Player Matchup

Horus
Horus
Bronze III
CompletoltaIiano
Horus
Bronze III
Level 162
God Stats
1W - 0L
1,852 SR
Queue Stats
16W - 7L
1,546 MMR
Solo
Hachiman
Hachiman
Gold V
HungrySquid
Hachiman
Gold V
Level 49
God Stats
1W - 1L
1,593 SR
Queue Stats
17W - 19L
1,531 MMR
Solo
Osiris
Osiris
Gold I
KingGstone
Osiris
Gold I
Level 89
God Stats
6W - 2L
1,668 SR
Queue Stats
254W - 247L
1,600 MMR
Party 1
Nu Wa
Nu Wa
Gold I
NotSosa
Nu Wa
Gold I
Level 87
God Stats
9W - 6L
1,259 SR
Queue Stats
337W - 335L
1,533 MMR
Solo
Thor
Thor
Gold III
PlayingWithKitty
Thor
Gold III
Level 88
God Stats
1W - 2L
1,184 SR
Queue Stats
207W - 207L
1,453 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 95
1,511 SR
1,532 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,627 SR
1,523 MMR
Neith
Neith
Gold II
 
Neith
Gold II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold V
Blanko OG
Danzaburou
Gold V
Level 139
God Stats
5W - 6L
1,741 SR
Queue Stats
50W - 52L
1,484 MMR
Party 3
Zeus
Zeus
Gold III
Helsinki OG
Zeus
Gold III
Level 148
God Stats
26W - 18L
1,670 SR
Queue Stats
49W - 44L
1,571 MMR
Party 3
King Arthur
King Arthur
Gold IV
TrulyRogue
King Arthur
Gold IV
Level 152
God Stats
1W - 3L
1,479 SR
Queue Stats
46W - 43L
1,672 MMR
Party 2
Lancelot
Lancelot
Gold IV
TrulyRug
Lancelot
Gold IV
Level 129
God Stats
1W - 1L
1,743 SR
Queue Stats
204W - 230L
1,390 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 9
8,692
511
4,977
12,610
9,767
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Hachiman
HungrySquid
Hachiman
16
1 / 2 / 3
9,367
551
4,414
9,932
3,295
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
KingGstone
Osiris
15
1 / 7 / 5
8,902
524
11,962
24,350
19,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
NotSosa
Nu Wa
16
5 / 2 / 4
9,726
572
10,375
7,725
2,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
8 / 2 / 3
9,749
573
6,695
14,854
5,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ThanatosSurtrMedusa

VS

Bans
Ao KuangBastetAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
3
0 / 1 / 0
5,522
325
1,076
2,389
449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Danzaburou
Blanko OG
Danzaburou
15
2 / 2 / 2
9,946
585
5,721
8,168
2,843
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 4 / 1
8,842
520
11,016
6,731
1,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
TrulyRogue
King Arthur
16
6 / 5 / 3
10,404
612
20,694
22,143
25,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Lancelot
TrulyRug
Lancelot
15
3 / 4 / 3
8,595
506
7,532
13,915
5,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
16
Kills
13
13
Deaths
16
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
0
0
L
Danzaburou
Blanko OG
Danzaburou
2
2
2
1.5
W
1
0
9
5.5
L
2
4
1
0.63
W
Hachiman
HungrySquid
Hachiman
1
2
3
1.25
W
Osiris
KingGstone
Osiris
1
7
5
0.5
W
Nu Wa
NotSosa
Nu Wa
5
2
4
3.5
W
8
2
3
4.75
L
King Arthur
TrulyRogue
King Arthur
6
5
3
1.5
L
Lancelot
TrulyRug
Lancelot
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,423
Damage
46,039
69,471
Taken
53,346
40,461
Mitigated
36,209
24,179
Healing
7,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,076
626
0
325
2,389
449
0
1,223
1,166
0
4,669
L
Danzaburou
Blanko OG
Danzaburou
5,721
1,837
0
3,927
8,168
2,843
837
1,110
7,058
0
65,673
W
4,977
1,863
1,837
4,400
12,610
9,767
0
2,534
9,868
0
25,389
L
11,016
466
0
360
6,731
1,688
0
2,305
4,426
67,337
0
W
Hachiman
HungrySquid
Hachiman
4,414
2,775
0
4,167
9,932
3,295
624
1,991
7,865
0
71,730
W
Osiris
KingGstone
Osiris
11,962
5,443
0
7,654
24,350
19,572
0
1,019
23,291
0
63,533
W
Nu Wa
NotSosa
Nu Wa
10,375
2,388
0
791
7,725
2,310
213
2,283
5,152
77,443
1,878
W
6,695
1,972
0
5,330
14,854
5,517
0
4,655
9,843
0
66,353
L
King Arthur
TrulyRogue
King Arthur
20,694
2,424
0
2,350
22,143
25,476
0
2,700
19,443
2,797
77,773
L
Lancelot
TrulyRug
Lancelot
7,532
594
0
704
13,915
5,753
0
2,969
10,946
0
60,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,436
Gold Earned
43,309
479
Minions Killed
463
0
Camps Cleared
0
1,736,034
Distance Traveled
1,327,475
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,522
325
10
1
0
35,228
0
L
Danzaburou
9,946
585
118
7
0
282,515
3
W
Horus
8,692
511
39
2
0
384,748
7
L
Zeus
8,842
520
125
7
0
321,093
0
W
Hachiman
9,367
551
133
8
0
315,841
0
W
Osiris
8,902
524
101
6
0
304,543
1
W
Nu Wa
9,726
572
112
7
0
336,539
3
W
Thor
9,749
573
94
6
0
394,363
1
L
King Arthur
10,404
612
117
7
0
276,069
2
L
Lancelot
8,595
506
93
5
0
412,570
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role