Player Matchup

Fenrir
Fenrir
Silver I
God Tier NRG
Fenrir
Silver I
Level 184
God Stats
16W - 17L
1,575 SR
Queue Stats
480W - 484L
1,214 MMR
Solo
Nu Wa
Nu Wa
Silver I
OhItzElement
Nu Wa
Silver I
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 67L
1,192 MMR
Party 3
Geb
Geb
Gold V
Ohitztanky
Geb
Gold V
Level 127
God Stats
1W - 0L
1,282 SR
Queue Stats
58W - 67L
1,226 MMR
Party 3
Medusa
Medusa
Silver II
Peiyz 3
Medusa
Silver II
Level 86
God Stats
16W - 13L
1,495 SR
Queue Stats
229W - 230L
983 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold V
Peiyz4
Cu Chulainn
Gold V
Level 123
God Stats
5W - 4L
1,500 SR
Queue Stats
146W - 155L
1,441 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,471 SR
1,211 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 115
1,546 SR
1,212 MMR
Neith
Neith
Silver III
ArroConTucco
Neith
Silver III
Level 148
God Stats
5W - 8L
1,549 SR
Queue Stats
24W - 37L
1,202 MMR
Solo
Athena
Athena
Silver III
DareDevil1013
Athena
Silver III
Level 111
God Stats
0W - 1L
1,474 SR
Queue Stats
19W - 29L
1,127 MMR
Party 2
Ix Chel
Ix Chel
Silver I
Fswag
Ix Chel
Silver I
Level 185
God Stats
15W - 10L
1,688 SR
Queue Stats
435W - 439L
1,207 MMR
Solo
Chaac
Chaac
Silver V
Junior32147
Chaac
Silver V
Level 63
God Stats
1W - 2L
1,629 SR
Queue Stats
98W - 117L
1,202 MMR
Solo
Camazotz
Camazotz
Gold V
cloudy-king83
Camazotz
Gold V
Level 68
God Stats
2W - 2L
1,387 SR
Queue Stats
117W - 136L
1,323 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
9 / 0 / 3
6,892
689
6,323
7,150
2,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 1 / 3
6,653
665
3,765
4,174
1,110
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
1 / 1 / 8
5,761
576
4,057
8,195
4,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Peiyz 3
Medusa
10
4 / 3 / 5
6,165
617
5,945
6,381
2,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cu Chulainn
Peiyz4
Cu Chulainn
11
6 / 0 / 4
7,410
741
6,316
7,110
3,570
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bans
ThorBacchusLancelotBellona

VS

Bans
ThanatosChang'eAchillesAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 3
5,362
536
5,094
7,642
1,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 4 / 1
5,015
502
2,956
10,053
8,691
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
Fswag
Ix Chel
9
0 / 3 / 1
4,997
500
4,390
6,441
2,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 7 / 0
5,126
513
3,701
9,641
4,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Camazotz
cloudy-king83
Camazotz
11
2 / 4 / 2
5,731
573
3,406
9,961
2,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
22
Kills
5
5
Deaths
23
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
2
4
1
0.63
L
Ix Chel
Fswag
Ix Chel
0
3
1
0.17
W
Fenrir
9
0
3
10.5
L
0
7
0
0
W
2
1
3
3.5
W
1
1
8
5
W
Medusa
Peiyz 3
Medusa
4
3
5
2.17
W
Cu Chulainn
Peiyz4
Cu Chulainn
6
0
4
8
L
Camazotz
cloudy-king83
Camazotz
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,406
Damage
19,547
33,010
Taken
43,738
14,489
Mitigated
20,524
8,768
Healing
10,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,094
1,349
0
1,925
7,642
1,954
138
944
6,698
0
35,578
L
2,956
1,027
0
780
10,053
8,691
0
1,525
8,528
19,185
156
L
Ix Chel
Fswag
Ix Chel
4,390
454
196
1,181
6,441
2,102
0
3,734
2,707
32,788
0
W
Fenrir
6,323
1,809
0
1,496
7,150
2,882
0
797
6,339
0
43,278
L
3,701
1,222
0
1,482
9,641
4,858
0
549
9,092
0
27,324
W
3,765
373
0
2,267
4,174
1,110
45
2,358
1,608
46,258
1,274
W
4,057
343
0
2,071
8,195
4,777
0
2,299
5,697
13,833
3,193
W
Medusa
Peiyz 3
Medusa
5,945
2,064
0
1,360
6,381
2,150
0
1,486
4,859
0
32,092
W
Cu Chulainn
Peiyz4
Cu Chulainn
6,316
1,653
0
1,574
7,110
3,570
0
87
6,646
1,296
36,334
L
Camazotz
cloudy-king83
Camazotz
3,406
945
0
4,736
9,961
2,919
0
1,201
8,760
0
35,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,881
Gold Earned
26,231
275
Minions Killed
276
0
Camps Cleared
0
1,059,460
Distance Traveled
1,037,260
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,362
536
59
6
0
190,349
0
L
Athena
5,015
502
28
3
0
220,812
0
L
Ix Chel
4,997
500
63
6
0
211,803
1
W
Fenrir
6,892
689
58
6
0
228,820
1
L
Chaac
5,126
513
49
5
0
185,202
6
W
Nu Wa
6,653
665
78
8
0
204,405
5
W
Geb
5,761
576
24
2
0
228,935
2
W
Medusa
6,165
617
48
5
0
200,552
2
W
Cu Chulainn
7,410
741
67
7
0
196,748
0
L
Camazotz
5,731
573
77
8
0
229,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role