Player Matchup

Merlin
Merlin
CAPTIN75
Merlin
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,420 Elo+
Party 1
Mulan
Mulan
TRBLEMAKER
Mulan
Level 37
God Stats
17W - 5L
1,809 SR
Queue Stats
26W - 18L
1,399 Elo+
Party 1
Jing Wei
Jing Wei
bobbyaj
Jing Wei
Level 82
God Stats
0W - 2L
1,324 SR
Queue Stats
12W - 16L
1,379 Elo+
Party 1
Team Averages
Level 68
1,544 SR
1,400 Elo+

VS

Team Averages
Level 59
1,518 SR
1,511 Elo+
Martichoras
Martichoras
 
Martichoras
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Real-_-ZombieYT
Horus
Level 121
God Stats
3W - 1L
1,719 SR
Queue Stats
51W - 38L
1,426 Elo+
Party 2
Janus
Janus
ŚilemSmurf
Janus
Level 16
God Stats
2W - 6L
1,333 SR
Queue Stats
32W - 13L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CAPTIN75
Merlin
11
0 / 5 / 2
6,169
617
5,450
7,648
1,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
11
2 / 7 / 0
7,203
720
5,082
13,240
6,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
bobbyaj
Jing Wei
10
0 / 6 / 2
6,000
600
2,661
10,523
2,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
15
6 / 0 / 8
9,312
931
10,091
6,276
2,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
5 / 1 / 9
8,250
825
4,413
7,705
6,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
7 / 1 / 7
8,746
875
13,549
7,027
1,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
2
Kills
18
18
Deaths
2
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Martichoras
 
Martichoras
6
0
8
10
L
Merlin
CAPTIN75
Merlin
0
5
2
0.2
W
5
1
9
9.5
L
Mulan
2
7
0
0.29
L
Jing Wei
bobbyaj
Jing Wei
0
6
2
0.17
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,193
Damage
28,053
31,411
Taken
21,008
9,857
Mitigated
10,936
2,305
Healing
7,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
 
Martichoras
10,091
2,970
0
2,375
6,276
2,511
1,398
1,564
4,388
0
48,948
L
Merlin
CAPTIN75
Merlin
5,450
0
0
866
7,648
1,687
0
3,420
3,899
15,723
743
W
4,413
1,298
1,198
2,760
7,705
6,482
138
766
6,453
297
11,209
L
Mulan
5,082
395
0
1,044
13,240
6,009
0
5,876
6,408
0
14,112
L
Jing Wei
bobbyaj
Jing Wei
2,661
1,867
0
395
10,523
2,161
0
3,510
6,507
0
8,057
W
13,549
959
0
1,353
7,027
1,943
107
2,159
4,555
35,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,372
Gold Earned
26,308
64
Minions Killed
158
0
Camps Cleared
0
462,138
Distance Traveled
566,811
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
9,312
931
83
8
0
202,038
0
L
Merlin
6,169
617
34
3
0
161,795
0
W
Horus
8,250
825
15
2
0
181,174
0
L
Mulan
7,203
720
19
2
0
141,568
0
L
Jing Wei
6,000
600
11
1
0
158,775
0
W
Janus
8,746
875
60
6
0
183,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role