Player Matchup

Sun Wukong
Sun Wukong
Diamond V
 
Sun Wukong
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Diamond IV
 
Cabrakan
Diamond IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Platinum V
Fritzmagius22343
Yemoja
Platinum V
Level 131
God Stats
1W - 1L
1,279 SR
Queue Stats
113W - 108L
1,766 MMR
Solo
Fenrir
Fenrir
Diamond I
niolriera
Fenrir
Diamond I
Level 145
God Stats
9W - 2L
1,925 SR
Queue Stats
217W - 178L
2,408 MMR
Solo
He Bo
He Bo
Diamond I
opyskayaveki
He Bo
Diamond I
Level 146
God Stats
4W - 6L
1,624 SR
Queue Stats
389W - 375L
2,414 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 138
1,566 SR
1,918 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 122
1,493 SR
1,735 MMR
Bellona
Bellona
Platinum V
 
Bellona
Platinum V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Diamond V
 
Terra
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Diamond II
 
Thanatos
Diamond II
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Platinum II
 
Chiron
Platinum II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Diamond I
VoidWaker
Agni
Diamond I
Level 99
God Stats
2W - 4L
1,467 SR
Queue Stats
225W - 214L
2,677 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
6
0 / 0 / 0
3,603
721
2,022
3,617
1,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cabrakan
 
Cabrakan
5
0 / 0 / 0
2,961
592
953
1,819
685
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

6
0 / 0 / 0
3,508
702
1,469
3,398
1,382
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
niolriera
Fenrir
7
2 / 2 / 1
3,921
784
2,031
5,304
1,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

7
1 / 2 / 1
3,959
792
2,304
2,853
687
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ao KuangThorAthenaMedusaNeith

VS

Bans
GilgameshBacchusChang'eTyrBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
7
2 / 0 / 0
4,114
823
1,838
4,052
2,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Terra
 
Terra
7
0 / 0 / 0
3,547
709
2,666
4,582
1,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
 
Thanatos
7
1 / 2 / 1
3,524
705
2,072
4,202
1,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
 
Chiron
1
0 / 0 / 0
2,442
488
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
7
1 / 1 / 0
3,679
736
1,602
2,641
634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
5
3
Kills
4
4
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
0
0
0
W
Cabrakan
 
Cabrakan
0
0
0
0
L
Bellona
 
Bellona
2
0
0
2
L
Terra
 
Terra
0
0
0
0
L
Thanatos
 
Thanatos
1
2
1
0.75
L
Chiron
 
Chiron
0
0
0
0
W
0
0
0
0
L
Agni
1
1
0
1
W
Fenrir
niolriera
Fenrir
2
2
1
1.25
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,779
Damage
8,178
16,991
Taken
15,477
5,999
Mitigated
6,344
6,786
Healing
6,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
2,022
108
0
1,796
3,617
1,717
0
0
3,617
0
18,820
W
Cabrakan
 
Cabrakan
953
120
0
72
1,819
685
0
853
966
7,760
0
L
Bellona
 
Bellona
1,838
566
0
2,338
4,052
2,611
0
0
3,760
0
18,207
L
Terra
 
Terra
2,666
780
42
1,251
4,582
1,858
0
2,422
2,160
15,607
2,558
L
Thanatos
 
Thanatos
2,072
527
0
1,857
4,202
1,241
0
932
3,237
0
15,581
L
Chiron
 
Chiron
0
0
0
0
0
0
0
0
0
0
0
W
1,469
569
280
1,025
3,398
1,382
0
1,574
1,824
12,456
0
L
Agni
1,602
478
0
686
2,641
634
0
1,334
1,307
14,862
0
W
Fenrir
niolriera
Fenrir
2,031
697
0
2,620
5,304
1,528
0
164
5,100
0
19,518
W
2,304
306
0
993
2,853
687
0
1,282
1,455
16,861
261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,952
Gold Earned
17,306
167
Minions Killed
153
0
Camps Cleared
0
445,805
Distance Traveled
463,999
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
3,603
721
40
8
0
113,710
0
W
Cabrakan
2,961
592
17
3
0
32,793
0
L
Bellona
4,114
823
45
9
0
104,986
0
L
Terra
3,547
709
33
7
0
106,312
0
L
Thanatos
3,524
705
29
6
0
136,862
0
L
Chiron
2,442
488
0
0
0
12,167
0
W
Yemoja
3,508
702
34
7
0
93,883
0
L
Agni
3,679
736
46
9
0
103,672
0
W
Fenrir
3,921
784
44
9
0
110,720
0
W
He Bo
3,959
792
32
6
0
94,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role