Player Matchup

Cu Chulainn
Cu Chulainn
Chief Matuna
Cu Chulainn
Level 144
God Stats
80W - 89L
1,524 SR
Queue Stats
419W - 436L
1,448 Elo+
Solo
Olorun
Olorun
RhinoT13
Olorun
Level 107
God Stats
9W - 5L
1,806 SR
Queue Stats
41W - 37L
1,545 Elo+
Party 2
Cthulhu
Cthulhu
Soldier 170
Cthulhu
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 36L
1,542 Elo+
Party 2
Chang'e
Chang'e
SubparHippo0977
Chang'e
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,495 Elo+
Party 2
Lancelot
Lancelot
TripNTrevor
Lancelot
Level 104
God Stats
1W - 4L
1,500 SR
Queue Stats
44W - 39L
1,542 Elo+
Party 2
Team Averages
Level 104
1,566 SR
1,515 Elo+

VS

Team Averages
Level 81
1,559 SR
1,481 Elo+
Charybdis
Charybdis
Beatsoup
Charybdis
Level 48
God Stats
9W - 8L
1,529 SR
Queue Stats
28W - 28L
1,459 Elo+
Party 1
Mercury
Mercury
MrBoBo1
Mercury
Level 68
God Stats
7W - 3L
1,522 SR
Queue Stats
68W - 60L
1,483 Elo+
Party 1
Chaac
Chaac
TodayWingz
Chaac
Level 128
God Stats
4W - 3L
1,481 SR
Queue Stats
175W - 154L
1,505 Elo+
Party 1
Sobek
Sobek
stablaade
Sobek
Level 5
God Stats
3W - 2L
1,638 SR
Queue Stats
36W - 45L
1,486 Elo+
Party 1
Ra
Ra
zeus_vibrant
Ra
Level 158
God Stats
18W - 9L
1,627 SR
Queue Stats
584W - 578L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Chief Matuna
Cu Chulainn
12
4 / 2 / 0
8,374
598
10,763
11,242
7,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
RhinoT13
Olorun
13
1 / 2 / 2
7,670
548
5,026
7,087
2,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
Soldier 170
Cthulhu
11
0 / 1 / 2
7,133
510
4,283
8,142
5,536
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 7 / 2
6,262
447
4,096
11,021
3,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
TripNTrevor
Lancelot
14
4 / 0 / 1
7,818
558
5,074
6,387
2,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Beatsoup
Charybdis
12
1 / 1 / 1
6,974
498
3,193
7,281
2,375
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
MrBoBo1
Mercury
13
4 / 2 / 2
7,303
522
4,986
8,718
3,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
14
1 / 3 / 2
8,004
572
8,775
13,902
8,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
stablaade
Sobek
12
0 / 0 / 5
6,874
491
1,485
6,408
3,937
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
6 / 3 / 1
8,535
610
9,188
7,962
2,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
9
Kills
12
12
Deaths
9
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Beatsoup
Charybdis
1
1
1
1.5
L
Cu Chulainn
Chief Matuna
Cu Chulainn
4
2
0
2
W
Mercury
MrBoBo1
Mercury
4
2
2
2.5
L
Olorun
RhinoT13
Olorun
1
2
2
1
L
Cthulhu
Soldier 170
Cthulhu
0
1
2
1
L
0
7
2
0.14
W
Chaac
1
3
2
0.67
L
Lancelot
TripNTrevor
Lancelot
4
0
1
4.5
W
Sobek
stablaade
Sobek
0
0
5
2.5
W
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,242
Damage
27,627
43,879
Taken
44,271
21,624
Mitigated
20,891
10,009
Healing
15,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Beatsoup
Charybdis
3,193
1,318
0
3,320
7,281
2,375
138
3,217
4,064
0
49,813
L
Cu Chulainn
Chief Matuna
Cu Chulainn
10,763
3,090
0
1,958
11,242
7,146
0
0
11,242
1,064
55,708
W
Mercury
MrBoBo1
Mercury
4,986
2,280
0
946
8,718
3,357
0
2,284
6,362
0
53,764
L
Olorun
RhinoT13
Olorun
5,026
1,330
220
2,141
7,087
2,701
971
979
6,056
49,097
4,589
L
Cthulhu
Soldier 170
Cthulhu
4,283
205
10
1,592
8,142
5,536
75
2,018
6,061
33,014
0
L
4,096
130
792
2,796
11,021
3,326
0
6,340
4,101
29,129
0
W
Chaac
8,775
840
0
5,090
13,902
8,642
0
1,967
11,887
0
58,551
L
Lancelot
TripNTrevor
Lancelot
5,074
416
0
500
6,387
2,915
0
388
5,911
0
66,341
W
Sobek
stablaade
Sobek
1,485
64
0
3,513
6,408
3,937
0
2,654
3,726
12,751
0
W
9,188
807
221
2,456
7,962
2,580
0
3,254
4,228
64,694
165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,257
Gold Earned
37,690
400
Minions Killed
421
0
Camps Cleared
0
1,469,516
Distance Traveled
1,508,033
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,974
498
96
7
0
240,158
0
L
Cu Chulainn
8,374
598
105
8
0
223,522
4
W
Mercury
7,303
522
88
6
0
365,140
2
L
Olorun
7,670
548
98
7
0
267,073
0
L
Cthulhu
7,133
510
49
4
0
320,047
2
L
Chang'e
6,262
447
46
3
0
272,072
3
W
Chaac
8,004
572
106
8
0
294,531
0
L
Lancelot
7,818
558
102
7
0
386,802
0
W
Sobek
6,874
491
18
1
0
316,820
8
W
Ra
8,535
610
113
8
0
291,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role