Player Matchup

Geb
Geb
Califrino
Geb
Level 129
God Stats
8W - 2L
1,943 SR
Queue Stats
182W - 164L
1,561 Elo+
Solo
Nu Wa
Nu Wa
Cyber BkE
Nu Wa
Level 154
God Stats
5W - 4L
1,515 SR
Queue Stats
26W - 38L
1,401 Elo+
Solo
Sol
Sol
DJayV
Sol
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
34W - 47L
1,461 Elo+
Solo
Artemis
Artemis
Suthra
Artemis
Level 84
God Stats
0W - 5L
1,401 SR
Queue Stats
154W - 143L
1,478 Elo+
Party 1
Cerberus
Cerberus
XlxSHINIGAMIxlX
Cerberus
Level 78
God Stats
5W - 9L
1,579 SR
Queue Stats
56W - 44L
1,504 Elo+
Party 1
Team Averages
Level 114
1,587 SR
1,481 Elo+

VS

Team Averages
Level 123
1,611 SR
1,457 Elo+
Odin
Odin
Bonkers999
Odin
Level 119
God Stats
2W - 0L
1,574 SR
Queue Stats
70W - 71L
1,479 Elo+
Party 3
Charybdis
Charybdis
KalePhoenix
Charybdis
Level 86
God Stats
32W - 23L
1,600 SR
Queue Stats
49W - 49L
1,506 Elo+
Party 3
Zhong Kui
Zhong Kui
TacoSammitch
Zhong Kui
Level 157
God Stats
4W - 1L
1,668 SR
Queue Stats
57W - 64L
1,447 Elo+
Solo
Sol
Sol
XxQueenToxic
Sol
Level 103
God Stats
4W - 1L
1,711 SR
Queue Stats
19W - 16L
1,439 Elo+
Party 2
Mercury
Mercury
buuFU345
Mercury
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 72L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 0
2,592
518
399
2,597
1,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Nu Wa
Cyber BkE
Nu Wa
1
0 / 0 / 0
953
191
0
0
0
Sol
DJayV
Sol
6
0 / 0 / 0
3,451
690
824
1,745
365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Artemis
Suthra
Artemis
5
0 / 0 / 1
2,921
584
961
1,701
383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
4
0 / 0 / 0
2,876
575
1,473
3,216
1,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 1
3,866
773
692
3,043
1,120
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
KalePhoenix
Charybdis
6
1 / 0 / 1
3,677
735
1,934
1,676
404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Zhong Kui
TacoSammitch
Zhong Kui
6
0 / 0 / 0
3,564
713
1,722
2,738
1,522
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

6
0 / 0 / 0
3,576
715
435
915
196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
buuFU345
Mercury
6
0 / 0 / 0
3,424
685
1,208
3,831
1,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
0
Kills
2
2
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
0
2
0
0
L
Nu Wa
Cyber BkE
Nu Wa
0
0
0
0
L
Sol
DJayV
Sol
0
0
0
0
W
Charybdis
KalePhoenix
Charybdis
1
0
1
1.5
L
Artemis
Suthra
Artemis
0
0
1
0.5
W
Zhong Kui
TacoSammitch
Zhong Kui
0
0
0
0
L
Cerberus
0
0
0
0
W
0
0
0
0
W
Mercury
buuFU345
Mercury
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,657
Damage
5,991
9,259
Taken
12,203
3,447
Mitigated
4,280
2,636
Healing
5,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
692
249
587
936
3,043
1,120
0
508
2,535
0
10,367
L
399
0
0
598
2,597
1,617
0
0
2,597
3,887
0
L
Nu Wa
Cyber BkE
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
L
Sol
DJayV
Sol
824
213
0
1,182
1,745
365
0
671
1,074
15,332
0
W
Charybdis
KalePhoenix
Charybdis
1,934
1,085
0
793
1,676
404
0
322
1,354
0
23,165
L
Artemis
Suthra
Artemis
961
420
31
246
1,701
383
0
600
1,101
0
8,199
W
Zhong Kui
TacoSammitch
Zhong Kui
1,722
602
0
1,890
2,738
1,522
0
385
2,353
19,310
2,146
L
Cerberus
1,473
221
0
579
3,216
1,082
0
840
2,376
8,818
336
W
435
283
0
528
915
196
0
451
464
16,339
0
W
Mercury
buuFU345
Mercury
1,208
877
0
384
3,831
1,038
0
960
2,871
0
21,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,793
Gold Earned
18,107
78
Minions Killed
157
0
Camps Cleared
0
360,792
Distance Traveled
497,318
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
3,866
773
16
3
0
106,058
0
L
Geb
2,592
518
2
0
0
64,628
0
L
Nu Wa
953
191
0
0
0
0
0
L
Sol
3,451
690
35
7
0
92,043
0
W
Charybdis
3,677
735
45
9
0
95,788
2
L
Artemis
2,921
584
17
3
0
85,621
2
W
Zhong Kui
3,564
713
30
6
0
80,683
0
L
Cerberus
2,876
575
24
5
0
118,500
0
W
Sol
3,576
715
25
5
0
85,160
0
W
Mercury
3,424
685
41
8
0
129,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role