Player Matchup

Jing Wei
Jing Wei
BBGUN007
Jing Wei
Level 149
God Stats
17W - 13L
1,629 SR
Queue Stats
593W - 318L
1,648 Elo+
Party 1
Gilgamesh
Gilgamesh
DreamDemonYT
Gilgamesh
Level 164
God Stats
1W - 2L
1,345 SR
Queue Stats
81W - 62L
1,621 Elo+
Party 1
Maman Brigitte
Maman Brigitte
Embriel
Maman Brigitte
Level 167
God Stats
2W - 6L
1,622 SR
Queue Stats
261W - 260L
1,498 Elo+
Party 1
Merlin
Merlin
Zvruli
Merlin
Level 157
God Stats
2W - 3L
1,558 SR
Queue Stats
216W - 166L
1,635 Elo+
Party 1
Bacchus
Bacchus
unbiddenisland
Bacchus
Level 209
God Stats
3W - 1L
1,939 SR
Queue Stats
372W - 167L
1,615 Elo+
Party 1
Team Averages
Level 169
1,618 SR
1,603 Elo+

VS

Team Averages
Level 132
1,407 SR
1,482 Elo+
Sol
Sol
DJayV
Sol
Level 127
God Stats
2W - 5L
1,324 SR
Queue Stats
40W - 53L
1,441 Elo+
Solo
Danzaburou
Danzaburou
Nerdadhran
Danzaburou
Level 126
God Stats
2W - 1L
1,579 SR
Queue Stats
167W - 144L
1,530 Elo+
Solo
Pele
Pele
StonerDreaming
Pele
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
330W - 336L
1,481 Elo+
Solo
Ares
Ares
killslikewhoa
Ares
Level 159
God Stats
7W - 6L
1,304 SR
Queue Stats
154W - 141L
1,524 Elo+
Solo
Nox
Nox
thegreatmaximus
Nox
Level 126
God Stats
0W - 1L
1,326 SR
Queue Stats
54W - 49L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BBGUN007
Jing Wei
17
7 / 1 / 6
10,262
684
15,741
10,406
3,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
DreamDemonYT
Gilgamesh
14
0 / 4 / 1
8,070
538
6,608
14,279
6,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mace

Mace

+10
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Maman Brigitte
Embriel
Maman Brigitte
14
6 / 2 / 4
8,706
580
7,203
11,636
3,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Zvruli
Merlin
15
0 / 1 / 6
8,596
573
8,692
8,229
2,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
7 / 5 / 6
8,658
577
8,110
16,308
16,354
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
DJayV
Sol
12
0 / 5 / 2
7,072
471
3,878
11,303
2,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
Nerdadhran
Danzaburou
12
1 / 7 / 2
7,712
514
6,083
11,666
2,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
5 / 2 / 1
8,910
594
11,138
15,740
5,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
5 / 2 / 0
8,815
588
13,992
14,614
11,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 4 / 3
7,293
486
3,137
8,894
3,717
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
20
Kills
13
13
Deaths
20
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BBGUN007
Jing Wei
7
1
6
10
L
Sol
DJayV
Sol
0
5
2
0.2
W
Gilgamesh
DreamDemonYT
Gilgamesh
0
4
1
0.13
W
Maman Brigitte
Embriel
Maman Brigitte
6
2
4
4
L
Danzaburou
Nerdadhran
Danzaburou
1
7
2
0.29
L
5
2
1
2.75
W
Merlin
Zvruli
Merlin
0
1
6
3
L
5
2
0
2.5
L
2
4
3
0.88
W
7
5
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,354
Damage
38,228
60,858
Taken
62,217
32,367
Mitigated
25,468
19,042
Healing
14,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BBGUN007
Jing Wei
15,741
14,350
0
5,081
10,406
3,637
852
747
9,659
0
91,935
L
Sol
DJayV
Sol
3,878
1,477
0
4,077
11,303
2,328
459
5,965
5,338
48,765
0
W
Gilgamesh
DreamDemonYT
Gilgamesh
6,608
2,620
0
4,670
14,279
6,715
0
8,052
5,449
0
53,445
W
Maman Brigitte
Embriel
Maman Brigitte
7,203
783
0
4,077
11,636
3,177
0
2,315
9,161
39,325
645
L
Danzaburou
Nerdadhran
Danzaburou
6,083
2,857
0
2,022
11,666
2,850
249
3,225
8,441
0
47,621
L
11,138
1,939
0
3,112
15,740
5,431
0
5,434
10,267
0
76,330
W
Merlin
Zvruli
Merlin
8,692
300
0
1,798
8,229
2,484
0
3,687
4,466
72,699
2,976
L
13,992
544
0
3,035
14,614
11,142
25
4,024
10,071
56,444
2,498
L
3,137
892
1,063
1,287
8,894
3,717
0
4,990
3,904
26,898
0
W
8,110
1,630
0
3,416
16,308
16,354
0
4,683
11,501
17,231
537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,292
Gold Earned
39,802
477
Minions Killed
435
0
Camps Cleared
0
1,581,753
Distance Traveled
1,434,531
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,262
684
149
10
0
313,137
3
L
Sol
7,072
471
80
5
0
267,574
1
W
Gilgamesh
8,070
538
108
7
0
301,642
0
W
Maman Brigitte
8,706
580
63
4
0
362,483
0
L
Danzaburou
7,712
514
93
6
0
255,989
0
L
Pele
8,910
594
122
8
0
334,693
0
W
Merlin
8,596
573
144
10
0
296,599
0
L
Ares
8,815
588
102
7
0
293,358
2
L
Nox
7,293
486
38
3
0
282,917
0
W
Bacchus
8,658
577
13
1
0
307,892
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role