Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
chewdog95
Thor
Level 159
God Stats
0W - 2L
1,321 SR
Queue Stats
227W - 211L
1,517 Elo+
Party 2
Hachiman
Hachiman
worncrayfish249
Hachiman
Level 89
God Stats
23W - 21L
1,565 SR
Queue Stats
113W - 109L
1,493 Elo+
Solo
Achilles
Achilles
xThePunisher17x
Achilles
Level 152
God Stats
4W - 7L
1,381 SR
Queue Stats
310W - 348L
1,423 Elo+
Party 1
Team Averages
Level 134
1,453 SR
1,487 Elo+

VS

Team Averages
Level 121
1,571 SR
1,491 Elo+
Nu Wa
Nu Wa
Althusa
Nu Wa
Level 129
God Stats
6W - 5L
1,397 SR
Queue Stats
169W - 110L
1,495 Elo+
Solo
Danzaburou
Danzaburou
Hitmanofkhaoz
Danzaburou
Level 103
God Stats
42W - 30L
1,570 SR
Queue Stats
160W - 154L
1,529 Elo+
Solo
Charon
Charon
Tracer31
Charon
Level 125
God Stats
4W - 4L
1,328 SR
Queue Stats
19W - 13L
1,457 Elo+
Solo
Bastet
Bastet
UPineapple
Bastet
Level 146
God Stats
6W - 3L
1,986 SR
Queue Stats
340W - 324L
1,447 Elo+
Solo
Amaterasu
Amaterasu
dboydog1
Amaterasu
Level 103
God Stats
18W - 11L
1,575 SR
Queue Stats
61W - 53L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 2 / 0
5,852
532
2,703
7,135
2,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
 
Bacchus
6
0 / 1 / 1
4,744
431
3,205
5,793
4,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thor
12
1 / 1 / 1
5,769
524
2,541
7,542
2,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hachiman
9
0 / 3 / 0
5,221
475
5,036
7,106
1,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
8
1 / 1 / 0
5,517
502
5,132
8,287
6,938
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Althusa
Nu Wa
11
1 / 1 / 3
6,422
584
5,619
4,573
1,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Hitmanofkhaoz
Danzaburou
10
4 / 1 / 0
5,826
530
4,374
6,288
1,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charon
Tracer31
Charon
10
0 / 0 / 3
5,848
532
3,143
8,433
5,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
UPineapple
Bastet
12
2 / 0 / 2
6,233
567
3,999
5,966
2,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
dboydog1
Amaterasu
11
1 / 1 / 0
5,893
536
4,084
7,735
3,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
3
Kills
8
8
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
2
0
0.5
L
Bacchus
 
Bacchus
0
1
1
0.5
W
Nu Wa
Althusa
Nu Wa
1
1
3
2.5
W
Danzaburou
Hitmanofkhaoz
Danzaburou
4
1
0
4
W
Charon
Tracer31
Charon
0
0
3
1.5
W
Bastet
UPineapple
Bastet
2
0
2
3
L
Thor
1
1
1
1.5
W
Amaterasu
dboydog1
Amaterasu
1
1
0
1
L
Hachiman
0
3
0
0
L
Achilles
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,617
Damage
21,219
35,863
Taken
32,995
18,442
Mitigated
14,064
14,053
Healing
11,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,703
36
0
2,545
7,135
2,533
9
3,531
3,604
36,894
1,172
L
Bacchus
 
Bacchus
3,205
689
17
2,471
5,793
4,827
0
1,667
4,126
10,680
0
W
Nu Wa
Althusa
Nu Wa
5,619
1,078
0
1,147
4,573
1,050
227
2,136
2,437
43,570
706
W
Danzaburou
Hitmanofkhaoz
Danzaburou
4,374
1,679
0
3,197
6,288
1,844
112
1,532
4,756
0
29,771
W
Charon
Tracer31
Charon
3,143
875
0
2,937
8,433
5,080
170
1,673
6,760
21,087
4,134
W
Bastet
UPineapple
Bastet
3,999
801
0
1,390
5,966
2,170
0
474
5,492
0
45,911
L
Thor
2,541
338
0
4,662
7,542
2,352
0
926
6,616
0
48,367
W
Amaterasu
dboydog1
Amaterasu
4,084
1,460
0
2,908
7,735
3,920
0
0
7,735
0
32,943
L
Hachiman
5,036
2,778
0
2,001
7,106
1,792
0
1,817
5,289
0
33,157
L
Achilles
5,132
1,697
0
2,357
8,287
6,938
0
408
7,400
0
23,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,103
Gold Earned
30,222
269
Minions Killed
297
0
Camps Cleared
0
957,613
Distance Traveled
1,107,930
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,852
532
81
7
0
234,704
0
L
Bacchus
4,744
431
10
1
0
115,639
2
W
Nu Wa
6,422
584
82
7
0
212,701
0
W
Danzaburou
5,826
530
54
5
0
205,560
0
W
Charon
5,848
532
22
2
0
206,946
0
W
Bastet
6,233
567
82
7
0
254,310
4
L
Thor
5,769
524
87
8
0
229,055
0
W
Amaterasu
5,893
536
57
5
0
228,413
4
L
Hachiman
5,221
475
57
5
0
189,335
1
L
Achilles
5,517
502
34
3
0
188,880
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role