Player Matchup

Horus
Horus
Bekfast44
Horus
Level 28
God Stats
1W - 1L
1,268 SR
Queue Stats
58W - 85L
1,359 Elo+
Party 1
Cerberus
Cerberus
FasterPainter45
Cerberus
Level 28
God Stats
40W - 41L
1,542 SR
Queue Stats
59W - 80L
1,403 Elo+
Party 1
Chang'e
Chang'e
GeneralWisi
Chang'e
Level 68
God Stats
4W - 1L
1,500 SR
Queue Stats
69W - 51L
1,515 Elo+
Solo
Surtr
Surtr
PurpFluke
Surtr
Level 65
God Stats
13W - 16L
1,492 SR
Queue Stats
173W - 216L
1,345 Elo+
Party 1
Medusa
Medusa
tyspy1
Medusa
Level 26
God Stats
28W - 29L
1,508 SR
Queue Stats
43W - 68L
1,368 Elo+
Party 1
Team Averages
Level 43
1,462 SR
1,398 Elo+

VS

Team Averages
Level 84
1,480 SR
1,449 Elo+
Izanami
Izanami
Chunga Br0k3n
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 77L
1,442 Elo+
Party 2
King Arthur
King Arthur
Doctahh Brown
King Arthur
Level 80
God Stats
11W - 19L
1,247 SR
Queue Stats
73W - 87L
1,402 Elo+
Party 2
Geb
Geb
Lujian3841
Geb
Level 97
God Stats
1W - 2L
1,754 SR
Queue Stats
2W - 4L
1,489 Elo+
Solo
Set
Set
cmcquaide
Set
Level 86
God Stats
1W - 4L
1,500 SR
Queue Stats
101W - 101L
1,427 Elo+
Party 2
Raijin
Raijin
r0nyy
Raijin
Level 129
God Stats
1W - 3L
1,401 SR
Queue Stats
183W - 169L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bekfast44
Horus
14
7 / 0 / 2
8,174
584
5,851
10,138
4,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
12
1 / 1 / 8
7,836
560
4,766
11,785
9,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Chang'e
GeneralWisi
Chang'e
15
2 / 0 / 3
8,653
618
7,688
11,468
3,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
PurpFluke
Surtr
14
3 / 2 / 1
8,688
621
12,064
16,748
13,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
tyspy1
Medusa
13
5 / 3 / 2
7,913
565
7,982
9,162
3,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
6
0 / 6 / 0
5,483
392
2,596
5,651
1,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
Doctahh Brown
King Arthur
13
1 / 4 / 1
7,464
533
11,467
17,779
16,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 3 / 2
7,138
510
3,847
10,687
6,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
4 / 1 / 0
8,414
601
6,855
12,186
5,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Raijin
r0nyy
Raijin
13
1 / 4 / 1
7,621
544
12,533
10,726
2,937
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
18
Kills
6
6
Deaths
18
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
Bekfast44
Horus
7
0
2
8
L
Izanami
0
6
0
0
L
King Arthur
Doctahh Brown
King Arthur
1
4
1
0.38
W
Cerberus
1
1
8
5
W
Chang'e
GeneralWisi
Chang'e
2
0
3
3.5
L
0
3
2
0.33
W
Surtr
PurpFluke
Surtr
3
2
1
1.75
L
4
1
0
4
L
Raijin
r0nyy
Raijin
1
4
1
0.38
W
Medusa
tyspy1
Medusa
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,351
Damage
37,298
59,301
Taken
57,029
33,740
Mitigated
32,599
24,407
Healing
15,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Bekfast44
Horus
5,851
2,512
310
6,255
10,138
4,424
0
1,165
8,973
0
57,379
L
Izanami
2,596
2,152
0
236
5,651
1,233
0
1,070
4,581
0
18,303
L
King Arthur
Doctahh Brown
King Arthur
11,467
1,067
0
2,820
17,779
16,766
0
1,638
16,141
1,909
58,647
W
Cerberus
4,766
527
192
4,399
11,785
9,472
176
5,047
6,738
23,927
2,020
W
Chang'e
GeneralWisi
Chang'e
7,688
634
566
7,126
11,468
3,328
810
7,611
3,857
64,475
779
L
3,847
377
0
2,313
10,687
6,639
0
3,300
7,387
28,528
0
W
Surtr
PurpFluke
Surtr
12,064
4,322
0
4,045
16,748
13,140
14
485
16,263
3,192
61,776
L
6,855
2,958
0
6,382
12,186
5,024
0
1,542
10,644
0
73,566
L
Raijin
r0nyy
Raijin
12,533
1,857
0
3,634
10,726
2,937
0
5,523
5,203
65,920
861
W
Medusa
tyspy1
Medusa
7,982
3,141
0
1,514
9,162
3,376
227
2,714
6,448
0
59,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,264
Gold Earned
36,120
469
Minions Killed
438
0
Camps Cleared
0
1,513,468
Distance Traveled
1,364,392
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,174
584
93
7
0
361,580
0
L
Izanami
5,483
392
41
3
0
171,779
0
L
King Arthur
7,464
533
97
7
0
272,392
0
W
Cerberus
7,836
560
50
4
0
286,444
0
W
Chang'e
8,653
618
109
8
0
323,563
0
L
Geb
7,138
510
37
3
0
329,809
0
W
Surtr
8,688
621
120
9
0
266,223
0
L
Set
8,414
601
138
10
0
332,154
3
L
Raijin
7,621
544
125
9
0
258,258
2
W
Medusa
7,913
565
97
7
0
275,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role