Player Matchup

Agni
Agni
Silver III
OldBotch
Agni
Silver III
Level 78
God Stats
5W - 16L
1,337 SR
Queue Stats
220W - 255L
873 MMR
Solo
Shiva
Shiva
Silver III
SaygeTheOG
Shiva
Silver III
Level 127
God Stats
59W - 82L
1,412 SR
Queue Stats
93W - 123L
854 MMR
Solo
Cthulhu
Cthulhu
Silver I
WiseDrop323
Cthulhu
Silver I
Level 123
God Stats
26W - 15L
1,706 SR
Queue Stats
106W - 118L
1,195 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,485 SR
974 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 98
1,470 SR
983 MMR
Bacchus
Bacchus
Gold V
Logic_Zeroo
Bacchus
Gold V
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 81L
1,093 MMR
Solo
Nox
Nox
Gold IV
MattPaigeDamon
Nox
Gold IV
Level 129
God Stats
0W - 1L
1,528 SR
Queue Stats
114W - 131L
1,231 MMR
Solo
Neith
Neith
Silver V
onside_binge87
Neith
Silver V
Level 83
God Stats
42W - 64L
1,382 SR
Queue Stats
160W - 260L
625 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
1 / 1 / 2
8,820
678
9,325
7,207
2,649
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
14
6 / 2 / 0
9,526
733
9,942
10,308
9,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
WiseDrop323
Cthulhu
14
0 / 1 / 5
8,701
669
6,241
8,151
6,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bans
MulanAchillesCerberusOdinBaron Samedi

VS

Bans
Ne ZhaFenrirAwilixMedusaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Logic_Zeroo
Bacchus
14
2 / 2 / 1
8,958
689
7,830
13,762
17,762
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 2 / 3
8,180
629
3,901
6,604
4,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 3 / 3
8,423
648
4,967
8,816
3,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
7
Kills
4
4
Deaths
7
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Logic_Zeroo
Bacchus
2
2
1
1.25
L
1
2
3
1.25
W
Agni
1
1
2
2
W
Shiva
6
2
0
3
W
Cthulhu
WiseDrop323
Cthulhu
0
1
5
2.5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,508
Damage
16,698
25,666
Taken
29,182
18,688
Mitigated
26,337
5,597
Healing
4,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Logic_Zeroo
Bacchus
7,830
185
0
2,454
13,762
17,762
0
6,295
6,536
21,601
480
L
3,901
214
0
375
6,604
4,943
0
3,206
3,062
20,789
774
W
Agni
9,325
431
198
1,370
7,207
2,649
188
3,932
3,121
34,339
0
W
Shiva
9,942
993
74
3,101
10,308
9,143
0
3,319
6,484
0
31,037
W
Cthulhu
WiseDrop323
Cthulhu
6,241
167
276
578
8,151
6,896
0
3,413
4,472
30,935
3,621
L
4,967
1,537
0
1,905
8,816
3,632
0
4,338
4,093
0
32,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,047
Gold Earned
25,561
168
Minions Killed
134
0
Camps Cleared
0
777,788
Distance Traveled
651,391
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,958
689
23
2
0
230,747
2
L
Nox
8,180
629
46
4
0
197,420
1
W
Agni
8,820
678
57
4
0
259,247
0
W
Shiva
9,526
733
43
3
0
264,023
7
W
Cthulhu
8,701
669
68
5
0
254,518
2
L
Neith
8,423
648
65
5
0
223,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role