Player Matchup

Cthulhu
Cthulhu
CannonPlayz
Cthulhu
Level 89
God Stats
40W - 24L
1,643 SR
Queue Stats
108W - 97L
1,562 Elo+
Party 2
Hun Batz
Hun Batz
ChainArcher201
Hun Batz
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 175L
1,529 Elo+
Party 2
Maui
Maui
PuddinLesCup
Maui
Level 157
God Stats
3W - 5L
1,463 SR
Queue Stats
245W - 213L
1,441 Elo+
Solo
Artemis
Artemis
Stranger1234443
Artemis
Level 147
God Stats
0W - 3L
1,399 SR
Queue Stats
173W - 148L
1,570 Elo+
Party 2
Vulcan
Vulcan
Wolffish333
Vulcan
Level 94
God Stats
1W - 1L
1,755 SR
Queue Stats
82W - 69L
1,559 Elo+
Party 2
Team Averages
Level 122
1,552 SR
1,532 Elo+

VS

Team Averages
Level 94
1,471 SR
1,550 Elo+
Medusa
Medusa
MrWarriorMan
Medusa
Level 26
God Stats
3W - 3L
1,459 SR
Queue Stats
117W - 119L
1,550 Elo+
Party 3
Bacchus
Bacchus
TAAurea
Bacchus
Level 55
God Stats
14W - 17L
1,187 SR
Queue Stats
166W - 172L
1,513 Elo+
Party 3
Ix Chel
Ix Chel
Wizardcat
Ix Chel
Level 127
God Stats
11W - 6L
1,445 SR
Queue Stats
83W - 56L
1,635 Elo+
Solo
Poseidon
Poseidon
Yuaqi_Loc96
Poseidon
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 78L
1,532 Elo+
Party 1
Ratatoskr
Ratatoskr
l-Akroasis-l
Ratatoskr
Level 128
God Stats
2W - 0L
1,765 SR
Queue Stats
47W - 49L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CannonPlayz
Cthulhu
13
1 / 4 / 0
7,516
578
4,285
11,201
8,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
14
2 / 3 / 0
6,794
523
2,973
10,244
3,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 2 / 2
6,736
518
2,539
11,808
8,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 4 / 2
7,089
545
5,179
8,265
2,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
11
0 / 5 / 0
6,613
509
4,159
7,298
1,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
3 / 3 / 2
6,945
534
6,847
8,795
2,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
TAAurea
Bacchus
11
1 / 0 / 3
6,525
502
3,171
7,920
6,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
Wizardcat
Ix Chel
15
6 / 0 / 4
8,230
633
9,848
5,810
2,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
Yuaqi_Loc96
Poseidon
13
2 / 2 / 6
7,000
538
5,464
6,005
1,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ratatoskr
l-Akroasis-l
Ratatoskr
14
6 / 1 / 2
8,500
654
7,675
10,085
5,871
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
6
Kills
18
18
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CannonPlayz
Cthulhu
1
4
0
0.25
L
Hun Batz
2
3
0
0.67
W
Medusa
3
3
2
1.33
L
2
2
2
1.5
L
1
4
2
0.5
W
Bacchus
TAAurea
Bacchus
1
0
3
2.5
W
Ix Chel
Wizardcat
Ix Chel
6
0
4
8
L
Vulcan
0
5
0
0
W
Poseidon
Yuaqi_Loc96
Poseidon
2
2
6
2.5
W
Ratatoskr
l-Akroasis-l
Ratatoskr
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,135
Damage
33,005
48,816
Taken
38,615
25,130
Mitigated
18,592
8,319
Healing
11,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CannonPlayz
Cthulhu
4,285
189
0
1,182
11,201
8,497
0
1,228
9,973
39,411
1,615
L
Hun Batz
2,973
222
0
2,439
10,244
3,480
0
3,252
6,820
0
52,251
W
Medusa
6,847
2,522
0
1,239
8,795
2,880
0
851
7,944
0
54,496
L
2,539
785
0
3,654
11,808
8,797
0
5,747
5,801
21,443
688
L
5,179
1,782
0
484
8,265
2,579
500
2,304
5,961
0
44,158
W
Bacchus
TAAurea
Bacchus
3,171
514
0
3,214
7,920
6,318
0
2,753
4,992
20,685
0
W
Ix Chel
Wizardcat
Ix Chel
9,848
725
809
2,271
5,810
2,029
0
2,128
3,470
58,574
863
L
Vulcan
4,159
47
0
560
7,298
1,777
0
5,118
1,824
41,449
0
W
Poseidon
Yuaqi_Loc96
Poseidon
5,464
536
0
2,388
6,005
1,494
0
573
5,392
42,684
1,681
W
Ratatoskr
l-Akroasis-l
Ratatoskr
7,675
1,728
0
1,942
10,085
5,871
0
3,079
6,506
556
58,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,748
Gold Earned
37,200
399
Minions Killed
429
0
Camps Cleared
0
1,294,943
Distance Traveled
1,400,674
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,516
578
107
8
0
242,186
0
L
Hun Batz
6,794
523
97
7
0
306,427
0
W
Medusa
6,945
534
87
7
0
260,851
2
L
Maui
6,736
518
36
3
0
271,147
1
L
Artemis
7,089
545
75
6
0
240,425
0
W
Bacchus
6,525
502
29
2
0
287,102
2
W
Ix Chel
8,230
633
131
10
0
280,808
1
L
Vulcan
6,613
509
84
6
0
234,758
1
W
Poseidon
7,000
538
78
6
0
289,042
4
W
Ratatoskr
8,500
654
104
8
0
282,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role