Player Matchup

Baron Samedi
Baron Samedi
Aquamarine8469
Baron Samedi
Level 121
God Stats
10W - 3L
1,837 SR
Queue Stats
165W - 167L
1,515 Elo+
Solo
Zhong Kui
Zhong Kui
DRAGONxCULTAVIST
Zhong Kui
Level 127
God Stats
4W - 3L
1,428 SR
Queue Stats
104W - 89L
1,565 Elo+
Party 1
Set
Set
Monty122
Set
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 17L
1,552 Elo+
Solo
Achilles
Achilles
awesomeclash09
Achilles
Level 104
God Stats
3W - 0L
1,815 SR
Queue Stats
100W - 91L
1,563 Elo+
Party 1
Olorun
Olorun
pavonplumer
Olorun
Level 69
God Stats
11W - 8L
1,613 SR
Queue Stats
193W - 157L
1,559 Elo+
Solo
Team Averages
Level 109
1,639 SR
1,551 Elo+

VS

Team Averages
Level 78
1,557 SR
1,528 Elo+
Thanatos
Thanatos
 
Thanatos
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
BrailleBanjo
Hou Yi
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
124W - 126L
1,527 Elo+
Solo
Lancelot
Lancelot
EchoKnight97
Lancelot
Level 68
God Stats
27W - 23L
1,575 SR
Queue Stats
237W - 230L
1,518 Elo+
Solo
Amaterasu
Amaterasu
nocturnechris
Amaterasu
Level 104
God Stats
9W - 5L
1,711 SR
Queue Stats
30W - 25L
1,567 Elo+
Solo
Charybdis
Charybdis
stiffpancake142
Charybdis
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 77L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Aquamarine8469
Baron Samedi
13
5 / 2 / 1
7,748
646
5,384
6,383
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
12
1 / 1 / 6
7,126
594
8,847
7,023
5,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 1 / 3
6,308
526
3,445
9,348
3,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
12
6 / 1 / 2
6,575
548
4,388
7,451
6,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
15
8 / 1 / 2
9,495
791
11,971
12,132
4,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
2 / 3 / 1
6,365
530
4,099
11,633
4,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hou Yi
12
3 / 2 / 2
6,787
566
6,284
6,939
2,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Lancelot
EchoKnight97
Lancelot
8
0 / 4 / 2
5,398
450
5,562
11,381
6,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
nocturnechris
Amaterasu
10
1 / 6 / 0
6,022
502
4,982
11,425
6,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
stiffpancake142
Charybdis
9
0 / 5 / 2
5,530
461
4,729
9,397
2,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
20
Kills
6
6
Deaths
20
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
3
1
0.83
W
Baron Samedi
Aquamarine8469
Baron Samedi
5
2
1
2.75
L
Hou Yi
3
2
2
2
W
Zhong Kui
1
1
6
4
L
Lancelot
EchoKnight97
Lancelot
0
4
2
0.25
W
0
1
3
1.5
W
Achilles
6
1
2
7
L
Amaterasu
nocturnechris
Amaterasu
1
6
0
0.17
W
Olorun
8
1
2
9
L
Charybdis
stiffpancake142
Charybdis
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,035
Damage
25,656
42,337
Taken
50,775
22,555
Mitigated
21,390
18,904
Healing
20,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,099
698
0
7,241
11,633
4,144
0
3,853
7,640
0
46,518
W
Baron Samedi
Aquamarine8469
Baron Samedi
5,384
350
468
2,665
6,383
2,497
0
0
6,343
40,298
871
L
Hou Yi
6,284
1,574
0
1,065
6,939
2,195
0
2,963
3,762
0
48,545
W
Zhong Kui
8,847
2,652
0
3,773
7,023
5,204
2,405
0
7,023
55,803
8,725
L
Lancelot
EchoKnight97
Lancelot
5,562
771
321
3,940
11,381
6,463
0
5,937
4,937
0
11,607
W
3,445
1,341
0
1,474
9,348
3,825
0
0
9,348
0
39,595
W
Achilles
4,388
345
153
1,583
7,451
6,810
493
0
7,451
0
20,177
L
Amaterasu
nocturnechris
Amaterasu
4,982
1,642
0
4,714
11,425
6,089
0
7,303
4,074
0
30,612
W
Olorun
11,971
5,823
0
8,788
12,132
4,219
72
0
11,809
71,366
7,404
L
Charybdis
stiffpancake142
Charybdis
4,729
2,315
0
3,543
9,397
2,499
0
3,859
5,393
0
43,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,252
Gold Earned
30,102
441
Minions Killed
304
0
Camps Cleared
0
1,173,693
Distance Traveled
1,241,340
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,365
530
74
6
0
243,157
0
W
Baron Samedi
7,748
646
106
9
0
230,514
2
L
Hou Yi
6,787
566
105
9
0
229,489
0
W
Zhong Kui
7,126
594
127
11
0
208,161
0
L
Lancelot
5,398
450
12
1
0
268,562
0
W
Set
6,308
526
57
5
0
286,188
0
W
Achilles
6,575
548
22
2
0
240,904
0
L
Amaterasu
6,022
502
51
4
0
266,603
0
W
Olorun
9,495
791
129
11
0
207,926
0
L
Charybdis
5,530
461
62
5
0
233,529
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role