Player Matchup

Tyr
Tyr
 
Tyr
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Clipnslip420
Chiron
Level 157
God Stats
2W - 3L
1,434 SR
Queue Stats
107W - 96L
1,539 Elo+
Solo
Pele
Pele
Dewkes
Pele
Level 159
God Stats
1W - 2L
1,514 SR
Queue Stats
328W - 315L
1,556 Elo+
Party 1
Ares
Ares
M0taku
Ares
Level 182
God Stats
5W - 2L
1,786 SR
Queue Stats
98W - 86L
1,531 Elo+
Party 1
Chronos
Chronos
ZionKalikowski
Chronos
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 78L
1,582 Elo+
Solo
Team Averages
Level 163
1,547 SR
1,542 Elo+

VS

Team Averages
Level 131
1,417 SR
1,553 Elo+
King Arthur
King Arthur
FamestuR
King Arthur
Level 155
God Stats
1W - 3L
1,401 SR
Queue Stats
179W - 195L
1,531 Elo+
Party 2
Jing Wei
Jing Wei
Nade Me
Jing Wei
Level 123
God Stats
0W - 2L
1,266 SR
Queue Stats
114W - 122L
1,549 Elo+
Party 2
Odin
Odin
S1immdunkkin
Odin
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
119W - 116L
1,539 Elo+
Party 2
Tiamat
Tiamat
paramist2
Tiamat
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 17L
1,673 Elo+
Party 2
Merlin
Merlin
scrubblet
Merlin
Level 143
God Stats
2W - 7L
1,420 SR
Queue Stats
365W - 367L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
5 / 3 / 15
9,046
905
9,236
12,607
10,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chiron
14
5 / 1 / 13
9,043
904
10,184
10,449
4,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pele
Dewkes
Pele
16
15 / 2 / 10
10,148
1,015
8,123
9,449
4,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ares
M0taku
Ares
14
0 / 1 / 21
8,828
883
4,270
9,583
9,296
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
2 / 1 / 18
8,721
872
7,718
7,821
3,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FamestuR
King Arthur
12
1 / 7 / 2
7,187
719
6,553
12,906
9,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
Nade Me
Jing Wei
11
1 / 7 / 1
6,997
700
6,601
9,265
2,679
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 6 / 5
6,975
698
5,412
12,048
12,332
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
paramist2
Tiamat
13
1 / 6 / 1
7,207
721
9,082
8,401
4,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Merlin
scrubblet
Merlin
18
2 / 1 / 2
9,148
915
8,903
3,856
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
16
27
Kills
5
8
Deaths
27
77
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
5
3
15
4.17
W
Chiron
5
1
13
11.5
W
Pele
Dewkes
Pele
15
2
10
10
L
King Arthur
FamestuR
King Arthur
1
7
2
0.29
W
Ares
M0taku
Ares
0
1
21
10.5
L
Jing Wei
Nade Me
Jing Wei
1
7
1
0.21
L
0
6
5
0.42
W
2
1
18
11
L
Tiamat
paramist2
Tiamat
1
6
1
0.25
L
Merlin
scrubblet
Merlin
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,531
Damage
36,551
49,909
Taken
46,476
32,570
Mitigated
29,965
17,961
Healing
7,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
9,236
799
152
3,905
12,607
10,971
246
5,300
7,038
0
20,304
W
Chiron
10,184
2,143
1,222
4,597
10,449
4,616
701
4,364
5,978
0
24,759
W
Pele
Dewkes
Pele
8,123
1,133
729
1,669
9,449
4,406
846
3,895
5,472
0
16,929
L
King Arthur
FamestuR
King Arthur
6,553
657
709
1,931
12,906
9,343
51
3,851
9,055
0
12,941
W
Ares
M0taku
Ares
4,270
44
1,289
2,475
9,583
9,296
154
3,531
5,957
5,813
1,798
L
Jing Wei
Nade Me
Jing Wei
6,601
3,191
341
773
9,265
2,679
0
1,077
8,188
0
10,850
L
5,412
588
0
929
12,048
12,332
0
3,491
8,557
3,775
7,790
W
7,718
2,681
488
1,435
7,821
3,281
1,908
3,270
4,391
20,546
508
L
Tiamat
paramist2
Tiamat
9,082
689
292
1,341
8,401
4,220
0
1,702
6,699
13,840
0
L
Merlin
scrubblet
Merlin
8,903
396
402
1,189
3,856
1,391
234
1,204
2,652
31,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,786
Gold Earned
37,514
124
Minions Killed
98
0
Camps Cleared
0
1,012,409
Distance Traveled
888,235
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,046
905
19
2
0
213,086
0
W
Chiron
9,043
904
35
4
0
194,689
0
W
Pele
10,148
1,015
24
2
0
225,305
0
L
King Arthur
7,187
719
21
2
0
157,892
0
W
Ares
8,828
883
6
1
0
186,127
0
L
Jing Wei
6,997
700
10
1
0
162,378
0
L
Odin
6,975
698
3
0
0
174,296
0
W
Chronos
8,721
872
40
4
0
193,202
0
L
Tiamat
7,207
721
9
1
0
183,092
0
L
Merlin
9,148
915
55
6
0
210,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role