Player Matchup

Baba Yaga
Baba Yaga
DaBlumpKnKing
Baba Yaga
Level 65
God Stats
3W - 5L
1,440 SR
Queue Stats
71W - 78L
1,508 Elo+
Party 1
Bastet
Bastet
NotAPingPonger
Bastet
Level 45
God Stats
2W - 2L
1,244 SR
Queue Stats
196W - 202L
1,552 Elo+
Solo
Kukulkan
Kukulkan
SuperOmegaDevin
Kukulkan
Level 138
God Stats
4W - 3L
1,872 SR
Queue Stats
223W - 181L
1,518 Elo+
Solo
Khepri
Khepri
TechnoCowLady
Khepri
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 45L
1,531 Elo+
Party 1
Sun Wukong
Sun Wukong
harmony647
Sun Wukong
Level 154
God Stats
0W - 2L
1,281 SR
Queue Stats
61W - 63L
1,504 Elo+
Solo
Team Averages
Level 89
1,467 SR
1,523 Elo+

VS

Team Averages
Level 134
1,557 SR
1,530 Elo+
Ah Muzen Cab
Ah Muzen Cab
Bailwolf
Ah Muzen Cab
Level 127
God Stats
3W - 1L
1,477 SR
Queue Stats
174W - 176L
1,541 Elo+
Solo
Cthulhu
Cthulhu
HUFFING-BROCCOLI
Cthulhu
Level 129
God Stats
5W - 2L
1,608 SR
Queue Stats
387W - 370L
1,551 Elo+
Solo
Jormungandr
Jormungandr
HeartHandReaper
Jormungandr
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
145W - 145L
1,546 Elo+
Solo
Fenrir
Fenrir
Radioactive8760
Fenrir
Level 148
God Stats
2W - 2L
1,694 SR
Queue Stats
299W - 294L
1,503 Elo+
Solo
Ares
Ares
VladTapir
Ares
Level 108
God Stats
2W - 2L
1,505 SR
Queue Stats
279W - 283L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
DaBlumpKnKing
Baba Yaga
9
0 / 1 / 1
6,376
580
1,468
2,575
1,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
4 / 2 / 2
8,311
756
8,168
9,380
4,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
17
3 / 2 / 5
8,814
801
13,551
8,318
3,988
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 4 / 3
8,121
738
3,430
17,003
11,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
harmony647
Sun Wukong
14
1 / 4 / 7
8,480
771
7,258
13,354
14,434
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bailwolf
Ah Muzen Cab
15
0 / 1 / 7
8,827
802
9,215
8,846
4,123
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
5 / 1 / 7
10,108
919
10,057
8,550
7,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
HeartHandReaper
Jormungandr
15
2 / 2 / 7
9,215
838
12,981
8,073
5,541
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

16
5 / 3 / 4
9,813
892
8,007
11,928
13,615
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
14
1 / 2 / 6
9,182
835
7,525
10,217
10,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
9
Kills
13
13
Deaths
9
18
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Bailwolf
Ah Muzen Cab
0
1
7
3.5
L
Baba Yaga
DaBlumpKnKing
Baba Yaga
0
1
1
0.5
W
5
1
7
8.5
W
Jormungandr
HeartHandReaper
Jormungandr
2
2
7
2.75
L
4
2
2
2.5
W
5
3
4
2.33
L
Kukulkan
3
2
5
2.75
L
1
4
3
0.63
W
Ares
1
2
6
2
L
Sun Wukong
harmony647
Sun Wukong
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,875
Damage
47,785
50,630
Taken
47,614
35,310
Mitigated
40,450
13,829
Healing
13,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Bailwolf
Ah Muzen Cab
9,215
1,944
444
1,828
8,846
4,123
1,863
3,264
5,582
0
33,677
L
Baba Yaga
DaBlumpKnKing
Baba Yaga
1,468
0
0
189
2,575
1,168
0
1,318
1,155
7,059
0
W
10,057
60
226
1,775
8,550
7,093
0
2,407
6,143
24,247
637
W
Jormungandr
HeartHandReaper
Jormungandr
12,981
1,502
877
1,754
8,073
5,541
674
3,047
5,026
23,116
1,147
L
8,168
2,047
969
1,849
9,380
4,236
0
5,522
3,701
0
12,269
W
8,007
1,571
1,695
2,182
11,928
13,615
0
4,978
6,950
0
12,295
L
Kukulkan
13,551
787
500
725
8,318
3,988
0
4,787
3,133
32,783
725
L
3,430
277
2,164
3,816
17,003
11,484
0
10,246
6,081
7,512
0
W
Ares
7,525
311
278
2,584
10,217
10,078
897
4,341
5,876
9,960
0
L
Sun Wukong
harmony647
Sun Wukong
7,258
1,105
962
2,655
13,354
14,434
0
6,242
6,860
0
15,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,102
Gold Earned
47,145
114
Minions Killed
136
0
Camps Cleared
0
937,639
Distance Traveled
1,146,042
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,827
802
46
4
0
228,422
0
L
Baba Yaga
6,376
580
9
1
0
72,758
0
W
Cthulhu
10,108
919
39
4
0
210,079
0
W
Jormungandr
9,215
838
36
3
0
225,763
0
L
Bastet
8,311
756
17
2
0
243,687
0
W
Fenrir
9,813
892
11
1
0
245,193
0
L
Kukulkan
8,814
801
50
5
0
213,220
0
L
Khepri
8,121
738
16
1
0
193,471
0
W
Ares
9,182
835
4
0
0
236,585
0
L
Sun Wukong
8,480
771
22
2
0
214,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role