Player Matchup

Cthulhu
Cthulhu
Ayo Cuh
Cthulhu
Level 29
God Stats
12W - 12L
1,545 SR
Queue Stats
54W - 59L
1,394 Elo+
Party 1
Sylvanus
Sylvanus
FerretGames9614
Sylvanus
Level 98
God Stats
27W - 15L
1,688 SR
Queue Stats
259W - 251L
1,364 Elo+
Solo
Amaterasu
Amaterasu
STSV
Amaterasu
Level 32
God Stats
0W - 4L
1,500 SR
Queue Stats
30W - 51L
1,483 Elo+
Solo
Ishtar
Ishtar
VisedBasilisk4
Ishtar
Level 125
God Stats
4W - 5L
1,383 SR
Queue Stats
72W - 75L
1,472 Elo+
Solo
Mercury
Mercury
colombojdm
Mercury
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 37L
1,396 Elo+
Party 1
Team Averages
Level 82
1,523 SR
1,422 Elo+

VS

Team Averages
Level 85
1,487 SR
1,488 Elo+
Horus
Horus
Chief_Heaf20
Horus
Level 62
God Stats
3W - 3L
1,180 SR
Queue Stats
137W - 133L
1,472 Elo+
Solo
Janus
Janus
NaturalIntense
Janus
Level 103
God Stats
1W - 0L
1,649 SR
Queue Stats
39W - 31L
1,504 Elo+
Solo
Ymir
Ymir
THEHAM826
Ymir
Level 53
God Stats
2W - 1L
1,658 SR
Queue Stats
58W - 68L
1,489 Elo+
Solo
Anhur
Anhur
TheSaltySeadogg
Anhur
Level 89
God Stats
1W - 2L
1,450 SR
Queue Stats
74W - 86L
1,472 Elo+
Solo
Kali
Kali
reginaldinho12
Kali
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
122W - 136L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ayo Cuh
Cthulhu
13
3 / 2 / 5
8,394
525
7,945
10,817
10,243
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sylvanus
15
2 / 7 / 0
9,238
577
5,781
13,889
8,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Amaterasu
STSV
Amaterasu
13
0 / 2 / 2
7,994
500
1,870
12,312
6,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 4 / 6
8,598
537
9,248
8,636
3,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
colombojdm
Mercury
13
4 / 3 / 2
8,120
508
4,434
8,799
3,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 3
8,905
557
6,696
7,505
5,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
8 / 2 / 3
9,996
625
11,602
7,131
1,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ymir
13
2 / 2 / 10
8,483
530
5,012
13,899
10,145
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
1 / 5 / 4
8,579
536
5,872
10,422
3,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 3 / 4
8,199
512
6,314
15,539
6,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
41
11
Kills
17
18
Deaths
12
15
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Ayo Cuh
Cthulhu
3
2
5
2.75
W
3
0
3
4.5
L
Sylvanus
2
7
0
0.29
W
8
2
3
4.75
L
Amaterasu
STSV
Amaterasu
0
2
2
0.5
W
Ymir
2
2
10
3.5
W
1
5
4
0.6
L
2
4
6
1.25
L
Mercury
colombojdm
Mercury
4
3
2
1.67
W
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,278
Damage
35,496
54,453
Taken
54,496
31,515
Mitigated
28,183
13,271
Healing
13,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Ayo Cuh
Cthulhu
7,945
775
214
1,184
10,817
10,243
84
3,653
7,038
30,318
1,162
W
6,696
3,293
400
2,392
7,505
5,736
276
820
6,685
0
51,799
L
Sylvanus
5,781
2,222
60
3,574
13,889
8,203
607
7,912
5,482
59,059
17,406
W
11,602
1,612
0
1,750
7,131
1,972
58
4,037
3,094
77,483
1,620
L
Amaterasu
STSV
Amaterasu
1,870
1,017
0
5,496
12,312
6,654
695
1,030
11,282
0
36,955
W
Ymir
5,012
1,229
0
1,979
13,899
10,145
30
3,473
10,347
21,482
0
W
5,872
2,621
0
2,825
10,422
3,459
755
3,005
7,417
0
56,624
L
9,248
5,640
0
2,743
8,636
3,005
394
1,549
7,045
0
66,392
L
Mercury
colombojdm
Mercury
4,434
1,115
0
0
8,799
3,410
381
1,651
7,058
0
40,717
W
6,314
3,153
0
4,515
15,539
6,871
0
2,149
13,247
0
51,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,344
Gold Earned
44,162
420
Minions Killed
442
0
Camps Cleared
0
1,622,556
Distance Traveled
1,626,641
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,394
525
42
3
0
316,767
3
W
Horus
8,905
557
87
5
0
332,980
0
L
Sylvanus
9,238
577
128
8
0
285,737
2
W
Janus
9,996
625
138
9
0
337,467
0
L
Amaterasu
7,994
500
65
4
0
323,559
0
W
Ymir
8,483
530
19
1
0
318,900
0
W
Anhur
8,579
536
119
7
0
303,332
4
L
Ishtar
8,598
537
115
7
0
296,716
0
L
Mercury
8,120
508
70
4
0
399,777
0
W
Kali
8,199
512
79
5
0
333,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role