Player Matchup

Charon
Charon
Gold I
KS DN0VAW0LF
Charon
Gold I
Level 245
God Stats
41W - 38L
1,517 SR
Queue Stats
777W - 760L
1,488 MMR
Solo
Ravana
Ravana
Gold II
Kafever
Ravana
Gold II
Level 83
God Stats
22W - 16L
1,638 SR
Queue Stats
168W - 177L
1,516 MMR
Party 2
Osiris
Osiris
Gold I
KingGstone
Osiris
Gold I
Level 89
God Stats
6W - 2L
1,619 SR
Queue Stats
271W - 259L
1,569 MMR
Party 1
Ix Chel
Ix Chel
Gold III
PlayingWithKitty
Ix Chel
Gold III
Level 88
God Stats
13W - 9L
1,559 SR
Queue Stats
222W - 219L
1,422 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
SantaIsYourMom
Danzaburou
Gold IV
Level 109
God Stats
51W - 37L
1,622 SR
Queue Stats
124W - 132L
1,483 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 123
1,591 SR
1,496 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 78
1,554 SR
1,497 MMR
Chiron
Chiron
Gold V
 
Chiron
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Bronze III
LargeHammer395
Athena
Bronze III
Level 30
God Stats
0W - 2L
1,447 SR
Queue Stats
1W - 10L
1,500 MMR
Party 3
Mercury
Mercury
Gold III
SmallAngryShark
Mercury
Gold III
Level 60
God Stats
2W - 2L
1,860 SR
Queue Stats
107W - 112L
1,484 MMR
Solo
Scylla
Scylla
Bronze III
TWZAnonimous
Scylla
Bronze III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
xputrefactionx
Sun Wukong
Bronze III
Level 63
God Stats
0W - 1L
1,464 SR
Queue Stats
0W - 2L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
10
1 / 1 / 4
5,790
579
3,383
6,849
3,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ravana
Kafever
Ravana
11
3 / 2 / 3
5,691
569
2,226
5,060
1,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Osiris
KingGstone
Osiris
12
5 / 0 / 2
6,767
677
9,816
11,588
7,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 1 / 4
6,622
662
4,260
3,942
1,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
SantaIsYourMom
Danzaburou
10
0 / 1 / 0
5,563
556
2,590
4,970
1,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SurtrAgniFafnirMedusa

VS

Bans
Zhong KuiChang'eCharybdisAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
2 / 0 / 0
6,054
605
4,103
2,699
786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
0 / 1 / 2
5,584
558
3,039
8,779
5,529
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
2 / 2 / 0
5,966
597
5,568
8,845
3,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
8
0 / 4 / 0
4,478
448
1,166
4,710
1,005
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
xputrefactionx
Sun Wukong
9
0 / 5 / 1
5,144
514
4,784
10,797
7,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
12
Kills
4
5
Deaths
12
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
0
0
2
W
Charon
1
1
4
3
W
Ravana
Kafever
Ravana
3
2
3
2.25
W
Osiris
KingGstone
Osiris
5
0
2
6
L
0
1
2
1
W
3
1
4
5
W
Danzaburou
SantaIsYourMom
Danzaburou
0
1
0
0
L
2
2
0
1
L
Scylla
0
4
0
0
L
Sun Wukong
xputrefactionx
Sun Wukong
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,275
Damage
18,660
32,409
Taken
35,830
16,285
Mitigated
17,659
12,789
Healing
7,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
4,103
1,848
713
1,062
2,699
786
0
745
1,954
0
51,576
W
Charon
3,383
484
0
3,136
6,849
3,923
0
1,758
5,091
16,325
0
W
Ravana
Kafever
Ravana
2,226
535
0
390
5,060
1,894
0
43
5,017
0
36,311
W
Osiris
KingGstone
Osiris
9,816
4,363
0
4,647
11,588
7,477
0
802
10,786
0
41,208
L
3,039
830
0
2,228
8,779
5,529
0
1,152
7,627
18,891
2,533
W
4,260
632
724
1,881
3,942
1,486
0
663
3,279
41,287
1,536
W
Danzaburou
SantaIsYourMom
Danzaburou
2,590
1,152
0
2,011
4,970
1,505
0
976
3,994
0
41,079
L
5,568
3,224
0
750
8,845
3,023
0
2,543
6,086
0
57,301
L
Scylla
1,166
132
0
390
4,710
1,005
13
2,374
2,210
18,102
0
L
Sun Wukong
xputrefactionx
Sun Wukong
4,784
979
0
2,571
10,797
7,316
0
467
10,310
0
25,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,433
Gold Earned
27,226
338
Minions Killed
309
0
Camps Cleared
0
1,031,250
Distance Traveled
1,035,518
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,054
605
109
11
0
214,332
0
W
Charon
5,790
579
21
2
0
186,823
1
W
Ravana
5,691
569
58
6
0
256,789
2
W
Osiris
6,767
677
65
7
0
163,833
0
L
Athena
5,584
558
40
4
0
227,261
0
W
Ix Chel
6,622
662
102
10
0
230,948
0
W
Danzaburou
5,563
556
92
9
0
192,857
1
L
Mercury
5,966
597
93
9
0
227,834
0
L
Scylla
4,478
448
27
3
0
188,142
0
L
Sun Wukong
5,144
514
40
4
0
177,949
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role