Player Matchup

Shiva
Shiva
 
Shiva
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
DMan5000
Ix Chel
Level 146
God Stats
18W - 16L
1,541 SR
Queue Stats
215W - 214L
1,506 Elo+
Solo
Xbalanque
Xbalanque
LastPrototypeG
Xbalanque
Level 126
God Stats
61W - 66L
1,401 SR
Queue Stats
148W - 157L
1,434 Elo+
Solo
Mercury
Mercury
buttnugget23
Mercury
Level 95
God Stats
16W - 5L
1,736 SR
Queue Stats
90W - 79L
1,537 Elo+
Party 1
Athena
Athena
xWILDx_88
Athena
Level 200
God Stats
12W - 4L
1,748 SR
Queue Stats
152W - 145L
1,479 Elo+
Party 1
Team Averages
Level 153
1,585 SR
1,491 Elo+

VS

Team Averages
Level 106
1,568 SR
1,493 Elo+
Cerberus
Cerberus
 
Cerberus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
LAB Baller23
Ymir
Level 109
God Stats
3W - 2L
1,545 SR
Queue Stats
32W - 28L
1,464 Elo+
Party 2
Pele
Pele
SBnvck
Pele
Level 28
God Stats
3W - 4L
1,543 SR
Queue Stats
70W - 82L
1,502 Elo+
Party 3
Raijin
Raijin
Youngflexgod
Raijin
Level 145
God Stats
6W - 4L
1,567 SR
Queue Stats
71W - 79L
1,525 Elo+
Party 3
Danzaburou
Danzaburou
lamborghinking
Danzaburou
Level 142
God Stats
0W - 2L
1,687 SR
Queue Stats
25W - 25L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
3 / 0 / 4
7,531
685
7,088
7,052
3,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
DMan5000
Ix Chel
12
3 / 2 / 4
6,889
626
5,454
5,083
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
LastPrototypeG
Xbalanque
10
0 / 2 / 3
5,544
504
3,228
6,040
1,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mercury
buttnugget23
Mercury
11
5 / 1 / 4
6,253
568
3,768
5,970
2,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Athena
xWILDx_88
Athena
9
1 / 3 / 2
5,790
526
4,196
8,160
5,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
0 / 2 / 0
4,664
424
1,466
5,462
3,463
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 1 / 3
5,719
520
2,976
9,146
7,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pele
SBnvck
Pele
11
1 / 2 / 1
5,878
534
2,451
6,711
2,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
11
2 / 5 / 1
6,058
551
3,633
6,718
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Danzaburou
lamborghinking
Danzaburou
11
5 / 2 / 2
6,481
589
8,014
6,337
2,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
12
Kills
8
8
Deaths
12
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
0
4
5
L
Cerberus
 
Cerberus
0
2
0
0
W
Ix Chel
DMan5000
Ix Chel
3
2
4
2.5
L
0
1
3
1.5
W
Xbalanque
LastPrototypeG
Xbalanque
0
2
3
0.75
L
Pele
SBnvck
Pele
1
2
1
0.75
L
Raijin
2
5
1
0.5
W
Mercury
buttnugget23
Mercury
5
1
4
7
L
Danzaburou
lamborghinking
Danzaburou
5
2
2
3
W
Athena
xWILDx_88
Athena
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,734
Damage
18,540
32,305
Taken
34,374
13,962
Mitigated
16,744
7,644
Healing
7,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
7,088
1,626
0
2,086
7,052
3,299
0
2,187
4,865
119
48,890
L
Cerberus
 
Cerberus
1,466
0
0
2,448
5,462
3,463
0
0
5,197
20,701
0
W
Ix Chel
DMan5000
Ix Chel
5,454
284
630
1,312
5,083
1,753
0
1,862
3,221
48,152
1,155
L
2,976
759
0
2,062
9,146
7,126
0
3,057
6,050
13,601
1,317
W
Xbalanque
LastPrototypeG
Xbalanque
3,228
1,137
0
955
6,040
1,558
0
1,599
4,441
0
33,007
L
Pele
SBnvck
Pele
2,451
598
0
787
6,711
2,325
0
401
6,241
0
39,578
L
Raijin
3,633
491
0
790
6,718
1,758
0
3,727
2,958
34,506
0
W
Mercury
buttnugget23
Mercury
3,768
1,651
0
442
5,970
2,012
0
1,091
4,879
0
37,175
L
Danzaburou
lamborghinking
Danzaburou
8,014
4,312
0
1,643
6,337
2,072
0
2,580
3,714
0
45,251
W
Athena
xWILDx_88
Athena
4,196
1,581
0
2,219
8,160
5,340
0
1,213
6,947
18,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,007
Gold Earned
28,800
323
Minions Killed
290
0
Camps Cleared
0
1,175,450
Distance Traveled
942,017
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,531
685
85
8
0
215,214
0
L
Cerberus
4,664
424
51
5
0
123,938
0
W
Ix Chel
6,889
626
96
9
0
215,382
1
L
Ymir
5,719
520
22
2
0
215,592
1
W
Xbalanque
5,544
504
59
5
0
211,478
2
L
Pele
5,878
534
72
7
0
228,026
0
L
Raijin
6,058
551
69
6
0
186,770
1
W
Mercury
6,253
568
58
5
0
293,666
0
L
Danzaburou
6,481
589
76
7
0
187,691
0
W
Athena
5,790
526
25
2
0
239,710
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role