Player Matchup

Baron Samedi
Baron Samedi
Deviouslucian
Baron Samedi
Level 103
God Stats
0W - 3L
1,367 SR
Queue Stats
2W - 9L
1,183 Elo+
Solo
Charon
Charon
ibrahimibra2022
Charon
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 82L
1,395 Elo+
Party 1
Nemesis
Nemesis
xXLeaderXx5
Nemesis
Level 85
God Stats
6W - 3L
1,500 SR
Queue Stats
181W - 188L
1,299 Elo+
Party 1
Team Averages
Level 99
1,456 SR
1,292 Elo+

VS

Team Averages
Level 107
1,611 SR
1,422 Elo+
Chaac
Chaac
 
Chaac
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Classicalpudding
Vulcan
Level 111
God Stats
7W - 5L
1,812 SR
Queue Stats
98W - 107L
1,335 Elo+
Solo
Fenrir
Fenrir
lapromesa02
Fenrir
Level 86
God Stats
9W - 9L
1,520 SR
Queue Stats
354W - 363L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Deviouslucian
Baron Samedi
5
0 / 0 / 3
6,554
546
0
0
0
15
4 / 1 / 4
8,937
745
4,310
10,754
9,298
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
xXLeaderXx5
Nemesis
13
3 / 2 / 5
8,436
703
5,602
13,418
6,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 6 / 1
7,992
666
1,808
12,050
8,663
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
2 / 1 / 1
8,922
744
8,462
5,147
1,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
14
1 / 3 / 1
9,241
770
5,636
9,333
3,361
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
7
Kills
3
3
Deaths
10
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
6
1
0.08
W
2
1
1
2.5
L
Baron Samedi
Deviouslucian
Baron Samedi
0
0
3
1.5
L
4
1
4
6
W
Fenrir
1
3
1
0.5
L
Nemesis
xXLeaderXx5
Nemesis
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,912
Damage
15,906
24,172
Taken
26,530
16,260
Mitigated
13,703
2,826
Healing
5,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
1,808
227
0
3,161
12,050
8,663
1,083
1,302
10,636
0
23,519
W
8,462
368
0
471
5,147
1,679
845
1,609
3,337
35,328
0
L
Baron Samedi
Deviouslucian
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
L
4,310
423
0
0
10,754
9,298
0
4,729
6,020
22,543
458
W
Fenrir
5,636
908
0
1,798
9,333
3,361
463
1,102
7,926
0
27,360
L
Nemesis
xXLeaderXx5
Nemesis
5,602
1,378
0
2,826
13,418
6,962
0
3,883
9,487
0
31,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,927
Gold Earned
26,155
73
Minions Killed
123
0
Camps Cleared
0
419,882
Distance Traveled
671,106
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,992
666
34
3
0
216,651
5
W
Vulcan
8,922
744
39
3
0
223,958
3
L
Baron Samedi
6,554
546
0
0
0
0
0
L
Charon
8,937
745
31
3
0
201,237
0
W
Fenrir
9,241
770
50
4
0
230,497
0
L
Nemesis
8,436
703
42
4
0
218,645
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role