Player Matchup

Bacchus
Bacchus
Silver I
LUKESTARHUNTER
Bacchus
Silver I
Level 65
God Stats
1W - 1L
1,577 SR
Queue Stats
52W - 63L
1,202 MMR
Solo
Ishtar
Ishtar
Bronze III
MrDragon7086
Ishtar
Bronze III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 32L
1,209 MMR
Solo
Ravana
Ravana
Silver II
TeedyRoosevelt
Ravana
Silver II
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 65L
1,189 MMR
Solo
Hercules
Hercules
Silver I
junior0805
Hercules
Silver I
Level 154
God Stats
2W - 7L
1,373 SR
Queue Stats
229W - 255L
1,251 MMR
Solo
Agni
Agni
Silver II
slicktortoise
Agni
Silver II
Level 64
God Stats
26W - 30L
1,516 SR
Queue Stats
213W - 226L
1,227 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,493 SR
1,215 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,567 SR
1,273 MMR
Hel
Hel
Silver I
 
Hel
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold V
BryanKeehl
Awilix
Gold V
Level 159
God Stats
22W - 26L
1,518 SR
Queue Stats
238W - 226L
1,239 MMR
Solo
Medusa
Medusa
Gold IV
DrillYaCheeks
Medusa
Gold IV
Level 139
God Stats
4W - 1L
1,835 SR
Queue Stats
73W - 77L
1,232 MMR
Solo
Ra
Ra
Silver I
Taste_KO
Ra
Silver I
Level 159
God Stats
7W - 5L
1,668 SR
Queue Stats
587W - 609L
1,184 MMR
Solo
Charon
Charon
Bronze IV
devford09
Charon
Bronze IV
Level 62
God Stats
3W - 4L
1,315 SR
Queue Stats
10W - 21L
1,210 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,272
482
3,013
9,340
8,201
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
11
0 / 5 / 2
6,159
474
5,057
9,323
2,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

12
2 / 2 / 1
6,543
503
4,134
5,757
1,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hercules
junior0805
Hercules
11
0 / 8 / 0
6,446
496
5,658
15,524
9,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 6 / 0
6,749
519
5,744
8,863
2,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
ScyllaCthulhuAthenaArtemis

VS

Bans
ZeusBellonaMulanThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
5 / 0 / 4
9,153
704
7,571
10,603
6,753
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Awilix
BryanKeehl
Awilix
15
9 / 1 / 2
8,365
643
8,980
8,053
3,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

15
6 / 1 / 4
8,712
670
9,028
7,757
2,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
3 / 0 / 2
7,772
598
3,347
5,020
1,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
devford09
Charon
13
1 / 1 / 7
7,612
586
3,974
10,400
6,690
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
3
Kills
24
24
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
5
0
4
7
W
Awilix
BryanKeehl
Awilix
9
1
2
10
W
6
1
4
8
L
0
3
2
0.33
L
Ishtar
0
5
2
0.2
W
3
0
2
4
L
2
2
1
1.25
W
Charon
devford09
Charon
1
1
7
4.5
L
Hercules
junior0805
Hercules
0
8
0
0
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,606
Damage
32,900
48,807
Taken
41,833
25,239
Mitigated
20,923
11,936
Healing
17,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
7,571
1,117
48
5,597
10,603
6,753
277
264
10,309
60,097
2,182
W
Awilix
BryanKeehl
Awilix
8,980
2,870
0
1,880
8,053
3,071
41
1,220
6,737
0
60,712
W
9,028
3,467
0
1,148
7,757
2,719
525
584
7,173
0
71,823
L
3,013
168
0
2,397
9,340
8,201
0
2,627
6,713
20,504
1,290
L
Ishtar
5,057
3,586
0
2,821
9,323
2,781
0
1,432
7,891
0
42,203
W
3,347
143
695
2,453
5,020
1,690
229
3,216
1,500
51,921
0
L
4,134
717
0
1,676
5,757
1,995
0
319
5,438
0
43,548
W
Charon
devford09
Charon
3,974
471
1,948
3,396
10,400
6,690
0
2,342
7,924
24,843
0
L
Hercules
junior0805
Hercules
5,658
2,090
0
3,265
15,524
9,910
0
6,958
8,566
0
42,724
L
5,744
531
0
1,777
8,863
2,352
0
3,301
5,504
51,527
1,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,169
Gold Earned
41,614
362
Minions Killed
454
0
Camps Cleared
0
1,225,650
Distance Traveled
1,370,797
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,153
704
108
8
0
238,014
6
W
Awilix
8,365
643
91
7
0
317,654
5
W
Medusa
8,712
670
124
10
0
256,593
4
L
Bacchus
6,272
482
30
2
0
270,988
0
L
Ishtar
6,159
474
93
7
0
230,787
0
W
Ra
7,772
598
107
8
0
291,834
0
L
Ravana
6,543
503
74
6
0
273,759
0
W
Charon
7,612
586
24
2
0
266,702
2
L
Hercules
6,446
496
77
6
0
222,632
2
L
Agni
6,749
519
88
7
0
227,484
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role