Player Matchup

Anhur
Anhur
 
Anhur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BuzzardBeak
Anubis
Level 109
God Stats
1W - 2L
1,479 SR
Queue Stats
13W - 23L
1,434 Elo+
Party 1
Cthulhu
Cthulhu
JustJxm
Cthulhu
Level 107
God Stats
18W - 7L
1,848 SR
Queue Stats
129W - 136L
1,521 Elo+
Party 1
Bake Kujira
Bake Kujira
Mouskey
Bake Kujira
Level 64
God Stats
28W - 25L
1,589 SR
Queue Stats
35W - 34L
1,555 Elo+
Party 1
Team Averages
Level 117
1,583 SR
1,502 Elo+

VS

Team Averages
Level 105
1,430 SR
1,410 Elo+
Thanatos
Thanatos
 
Thanatos
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
GALAXYFROGdotOrg
Hou Yi
Level 205
God Stats
85W - 64L
1,563 SR
Queue Stats
92W - 69L
1,567 Elo+
Solo
Ra
Ra
LOCOLUIS
Ra
Level 127
God Stats
2W - 3L
1,506 SR
Queue Stats
98W - 103L
1,527 Elo+
Solo
Izanami
Izanami
YukioFoster
Izanami
Level 24
God Stats
2W - 2L
1,463 SR
Queue Stats
2W - 6L
1,178 Elo+
Party 2
Cthulhu
Cthulhu
ZeltekCR
Cthulhu
Level 18
God Stats
1W - 0L
1,121 SR
Queue Stats
1W - 1L
1,276 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
6 / 2 / 0
6,428
643
7,031
8,015
2,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
 
Mercury
10
1 / 4 / 0
5,292
529
2,549
7,271
2,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
3
0 / 1 / 0
3,820
382
823
1,564
452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
JustJxm
Cthulhu
11
3 / 1 / 0
6,532
653
3,495
6,825
3,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bake Kujira
Mouskey
Bake Kujira
10
1 / 2 / 2
5,753
575
2,191
7,628
3,835
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
4 / 1 / 5
6,307
631
5,076
6,543
1,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 3 / 2
5,563
556
3,616
7,826
1,774
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
5 / 1 / 0
7,002
700
5,054
4,175
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
YukioFoster
Izanami
8
0 / 4 / 4
5,095
510
1,792
6,176
1,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
ZeltekCR
Cthulhu
9
0 / 2 / 1
5,033
503
1,888
5,682
3,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
11
Kills
10
10
Deaths
11
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
6
2
0
3
L
Mercury
 
Mercury
1
4
0
0.25
W
Thanatos
 
Thanatos
4
1
5
6.5
L
Anubis
0
1
0
0
W
1
3
2
0.67
L
Cthulhu
JustJxm
Cthulhu
3
1
0
3
W
5
1
0
5
L
Bake Kujira
Mouskey
Bake Kujira
1
2
2
1
W
Izanami
YukioFoster
Izanami
0
4
4
0.5
W
Cthulhu
ZeltekCR
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,089
Damage
17,426
31,303
Taken
30,402
13,039
Mitigated
9,143
8,857
Healing
11,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
7,031
3,964
0
4,125
8,015
2,476
0
539
7,476
0
44,527
L
Mercury
 
Mercury
2,549
732
0
580
7,271
2,336
0
464
6,807
0
31,672
W
Thanatos
 
Thanatos
5,076
835
0
6,668
6,543
1,803
453
663
5,880
0
31,091
L
Anubis
823
0
0
768
1,564
452
0
280
1,284
8,185
241
W
3,616
1,418
0
2,409
7,826
1,774
0
495
7,331
0
30,940
L
Cthulhu
JustJxm
Cthulhu
3,495
178
96
2,045
6,825
3,940
0
2,174
4,651
37,213
0
W
5,054
615
261
963
4,175
1,348
0
2,267
1,908
46,348
511
L
Bake Kujira
Mouskey
Bake Kujira
2,191
1,072
0
1,243
7,628
3,835
0
3,086
4,542
22,845
0
W
Izanami
YukioFoster
Izanami
1,792
1,376
0
483
6,176
1,062
639
55
6,121
0
24,755
W
Cthulhu
ZeltekCR
Cthulhu
1,888
137
0
250
5,682
3,156
0
2,989
2,693
23,374
908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,825
Gold Earned
29,000
269
Minions Killed
288
0
Camps Cleared
0
853,195
Distance Traveled
992,125
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,428
643
73
7
0
181,978
0
L
Mercury
5,292
529
67
7
0
213,755
1
W
Thanatos
6,307
631
53
5
0
237,876
0
L
Anubis
3,820
382
19
2
0
53,023
0
W
Hou Yi
5,563
556
41
4
0
169,007
6
L
Cthulhu
6,532
653
70
7
0
203,944
2
W
Ra
7,002
700
99
10
0
217,370
0
L
Bake Kujira
5,753
575
40
4
0
200,495
3
W
Izanami
5,095
510
48
5
0
178,398
0
W
Cthulhu
5,033
503
47
5
0
189,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role