Player Matchup

Fafnir
Fafnir
Gold IV
 
Fafnir
Gold IV
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Bronze III
CleanestNine69
Thanatos
Bronze III
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,508 MMR
Party 1
Thoth
Thoth
Gold V
JaYbOi x808x
Thoth
Gold V
Level 124
God Stats
1W - 1L
1,424 SR
Queue Stats
33W - 44L
1,440 MMR
Solo
Horus
Horus
Bronze III
UndoneCrusty
Horus
Bronze III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 73L
1,321 MMR
Party 1
Neith
Neith
Silver II
the number t
Neith
Silver II
Level 64
God Stats
0W - 2L
1,363 SR
Queue Stats
96W - 120L
1,470 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 99
1,457 SR
1,448 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,466 SR
1,457 MMR
Lancelot
Lancelot
Gold IV
 
Lancelot
Gold IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold III
Bluebaby998
Sylvanus
Gold III
Level 76
God Stats
4W - 4L
1,375 SR
Queue Stats
78W - 78L
1,618 MMR
Party 2
Anhur
Anhur
Gold IV
RMD Waldo
Anhur
Gold IV
Level 128
God Stats
11W - 11L
1,639 SR
Queue Stats
243W - 248L
1,423 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
The-gon-pecan
Sun Wukong
Gold V
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 52L
1,350 MMR
Party 2
Janus
Janus
Gold III
Victormgb01
Janus
Gold III
Level 159
God Stats
3W - 5L
1,316 SR
Queue Stats
115W - 119L
1,393 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
0 / 5 / 1
5,538
462
3,681
13,848
9,466
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
10
2 / 5 / 1
5,952
496
3,677
9,377
3,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 3 / 0
5,616
468
3,542
6,260
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 3 / 2
6,769
564
3,628
10,700
4,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

12
2 / 3 / 1
6,087
507
5,993
8,065
1,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
Zhong KuiMulanAthenaAnubis

VS

Bans
CthulhuArachnePersephoneMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
11 / 2 / 2
8,239
687
8,172
9,782
5,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sylvanus
Bluebaby998
Sylvanus
12
3 / 2 / 9
6,565
547
6,299
11,329
6,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
RMD Waldo
Anhur
13
2 / 0 / 3
7,299
608
5,658
6,976
2,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Sun Wukong
The-gon-pecan
Sun Wukong
13
1 / 3 / 4
7,318
610
6,400
7,637
4,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 1 / 8
7,041
587
8,325
5,039
1,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
6
Kills
19
19
Deaths
8
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
5
1
0.1
W
Lancelot
 
Lancelot
11
2
2
6
W
Sylvanus
Bluebaby998
Sylvanus
3
2
9
3.75
L
Thanatos
2
5
1
0.5
L
0
3
0
0
W
Anhur
RMD Waldo
Anhur
2
0
3
3.5
W
Sun Wukong
The-gon-pecan
Sun Wukong
1
3
4
1
L
2
3
2
1
W
2
1
8
6
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,521
Damage
34,854
48,250
Taken
40,763
20,624
Mitigated
20,186
16,204
Healing
12,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,681
740
1,374
4,868
13,848
9,466
0
5,815
7,593
9,260
0
W
Lancelot
 
Lancelot
8,172
1,937
0
1,523
9,782
5,106
0
1,109
8,673
0
63,362
W
Sylvanus
Bluebaby998
Sylvanus
6,299
2,504
798
3,435
11,329
6,970
104
1,408
9,841
24,981
7,954
L
Thanatos
3,677
725
0
3,359
9,377
3,127
0
2,053
7,117
0
28,810
L
3,542
66
0
987
6,260
1,455
0
2,475
3,587
41,711
0
W
Anhur
RMD Waldo
Anhur
5,658
2,602
0
3,474
6,976
2,332
109
1,533
5,443
0
50,279
W
Sun Wukong
The-gon-pecan
Sun Wukong
6,400
1,662
0
2,361
7,637
4,356
0
488
6,787
0
45,496
L
3,628
1,950
0
2,949
10,700
4,798
30
994
9,223
0
38,722
W
8,325
836
0
411
5,039
1,422
530
2,685
2,354
48,682
715
L
5,993
1,883
0
2,667
8,065
1,778
0
1,833
6,232
0
38,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,962
Gold Earned
36,462
271
Minions Killed
401
0
Camps Cleared
0
1,170,420
Distance Traveled
1,246,819
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,538
462
16
1
0
229,942
2
W
Lancelot
8,239
687
108
9
0
292,203
0
W
Sylvanus
6,565
547
49
4
0
222,160
4
L
Thanatos
5,952
496
46
4
0
264,677
0
L
Thoth
5,616
468
61
5
0
234,559
0
W
Anhur
7,299
608
76
6
0
232,941
0
W
Sun Wukong
7,318
610
80
7
0
250,599
0
L
Horus
6,769
564
82
7
0
228,799
2
W
Janus
7,041
587
88
7
0
248,916
0
L
Neith
6,087
507
66
6
0
212,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role