Player Matchup

Anubis
Anubis
CrypticEssence
Anubis
Level 144
God Stats
2W - 3L
1,629 SR
Queue Stats
61W - 66L
1,501 Elo+
Party 1
Hercules
Hercules
Flinte226
Hercules
Level 87
God Stats
1W - 2L
1,386 SR
Queue Stats
61W - 62L
1,519 Elo+
Party 1
Ne Zha
Ne Zha
blackdeathAfrico
Ne Zha
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
28W - 23L
1,517 Elo+
Solo
Team Averages
Level 119
1,505 SR
1,512 Elo+

VS

Team Averages
Level 102
1,620 SR
1,521 Elo+
Baron Samedi
Baron Samedi
BeSheogorath
Baron Samedi
Level 85
God Stats
4W - 5L
1,684 SR
Queue Stats
104W - 111L
1,505 Elo+
Party 2
Nemesis
Nemesis
Jigkiro
Nemesis
Level 127
God Stats
16W - 9L
1,675 SR
Queue Stats
149W - 145L
1,522 Elo+
Party 2
Cthulhu
Cthulhu
Siphtt
Cthulhu
Level 95
God Stats
13W - 7L
1,500 SR
Queue Stats
198W - 188L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 6
9,892
707
5,516
10,316
4,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
Flinte226
Hercules
14
3 / 3 / 6
9,407
672
9,389
17,924
18,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 4 / 4
10,283
735
9,786
14,031
5,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BeSheogorath
Baron Samedi
14
2 / 5 / 7
9,948
711
8,514
11,700
4,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
Jigkiro
Nemesis
16
3 / 4 / 9
10,752
768
12,716
15,055
11,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Siphtt
Cthulhu
18
8 / 1 / 4
11,976
855
14,030
14,452
12,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
33
10
Kills
13
13
Deaths
10
16
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BeSheogorath
Baron Samedi
2
5
7
1.1
L
2
6
6
0.83
L
Hercules
Flinte226
Hercules
3
3
6
2
W
Nemesis
Jigkiro
Nemesis
3
4
9
1.88
W
Cthulhu
Siphtt
Cthulhu
8
1
4
10
L
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,691
Damage
35,260
42,271
Taken
41,207
28,446
Mitigated
29,472
10,231
Healing
13,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BeSheogorath
Baron Samedi
8,514
823
1,962
3,398
11,700
4,707
448
1,214
10,269
40,061
0
L
5,516
140
0
1,606
10,316
4,568
0
6,252
3,364
33,164
0
L
Hercules
Flinte226
Hercules
9,389
3,136
89
5,998
17,924
18,691
132
8,731
8,061
0
23,960
W
Nemesis
Jigkiro
Nemesis
12,716
4,126
0
4,928
15,055
11,967
1,021
2,093
12,632
0
33,140
W
Cthulhu
Siphtt
Cthulhu
14,030
1,262
93
2,860
14,452
12,798
123
2,259
11,875
52,174
0
L
9,786
2,757
0
2,538
14,031
5,187
76
6,124
6,922
0
42,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,582
Gold Earned
32,676
139
Minions Killed
171
0
Camps Cleared
0
740,967
Distance Traveled
812,963
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,948
711
43
3
0
235,089
0
L
Anubis
9,892
707
82
6
0
229,169
0
L
Hercules
9,407
672
18
1
0
252,654
0
W
Nemesis
10,752
768
42
3
0
277,556
0
W
Cthulhu
11,976
855
86
6
0
300,318
0
L
Ne Zha
10,283
735
39
3
0
259,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role