Player Matchup

Hun Batz
Hun Batz
A8 Biz
Hun Batz
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 23L
1,464 Elo+
Party 1
Jormungandr
Jormungandr
JabbaDaHutt1376
Jormungandr
Level 121
God Stats
10W - 9L
1,500 SR
Queue Stats
69W - 79L
1,311 Elo+
Solo
Jing Wei
Jing Wei
Roughryda35
Jing Wei
Level 156
God Stats
4W - 2L
1,366 SR
Queue Stats
251W - 250L
1,497 Elo+
Party 1
Surtr
Surtr
doomislove
Surtr
Level 117
God Stats
8W - 4L
1,651 SR
Queue Stats
278W - 274L
1,502 Elo+
Solo
Anubis
Anubis
manķoyaki
Anubis
Level 103
God Stats
19W - 12L
1,537 SR
Queue Stats
38W - 42L
1,426 Elo+
Solo
Team Averages
Level 112
1,511 SR
1,440 Elo+

VS

Team Averages
Level 110
1,520 SR
1,456 Elo+
Loki
Loki
Cannon_G41
Loki
Level 109
God Stats
3W - 9L
1,184 SR
Queue Stats
139W - 141L
1,326 Elo+
Solo
Izanami
Izanami
Rxsestar
Izanami
Level 3
God Stats
9W - 13L
1,500 SR
Queue Stats
121W - 139L
1,500 Elo+
Party 2
Atlas
Atlas
SagaKai05
Atlas
Level 205
God Stats
7W - 7L
1,580 SR
Queue Stats
73W - 81L
1,501 Elo+
Solo
Bellona
Bellona
Sonnymk
Bellona
Level 84
God Stats
6W - 3L
1,687 SR
Queue Stats
306W - 305L
1,475 Elo+
Party 2
Sol
Sol
Tahj424
Sol
Level 149
God Stats
0W - 1L
1,649 SR
Queue Stats
17W - 21L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
A8 Biz
Hun Batz
10
2 / 1 / 3
5,776
578
3,778
6,677
2,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
JabbaDaHutt1376
Jormungandr
10
3 / 0 / 6
6,504
650
2,992
4,631
3,161
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
Roughryda35
Jing Wei
11
3 / 0 / 3
6,266
627
4,039
4,523
1,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Surtr
11
1 / 2 / 1
6,473
647
4,784
8,940
7,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Anubis
manķoyaki
Anubis
11
5 / 0 / 1
6,637
664
6,681
4,972
2,004
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
5,201
520
1,920
5,629
1,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
Rxsestar
Izanami
5
0 / 7 / 0
3,948
395
1,325
5,728
1,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
SagaKai05
Atlas
8
0 / 1 / 0
4,677
468
1,578
6,375
3,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Sonnymk
Bellona
11
3 / 2 / 0
6,207
621
6,187
9,473
6,311
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
8
0 / 2 / 0
4,543
454
3,229
6,492
1,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
14
Kills
3
3
Deaths
14
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
A8 Biz
Hun Batz
2
1
3
3.5
L
0
2
2
0.5
W
Jormungandr
JabbaDaHutt1376
Jormungandr
3
0
6
6
W
Jing Wei
Roughryda35
Jing Wei
3
0
3
4.5
L
Izanami
Rxsestar
Izanami
0
7
0
0
L
Atlas
SagaKai05
Atlas
0
1
0
0
L
Bellona
Sonnymk
Bellona
3
2
0
1.5
L
Sol
0
2
0
0
W
Surtr
1
2
1
0.75
W
Anubis
manķoyaki
Anubis
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,274
Damage
14,239
29,743
Taken
33,697
16,380
Mitigated
12,999
8,846
Healing
9,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
A8 Biz
Hun Batz
3,778
1,090
0
1,136
6,677
2,326
0
863
5,814
0
30,639
L
1,920
206
0
2,044
5,629
1,329
0
1,311
4,268
0
27,481
W
Jormungandr
JabbaDaHutt1376
Jormungandr
2,992
914
0
636
4,631
3,161
468
1,123
3,508
18,915
1,606
W
Jing Wei
Roughryda35
Jing Wei
4,039
3,040
0
1,461
4,523
1,232
951
480
4,043
0
45,497
L
Izanami
Rxsestar
Izanami
1,325
1,128
0
49
5,728
1,047
0
2,267
3,461
0
10,067
L
Atlas
SagaKai05
Atlas
1,578
740
0
1,673
6,375
3,241
0
1,929
4,446
13,730
0
L
Bellona
Sonnymk
Bellona
6,187
2,484
0
3,707
9,473
6,311
0
759
8,349
0
38,097
L
Sol
3,229
1,212
0
2,040
6,492
1,071
0
3,100
3,392
19,146
0
W
Surtr
4,784
2,075
0
2,557
8,940
7,657
0
0
8,940
697
35,658
W
Anubis
manķoyaki
Anubis
6,681
109
0
3,056
4,972
2,004
357
2,341
2,631
41,111
1,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,656
Gold Earned
24,576
314
Minions Killed
216
0
Camps Cleared
0
1,009,033
Distance Traveled
951,469
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,776
578
49
5
0
241,059
3
L
Loki
5,201
520
55
6
0
204,467
0
W
Jormungandr
6,504
650
44
4
0
165,970
0
W
Jing Wei
6,266
627
70
7
0
218,065
2
L
Izanami
3,948
395
22
2
0
172,419
0
L
Atlas
4,677
468
22
2
0
168,351
0
L
Bellona
6,207
621
78
8
0
219,135
0
L
Sol
4,543
454
39
4
0
187,097
2
W
Surtr
6,473
647
69
7
0
183,996
0
W
Anubis
6,637
664
82
8
0
199,943
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role