Player Matchup

Ah Puch
Ah Puch
Jhedson
Ah Puch
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 200L
1,483 Elo+
Solo
Odin
Odin
MonsieurHappy
Odin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,277 Elo+
Party 2
Thor
Thor
Sudz
Thor
Level 109
God Stats
1W - 2L
1,322 SR
Queue Stats
39W - 48L
1,391 Elo+
Party 2
Team Averages
Level 91
1,441 SR
1,384 Elo+

VS

Team Averages
Level 86
1,535 SR
1,458 Elo+
Charybdis
Charybdis
Beann55
Charybdis
Level 101
God Stats
6W - 7L
1,572 SR
Queue Stats
78W - 61L
1,478 Elo+
Party 1
Bacchus
Bacchus
FRANK HAMMER 44
Bacchus
Level 66
God Stats
12W - 9L
1,835 SR
Queue Stats
121W - 115L
1,466 Elo+
Solo
Vulcan
Vulcan
Killer72801
Vulcan
Level 92
God Stats
2W - 1L
1,198 SR
Queue Stats
45W - 37L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Jhedson
Ah Puch
13
0 / 2 / 2
7,984
665
7,356
7,786
2,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
0 / 6 / 2
7,629
636
3,018
8,422
6,276
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
Sudz
Thor
13
3 / 6 / 0
8,650
721
5,127
10,098
3,242
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Beann55
Charybdis
16
7 / 1 / 5
10,285
857
11,975
8,876
3,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 0 / 9
9,689
807
6,032
7,987
7,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
14
3 / 2 / 6
9,641
803
3,494
4,312
1,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
3
Kills
14
14
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Beann55
Charybdis
7
1
5
9.5
W
4
0
9
8.5
L
Ah Puch
Jhedson
Ah Puch
0
2
2
0.5
W
Vulcan
3
2
6
3
L
0
6
2
0.17
L
Thor
Sudz
Thor
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,501
Damage
21,501
26,306
Taken
21,175
11,970
Mitigated
12,125
1,017
Healing
7,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Beann55
Charybdis
11,975
5,546
0
4,996
8,876
3,119
1,157
3,593
5,283
0
58,713
W
6,032
604
0
1,952
7,987
7,470
128
2,303
5,684
23,452
2,616
L
Ah Puch
Jhedson
Ah Puch
7,356
139
0
737
7,786
2,452
0
2,693
4,958
46,150
0
W
Vulcan
3,494
228
0
768
4,312
1,536
0
1,496
2,816
25,288
0
L
3,018
343
0
0
8,422
6,276
0
2,366
5,873
0
8,750
L
Thor
Sudz
Thor
5,127
1,369
0
280
10,098
3,242
132
3,312
6,676
0
16,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,263
Gold Earned
29,615
111
Minions Killed
208
0
Camps Cleared
0
609,680
Distance Traveled
674,037
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,285
857
103
9
0
218,867
4
W
Bacchus
9,689
807
45
4
0
248,743
1
L
Ah Puch
7,984
665
68
6
0
205,648
0
W
Vulcan
9,641
803
60
5
0
206,427
5
L
Odin
7,629
636
23
2
0
196,599
0
L
Thor
8,650
721
20
2
0
207,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role