Player Matchup

Ix Chel
Ix Chel
CatDogGageman
Ix Chel
Level 116
God Stats
3W - 0L
1,500 SR
Queue Stats
82W - 74L
1,521 Elo+
Party 1
Kuzenbo
Kuzenbo
ChrisHarlow
Kuzenbo
Level 16
God Stats
5W - 1L
1,713 SR
Queue Stats
18W - 13L
1,674 Elo+
Party 1
Agni
Agni
Tempest873
Agni
Level 121
God Stats
4W - 3L
1,541 SR
Queue Stats
87W - 86L
1,536 Elo+
Party 1
Ne Zha
Ne Zha
TokuRagnarok
Ne Zha
Level 130
God Stats
6W - 1L
1,500 SR
Queue Stats
110W - 99L
1,555 Elo+
Solo
Anhur
Anhur
bray183
Anhur
Level 149
God Stats
1W - 0L
1,731 SR
Queue Stats
159W - 134L
1,530 Elo+
Party 1
Team Averages
Level 106
1,597 SR
1,563 Elo+

VS

Team Averages
Level 100
1,607 SR
1,565 Elo+
Bacchus
Bacchus
DeadgameZzzz
Bacchus
Level 18
God Stats
2W - 2L
1,870 SR
Queue Stats
47W - 45L
1,598 Elo+
Party 2
Medusa
Medusa
McBoatFace
Medusa
Level 148
God Stats
40W - 25L
1,697 SR
Queue Stats
173W - 157L
1,592 Elo+
Party 2
Bastet
Bastet
SleepingTatsuo
Bastet
Level 118
God Stats
1W - 2L
1,577 SR
Queue Stats
131W - 124L
1,537 Elo+
Party 2
Chang'e
Chang'e
caloricallydense
Chang'e
Level 93
God Stats
72W - 54L
1,578 SR
Queue Stats
166W - 153L
1,511 Elo+
Solo
Chronos
Chronos
ypdragon
Chronos
Level 123
God Stats
1W - 4L
1,311 SR
Queue Stats
61W - 47L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
6
0 / 1 / 1
3,589
718
2,285
3,295
800
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Kuzenbo
ChrisHarlow
Kuzenbo
6
2 / 3 / 0
3,861
772
1,411
3,878
2,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
1 / 0 / 0
4,041
808
241
553
119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ne Zha
6
1 / 2 / 1
3,488
698
1,516
4,088
1,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Anhur
bray183
Anhur
6
0 / 3 / 2
3,380
676
1,427
3,174
722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DeadgameZzzz
Bacchus
6
2 / 1 / 5
4,080
816
2,099
4,837
2,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
McBoatFace
Medusa
6
1 / 0 / 4
3,485
697
2,298
2,809
595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
4 / 2 / 2
3,906
781
2,293
4,265
1,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 0 / 0
2,418
484
0
0
0
Chronos
ypdragon
Chronos
6
2 / 1 / 0
3,828
766
1,747
3,213
774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
4
Kills
9
9
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
0
1
1
0.5
W
Kuzenbo
ChrisHarlow
Kuzenbo
2
3
0
0.67
L
Bacchus
DeadgameZzzz
Bacchus
2
1
5
4.5
L
Medusa
McBoatFace
Medusa
1
0
4
3
L
4
2
2
2.5
W
1
0
0
1
W
Ne Zha
1
2
1
0.75
W
Anhur
bray183
Anhur
0
3
2
0.33
L
0
0
0
0
L
Chronos
ypdragon
Chronos
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,880
Damage
8,437
14,988
Taken
15,124
5,650
Mitigated
5,250
3,476
Healing
5,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
2,285
238
190
1,528
3,295
800
0
1,324
1,971
15,798
490
W
Kuzenbo
ChrisHarlow
Kuzenbo
1,411
374
0
525
3,878
2,804
0
755
3,123
7,520
523
L
Bacchus
DeadgameZzzz
Bacchus
2,099
474
0
2,055
4,837
2,578
0
657
4,180
6,368
0
L
Medusa
McBoatFace
Medusa
2,298
1,237
0
893
2,809
595
0
480
2,329
0
19,910
L
2,293
615
0
1,006
4,265
1,303
0
983
3,282
0
18,259
W
241
0
0
156
553
119
0
0
553
19,255
0
W
Ne Zha
1,516
479
0
594
4,088
1,205
0
652
3,436
0
13,183
W
Anhur
bray183
Anhur
1,427
763
0
483
3,174
722
0
1,086
2,088
0
12,792
L
0
0
0
0
0
0
0
0
0
0
0
L
Chronos
ypdragon
Chronos
1,747
361
0
1,476
3,213
774
0
1,574
1,599
15,594
708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,359
Gold Earned
17,717
132
Minions Killed
117
0
Camps Cleared
0
536,731
Distance Traveled
434,997
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
3,589
718
28
6
0
90,284
0
W
Kuzenbo
3,861
772
14
3
0
113,793
0
L
Bacchus
4,080
816
13
3
0
110,619
0
L
Medusa
3,485
697
27
5
0
110,220
0
L
Bastet
3,906
781
31
6
0
122,483
0
W
Agni
4,041
808
36
7
0
124,695
0
W
Ne Zha
3,488
698
26
5
0
113,721
0
W
Anhur
3,380
676
28
6
0
94,238
0
L
Chang'e
2,418
484
0
0
0
0
0
L
Chronos
3,828
766
46
9
0
91,675
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role