang'e
1,871
155
360
508
5,621
1,498
0
2,191
3,415
9,520
0
L
Lancelot
Zethaes
Lancelot
2,534
67
0
29
6,977
2,806
0
3,878
3,099
0
5,624
L
3,736
527
155
352
4,461
1,592
0
2,215
2,221
0
14,289
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,917
Gold Earned
27,019
104
Minions Killed
83
10
Camps Cleared
2
572,037
Distance Traveled
346,793
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,019
1,404
1
0
0
114,531
0
W
Izanami
6,650
1,330
21
4
3
109,935
0
L
King Arthur
5,881
1,176
27
5
0
81,560
0
W
Baron Samedi
6,892
1,378
34
7
0
110,418
0
W
Ra
6,840
1,368
25
5
3
121,938
0
W
Chaac
6,516
1,303
23
5
4
115,215
0
L
Chang'e
5,668
1,134
20
4
0
84,918
0
L
Lancelot
5,248
1,050
4
1
2
94,472
0
L
Chiron
5,345
1,069
32
6
0
85,843
0
L
Scylla
4,877
975
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role