Player Matchup

Medusa
Medusa
I Chuck I7328
Medusa
Level 172
God Stats
7W - 1L
1,906 SR
Queue Stats
23W - 26L
1,504 Elo+
Party 1
Cthulhu
Cthulhu
TobiTheTitan
Cthulhu
Level 159
God Stats
9W - 2L
1,804 SR
Queue Stats
23W - 23L
1,525 Elo+
Party 1
Ymir
Ymir
iNitroCell
Ymir
Level 157
God Stats
8W - 3L
1,556 SR
Queue Stats
12W - 11L
1,521 Elo+
Party 1
Team Averages
Level 163
1,755 SR
1,517 Elo+

VS

Team Averages
Level 116
1,680 SR
1,513 Elo+
Bacchus
Bacchus
Hazyfrill01
Bacchus
Level 156
God Stats
21W - 15L
1,642 SR
Queue Stats
95W - 94L
1,581 Elo+
Party 2
Neith
Neith
Sprunk2473
Neith
Level 44
God Stats
4W - 3L
1,898 SR
Queue Stats
30W - 35L
1,378 Elo+
Solo
Ra
Ra
xExoTIC Spartan
Ra
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 96L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 5
8,107
811
8,099
8,334
2,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
TobiTheTitan
Cthulhu
12
5 / 3 / 8
8,111
811
11,405
12,851
10,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
4 / 2 / 7
7,626
763
5,075
8,934
7,499
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hazyfrill01
Bacchus
12
3 / 4 / 4
7,456
746
6,925
10,773
11,982
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Neith
11
4 / 5 / 3
7,847
785
8,016
9,527
3,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 4 / 4
6,561
656
5,638
7,502
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
13
Kills
7
7
Deaths
13
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Hazyfrill01
Bacchus
3
4
4
1.25
W
4
2
5
3.25
L
Neith
4
5
3
1.1
W
Cthulhu
TobiTheTitan
Cthulhu
5
3
8
3
W
4
2
7
3.75
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,579
Damage
20,579
30,119
Taken
27,802
21,284
Mitigated
18,268
3,646
Healing
7,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Hazyfrill01
Bacchus
6,925
787
0
2,348
10,773
11,982
0
4,705
5,479
13,642
704
W
8,099
2,889
0
1,561
8,334
2,802
661
3,726
4,608
0
35,222
L
Neith
8,016
1,685
0
2,238
9,527
3,530
0
5,030
4,160
0
21,649
W
Cthulhu
TobiTheTitan
Cthulhu
11,405
450
145
1,125
12,851
10,983
0
5,331
7,430
23,334
470
W
5,075
1,570
0
815
8,934
7,499
0
3,091
5,843
16,117
800
L
5,638
516
624
1,975
7,502
2,756
0
5,202
2,008
21,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,844
Gold Earned
21,864
99
Minions Killed
86
0
Camps Cleared
0
538,040
Distance Traveled
533,616
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,456
746
16
2
0
175,263
4
W
Medusa
8,107
811
50
5
0
177,665
0
L
Neith
7,847
785
31
3
0
175,132
2
W
Cthulhu
8,111
811
31
3
0
195,932
0
W
Ymir
7,626
763
18
2
0
164,443
0
L
Ra
6,561
656
39
4
0
183,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role