Player Matchup

Fenrir
Fenrir
Juliunne
Fenrir
Level 164
God Stats
1W - 4L
1,604 SR
Queue Stats
241W - 224L
1,541 Elo+
Party 1
Amaterasu
Amaterasu
Luvving
Amaterasu
Level 147
God Stats
294W - 168L
1,727 SR
Queue Stats
623W - 534L
1,627 Elo+
Party 1
Danzaburou
Danzaburou
Maanuel_1424
Danzaburou
Level 137
God Stats
11W - 8L
1,852 SR
Queue Stats
300W - 279L
1,552 Elo+
Solo
Tiamat
Tiamat
captain gatsu
Tiamat
Level 156
God Stats
23W - 30L
1,368 SR
Queue Stats
590W - 548L
1,538 Elo+
Solo
Fafnir
Fafnir
gussybutterhead
Fafnir
Level 107
God Stats
10W - 13L
1,358 SR
Queue Stats
104W - 98L
1,609 Elo+
Solo
Team Averages
Level 142
1,582 SR
1,573 Elo+

VS

Team Averages
Level 140
1,524 SR
1,488 Elo+
Zhong Kui
Zhong Kui
Century Kiwi
Zhong Kui
Level 155
God Stats
113W - 101L
1,564 SR
Queue Stats
411W - 373L
1,566 Elo+
Solo
Arachne
Arachne
GlitchIgnit
Arachne
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,228 Elo+
Party 2
Geb
Geb
ItsBadNews
Geb
Level 158
God Stats
45W - 40L
1,597 SR
Queue Stats
171W - 148L
1,571 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Kaiipo
Cu Chulainn
Level 156
God Stats
1W - 1L
1,290 SR
Queue Stats
38W - 50L
1,515 Elo+
Party 2
Cupid
Cupid
TheDoinksterr
Cupid
Level 191
God Stats
2W - 4L
1,670 SR
Queue Stats
183W - 168L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Juliunne
Fenrir
10
4 / 2 / 2
5,480
685
3,244
7,126
2,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Amaterasu
Luvving
Amaterasu
10
2 / 0 / 2
5,696
712
4,502
6,669
3,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Maanuel_1424
Danzaburou
6
1 / 3 / 0
3,967
496
3,676
3,810
1,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 2
5,114
639
1,267
3,683
1,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

7
0 / 1 / 1
4,546
568
3,495
6,208
5,228
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Century Kiwi
Zhong Kui
10
2 / 1 / 0
5,343
668
2,628
4,533
2,961
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
GlitchIgnit
Arachne
7
0 / 3 / 2
4,009
501
1,438
4,478
1,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

8
1 / 1 / 3
4,906
613
2,543
7,062
2,778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
Kaiipo
Cu Chulainn
9
1 / 2 / 0
4,875
609
4,562
6,963
3,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
3 / 0 / 1
5,536
692
5,264
5,460
1,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
7
Kills
7
7
Deaths
7
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Century Kiwi
Zhong Kui
2
1
0
2
W
Arachne
GlitchIgnit
Arachne
0
3
2
0.33
W
1
1
3
2.5
L
Fenrir
Juliunne
Fenrir
4
2
2
2.5
W
Cu Chulainn
Kaiipo
Cu Chulainn
1
2
0
0.5
L
Amaterasu
Luvving
Amaterasu
2
0
2
3
L
Danzaburou
Maanuel_1424
Danzaburou
1
3
0
0.33
W
3
0
1
3.5
L
0
1
2
1
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,184
Damage
16,435
27,496
Taken
28,496
14,249
Mitigated
12,326
9,326
Healing
11,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Century Kiwi
Zhong Kui
2,628
195
0
2,660
4,533
2,961
0
1,032
3,501
33,497
2,077
W
Arachne
GlitchIgnit
Arachne
1,438
1,018
0
219
4,478
1,349
0
223
4,185
0
11,396
W
2,543
481
1,335
2,197
7,062
2,778
0
1,432
5,630
11,839
0
L
Fenrir
Juliunne
Fenrir
3,244
1,026
0
1,650
7,126
2,684
0
1,373
5,753
0
32,672
W
Cu Chulainn
Kaiipo
Cu Chulainn
4,562
1,208
0
1,884
6,963
3,558
0
12
6,673
3,428
24,118
L
Amaterasu
Luvving
Amaterasu
4,502
2,150
0
3,212
6,669
3,328
0
462
6,207
0
35,111
L
Danzaburou
Maanuel_1424
Danzaburou
3,676
1,396
0
459
3,810
1,076
0
996
2,814
0
19,481
W
5,264
2,947
198
3,091
5,460
1,680
26
1,822
3,638
0
43,360
L
1,267
257
0
1,327
3,683
1,933
0
1,383
2,300
33,206
0
L
3,495
625
0
2,678
6,208
5,228
0
1,547
4,661
10,502
868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,803
Gold Earned
24,669
260
Minions Killed
241
0
Camps Cleared
0
808,469
Distance Traveled
875,953
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,343
668
71
9
0
159,919
2
W
Arachne
4,009
501
25
3
0
214,864
3
W
Geb
4,906
613
18
2
0
172,246
2
L
Fenrir
5,480
685
60
8
0
187,920
0
W
Cu Chulainn
4,875
609
48
6
0
177,776
0
L
Amaterasu
5,696
712
73
9
0
175,409
0
L
Danzaburou
3,967
496
35
4
0
114,022
0
W
Cupid
5,536
692
79
10
0
151,148
0
L
Tiamat
5,114
639
76
10
0
160,236
1
L
Fafnir
4,546
568
16
2
0
170,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role