Player Matchup

Pele
Pele
HempCloud420
Pele
Level 206
God Stats
7W - 7L
1,584 SR
Queue Stats
999W - 948L
1,621 Elo+
Solo
Poseidon
Poseidon
IndianHempHaze
Poseidon
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,612 Elo+
Party 2
Medusa
Medusa
PunishedPancake
Medusa
Level 139
God Stats
3W - 2L
1,710 SR
Queue Stats
146W - 130L
1,502 Elo+
Solo
Mulan
Mulan
seltzerberry
Mulan
Level 16
God Stats
1W - 5L
1,500 SR
Queue Stats
1W - 9L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
wyddKobe
Kuzenbo
Level 58
God Stats
5W - 9L
1,346 SR
Queue Stats
306W - 258L
1,569 Elo+
Party 2
Team Averages
Level 87
1,528 SR
1,561 Elo+

VS

Team Averages
Level 138
1,686 SR
1,558 Elo+
Apollo
Apollo
OverlordHades
Apollo
Level 155
God Stats
10W - 5L
1,692 SR
Queue Stats
107W - 78L
1,579 Elo+
Party 1
Arachne
Arachne
Taquain
Arachne
Level 154
God Stats
2W - 0L
1,779 SR
Queue Stats
33W - 25L
1,558 Elo+
Party 1
Cthulhu
Cthulhu
TheHanderCol
Cthulhu
Level 175
God Stats
11W - 7L
1,730 SR
Queue Stats
320W - 288L
1,539 Elo+
Solo
Kukulkan
Kukulkan
mattabatt
Kukulkan
Level 85
God Stats
14W - 6L
1,623 SR
Queue Stats
119W - 125L
1,519 Elo+
Party 3
Horus
Horus
voxkk
Horus
Level 120
God Stats
7W - 4L
1,606 SR
Queue Stats
305W - 275L
1,593 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 1
6,856
527
6,057
11,089
3,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
10
1 / 3 / 1
6,449
496
5,102
5,583
1,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
5 / 5 / 1
7,839
603
7,949
7,773
2,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 1 / 1
5,935
457
1,786
8,631
4,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
wyddKobe
Kuzenbo
10
0 / 3 / 0
6,023
463
4,120
8,601
6,718
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 6
6,891
530
4,677
5,922
1,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Taquain
Arachne
13
4 / 2 / 7
7,259
558
5,889
11,869
4,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cthulhu
TheHanderCol
Cthulhu
13
2 / 2 / 0
7,884
606
4,854
9,938
7,709
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Kukulkan
mattabatt
Kukulkan
12
1 / 2 / 9
7,037
541
4,096
6,124
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
voxkk
Horus
12
9 / 1 / 4
8,379
645
7,724
11,836
7,419
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
9
Kills
16
16
Deaths
9
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
L
Poseidon
1
3
1
0.5
W
0
2
6
1.5
L
5
5
1
1.1
W
Arachne
Taquain
Arachne
4
2
7
3.75
W
Cthulhu
TheHanderCol
Cthulhu
2
2
0
1
W
Kukulkan
mattabatt
Kukulkan
1
2
9
2.75
L
0
1
1
0.5
W
Horus
voxkk
Horus
9
1
4
11
L
Kuzenbo
wyddKobe
Kuzenbo
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,014
Damage
27,240
41,677
Taken
45,689
18,448
Mitigated
23,439
7,572
Healing
15,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,057
1,767
0
3,272
11,089
3,387
0
1,981
9,108
0
55,226
L
Poseidon
5,102
522
0
411
5,583
1,136
0
740
4,843
39,685
692
W
4,677
2,881
0
1,247
5,922
1,831
1,480
720
5,124
0
46,184
L
7,949
3,271
0
911
7,773
2,241
760
914
6,859
0
52,243
W
Arachne
Taquain
Arachne
5,889
3,629
0
5,080
11,869
4,450
0
3,095
8,584
0
45,923
W
Cthulhu
TheHanderCol
Cthulhu
4,854
468
0
3,604
9,938
7,709
0
257
9,681
40,667
1,451
W
Kukulkan
mattabatt
Kukulkan
4,096
1,117
0
500
6,124
2,030
230
2,384
3,418
42,612
0
L
1,786
226
0
1,695
8,631
4,966
0
4,504
4,127
0
26,960
W
Horus
voxkk
Horus
7,724
3,720
704
4,220
11,836
7,419
51
2,072
9,660
0
22,606
L
Kuzenbo
wyddKobe
Kuzenbo
4,120
1,828
0
1,283
8,601
6,718
0
588
8,013
19,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,102
Gold Earned
37,450
370
Minions Killed
397
0
Camps Cleared
0
1,318,578
Distance Traveled
1,352,066
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,856
527
107
8
0
283,460
2
L
Poseidon
6,449
496
88
7
0
267,560
0
W
Apollo
6,891
530
92
7
0
262,081
0
L
Medusa
7,839
603
96
7
0
258,653
1
W
Arachne
7,259
558
80
6
0
301,885
0
W
Cthulhu
7,884
606
106
8
0
235,268
2
W
Kukulkan
7,037
541
94
7
0
269,326
0
L
Mulan
5,935
457
54
4
0
238,153
0
W
Horus
8,379
645
25
2
0
283,506
1
L
Kuzenbo
6,023
463
25
2
0
270,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role