Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Albertobruno1
Fenrir
Level 158
God Stats
7W - 5L
1,607 SR
Queue Stats
100W - 91L
1,527 Elo+
Party 2
Hades
Hades
Pain_JoKeRx
Hades
Level 186
God Stats
10W - 7L
1,650 SR
Queue Stats
111W - 95L
1,546 Elo+
Party 2
Shiva
Shiva
TheErickFerrari
Shiva
Level 158
God Stats
3W - 5L
1,480 SR
Queue Stats
374W - 426L
1,437 Elo+
Party 3
Medusa
Medusa
pedrin_todyyn
Medusa
Level 107
God Stats
2W - 7L
1,290 SR
Queue Stats
181W - 208L
1,471 Elo+
Party 3
Team Averages
Level 150
1,505 SR
1,496 Elo+

VS

Team Averages
Level 117
1,471 SR
1,474 Elo+
Athena
Athena
Buallat
Athena
Level 124
God Stats
5W - 8L
1,532 SR
Queue Stats
415W - 397L
1,442 Elo+
Solo
Ao Kuang
Ao Kuang
JR744
Ao Kuang
Level 147
God Stats
42W - 41L
1,478 SR
Queue Stats
178W - 177L
1,484 Elo+
Party 1
Neith
Neith
Matasuegras2000
Neith
Level 46
God Stats
2W - 2L
1,123 SR
Queue Stats
36W - 59L
1,377 Elo+
Solo
Medusa
Medusa
kirtoris123
Medusa
Level 141
God Stats
7W - 3L
1,671 SR
Queue Stats
93W - 93L
1,540 Elo+
Solo
Bacchus
Bacchus
shigueo433
Bacchus
Level 128
God Stats
40W - 40L
1,550 SR
Queue Stats
118W - 113L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 7 / 2
5,665
436
3,788
15,951
9,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
1 / 3 / 0
5,752
442
4,000
8,384
3,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 0
5,865
451
4,451
9,215
3,869
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
1 / 6 / 0
5,965
459
4,703
11,714
4,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

9
1 / 11 / 0
5,429
418
6,149
12,330
3,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Buallat
Athena
15
6 / 1 / 4
8,641
665
9,455
10,520
9,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
JR744
Ao Kuang
13
7 / 0 / 7
7,914
609
6,256
7,865
2,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
11 / 0 / 10
9,144
703
12,975
6,488
1,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
15
2 / 1 / 7
8,489
653
9,157
6,660
2,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
shigueo433
Bacchus
11
3 / 2 / 16
7,471
575
6,744
10,451
10,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
73
3
Kills
29
29
Deaths
4
2
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
7
2
0.14
L
1
3
0
0.33
W
Athena
Buallat
Athena
6
1
4
8
W
Ao Kuang
JR744
Ao Kuang
7
0
7
10.5
W
11
0
10
16
L
0
2
0
0
L
1
6
0
0.17
W
Medusa
2
1
7
5.5
L
1
11
0
0.09
W
Bacchus
shigueo433
Bacchus
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,091
Damage
44,587
57,594
Taken
41,984
23,904
Mitigated
27,184
12,710
Healing
14,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,788
188
0
3,073
15,951
9,025
0
5,454
10,445
20,494
0
L
4,000
1,207
0
1,856
8,384
3,297
0
2,654
5,690
0
34,249
W
Athena
Buallat
Athena
9,455
2,424
0
3,454
10,520
9,516
0
1,191
9,329
39,007
2,952
W
Ao Kuang
JR744
Ao Kuang
6,256
1,884
0
2,899
7,865
2,967
9
1,714
6,151
49,524
1,186
W
12,975
3,907
0
3,582
6,488
1,948
1,860
937
5,551
0
61,961
L
4,451
596
170
4,705
9,215
3,869
0
1,465
7,705
37,827
1,709
L
4,703
1,427
0
2,332
11,714
4,250
0
7,242
3,898
0
26,436
W
Medusa
9,157
3,156
0
1,093
6,660
2,405
226
1,593
5,067
0
80,163
L
6,149
2,031
0
574
12,330
3,463
0
3,985
8,345
0
27,088
W
Bacchus
shigueo433
Bacchus
6,744
1,402
0
3,346
10,451
10,348
134
2,597
7,854
22,426
1,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,676
Gold Earned
41,659
276
Minions Killed
419
0
Camps Cleared
0
1,169,191
Distance Traveled
1,436,675
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,665
436
53
4
0
258,877
1
L
Fenrir
5,752
442
54
4
0
229,990
0
W
Athena
8,641
665
78
6
0
287,031
4
W
Ao Kuang
7,914
609
75
6
0
304,844
0
W
Neith
9,144
703
103
8
0
282,540
0
L
Hades
5,865
451
75
6
0
219,602
0
L
Shiva
5,965
459
51
4
0
216,200
4
W
Medusa
8,489
653
133
10
0
268,886
3
L
Medusa
5,429
418
43
3
0
244,522
1
W
Bacchus
7,471
575
30
2
0
293,374
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role