Player Matchup

Gilgamesh
Gilgamesh
CowboyJo212
Gilgamesh
Level 79
God Stats
6W - 3L
1,663 SR
Queue Stats
208W - 205L
1,466 Elo+
Solo
Eset
Eset
TrEsWaY713
Eset
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
63W - 76L
1,429 Elo+
Party 2
Horus
Horus
TrevorTakach
Horus
Level 87
God Stats
2W - 0L
1,683 SR
Queue Stats
37W - 31L
1,439 Elo+
Solo
Loki
Loki
WarGodsWraith
Loki
Level 54
God Stats
3W - 0L
1,500 SR
Queue Stats
62W - 65L
1,429 Elo+
Party 2
Sol
Sol
chavarock1719
Sol
Level 43
God Stats
3W - 4L
1,308 SR
Queue Stats
76W - 81L
1,425 Elo+
Solo
Team Averages
Level 56
1,531 SR
1,438 Elo+

VS

Team Averages
Level 82
1,489 SR
1,450 Elo+
Set
Set
Helluuna
Set
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,422 Elo+
Party 1
Danzaburou
Danzaburou
LJkilla101mone
Danzaburou
Level 65
God Stats
21W - 32L
1,251 SR
Queue Stats
258W - 287L
1,422 Elo+
Solo
Ra
Ra
MobBossTazz
Ra
Level 114
God Stats
1W - 2L
1,524 SR
Queue Stats
71W - 59L
1,501 Elo+
Solo
Cu Chulainn
Cu Chulainn
SDNorse
Cu Chulainn
Level 119
God Stats
2W - 1L
1,831 SR
Queue Stats
42W - 39L
1,479 Elo+
Party 1
Geb
Geb
cademan-12
Geb
Level 84
God Stats
8W - 13L
1,340 SR
Queue Stats
254W - 249L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CowboyJo212
Gilgamesh
17
5 / 0 / 3
10,672
667
8,967
14,776
11,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
7 / 1 / 4
9,334
583
11,060
8,164
4,385
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
3 / 1 / 6
8,854
553
4,629
15,609
14,332
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

15
2 / 2 / 3
8,021
501
3,054
9,447
3,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
2 / 0 / 5
8,448
528
10,548
7,011
2,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,330
396
5,569
11,230
3,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
LJkilla101mone
Danzaburou
15
2 / 1 / 0
8,686
543
4,157
6,953
2,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 6 / 1
6,873
430
4,299
10,017
2,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
SDNorse
Cu Chulainn
11
2 / 4 / 2
6,925
433
13,184
16,135
14,453
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
0 / 4 / 0
6,510
407
6,237
12,261
10,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
19
Kills
4
4
Deaths
19
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CowboyJo212
Gilgamesh
5
0
3
6.5
L
0
4
2
0.25
L
Danzaburou
LJkilla101mone
Danzaburou
2
1
0
2
L
0
6
1
0.08
L
Cu Chulainn
SDNorse
Cu Chulainn
2
4
2
0.75
W
7
1
4
9
W
3
1
6
6
W
2
2
3
1.75
L
0
4
0
0
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,258
Damage
33,446
55,007
Taken
56,596
35,573
Mitigated
33,463
21,539
Healing
8,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CowboyJo212
Gilgamesh
8,967
2,504
0
1,477
14,776
11,171
151
4,167
9,785
2,999
79,191
L
5,569
1,880
0
1,432
11,230
3,907
0
3,991
7,239
0
34,390
L
Danzaburou
LJkilla101mone
Danzaburou
4,157
1,165
0
3,229
6,953
2,439
0
3,081
3,872
0
65,300
L
4,299
362
728
1,816
10,017
2,434
0
6,619
3,398
36,018
0
L
Cu Chulainn
SDNorse
Cu Chulainn
13,184
1,252
0
1,424
16,135
14,453
0
7,285
8,850
0
43,861
W
11,060
1,027
755
2,827
8,164
4,385
482
2,421
5,293
56,117
267
W
4,629
2,370
3,015
7,224
15,609
14,332
0
1,191
14,057
0
25,893
W
3,054
855
0
3,815
9,447
3,498
507
248
9,139
0
61,622
L
6,237
361
0
0
12,261
10,230
0
909
11,352
32,403
1,182
W
10,548
4,275
0
2,426
7,011
2,187
1,423
347
6,608
63,078
5,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,329
Gold Earned
35,324
527
Minions Killed
367
0
Camps Cleared
0
1,618,222
Distance Traveled
1,453,231
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,672
667
143
9
0
305,718
0
L
Set
6,330
396
57
4
0
331,087
0
L
Danzaburou
8,686
543
122
8
0
291,554
3
L
Ra
6,873
430
75
5
0
268,596
1
L
Cu Chulainn
6,925
433
54
3
0
316,045
0
W
Eset
9,334
583
110
7
0
301,267
0
W
Horus
8,854
553
33
2
0
344,964
2
W
Loki
8,021
501
101
6
0
348,735
0
L
Geb
6,510
407
59
4
0
245,949
0
W
Sol
8,448
528
140
9
0
317,538
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role