Player Matchup

Tyr
Tyr
Chmiken
Tyr
Level 109
God Stats
23W - 18L
1,671 SR
Queue Stats
103W - 102L
1,536 Elo+
Party 3
Anhur
Anhur
Fancymahnn
Anhur
Level 148
God Stats
24W - 16L
1,837 SR
Queue Stats
440W - 376L
1,573 Elo+
Party 1
King Arthur
King Arthur
Qu00t
King Arthur
Level 129
God Stats
2W - 2L
1,671 SR
Queue Stats
142W - 138L
1,535 Elo+
Party 3
Bacchus
Bacchus
ThePervvySage
Bacchus
Level 64
God Stats
20W - 15L
1,664 SR
Queue Stats
119W - 117L
1,485 Elo+
Party 3
Janus
Janus
WINĐ
Janus
Level 126
God Stats
11W - 11L
1,535 SR
Queue Stats
166W - 161L
1,554 Elo+
Party 1
Team Averages
Level 115
1,676 SR
1,537 Elo+

VS

Team Averages
Level 149
1,562 SR
1,502 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
 
Maui
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
coralitoxx
Loki
Level 125
God Stats
7W - 10L
1,462 SR
Queue Stats
125W - 126L
1,514 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
fafsafaf
Morgan Le Fay
Level 149
God Stats
4W - 3L
1,500 SR
Queue Stats
126W - 133L
1,500 Elo+
Party 2
Charon
Charon
kakyoiongg
Charon
Level 153
God Stats
3W - 2L
1,846 SR
Queue Stats
158W - 172L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
7
1 / 0 / 1
4,016
502
1,083
3,299
1,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
10
3 / 1 / 1
5,351
669
4,439
5,950
1,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Qu00t
King Arthur
10
2 / 3 / 0
5,348
669
2,354
6,921
3,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
9
3 / 2 / 4
5,610
701
3,756
5,927
4,967
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
WINĐ
Janus
10
1 / 2 / 2
4,811
601
2,364
4,482
1,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
7
1 / 2 / 0
4,303
538
2,819
5,943
1,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Maui
 
Maui
7
0 / 4 / 4
4,254
532
3,255
6,395
1,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 2 / 2
5,523
690
2,341
5,223
1,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
fafsafaf
Morgan Le Fay
9
3 / 2 / 0
5,286
661
3,780
3,925
1,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
kakyoiongg
Charon
9
2 / 0 / 3
4,976
622
2,423
3,728
1,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
16
10
Kills
7
8
Deaths
10
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
1
2
0
0.5
W
Maui
 
Maui
0
4
4
0.5
L
Tyr
1
0
1
1.5
L
Anhur
3
1
1
3.5
L
King Arthur
Qu00t
King Arthur
2
3
0
0.67
L
Bacchus
3
2
4
2.5
L
Janus
WINĐ
Janus
1
2
2
1
W
1
2
2
1
W
Morgan Le Fay
fafsafaf
Morgan Le Fay
3
2
0
1.5
W
Charon
kakyoiongg
Charon
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,996
Damage
14,618
26,579
Taken
25,214
12,549
Mitigated
6,947
7,892
Healing
7,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
2,819
904
0
1,875
5,943
1,119
0
842
5,101
0
23,531
W
Maui
 
Maui
3,255
619
0
898
6,395
1,925
0
2,510
3,791
15,212
0
L
Tyr
1,083
106
0
973
3,299
1,102
0
1,419
1,880
0
13,839
L
Anhur
4,439
2,063
0
3,201
5,950
1,719
0
1,012
4,938
0
36,092
L
King Arthur
Qu00t
King Arthur
2,354
343
0
1,234
6,921
3,413
0
441
6,480
0
33,847
L
Bacchus
3,756
368
0
1,614
5,927
4,967
0
3,281
2,646
12,555
1,691
L
Janus
WINĐ
Janus
2,364
47
0
870
4,482
1,348
0
3,038
1,444
32,827
0
W
2,341
444
0
1,491
5,223
1,419
0
0
5,223
0
34,378
W
Morgan Le Fay
fafsafaf
Morgan Le Fay
3,780
572
0
565
3,925
1,182
76
2,144
1,621
30,642
921
W
Charon
kakyoiongg
Charon
2,423
609
0
2,622
3,728
1,302
246
275
3,373
23,451
788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,136
Gold Earned
24,342
254
Minions Killed
236
0
Camps Cleared
0
847,599
Distance Traveled
792,654
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
4,303
538
36
5
0
158,069
0
W
Maui
4,254
532
21
3
0
168,166
0
L
Tyr
4,016
502
25
3
0
169,282
0
L
Anhur
5,351
669
67
8
0
154,269
1
L
King Arthur
5,348
669
73
9
0
173,722
0
L
Bacchus
5,610
701
25
3
0
180,529
1
L
Janus
4,811
601
64
8
0
169,797
3
W
Loki
5,523
690
76
10
0
143,179
0
W
Morgan Le Fay
5,286
661
63
8
0
143,422
2
W
Charon
4,976
622
40
5
0
179,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role