Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BreathingMoon
Nu Wa
Level 108
God Stats
2W - 2L
1,280 SR
Queue Stats
70W - 65L
1,547 Elo+
Solo
Hou Yi
Hou Yi
LevilKneviel
Hou Yi
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 165L
1,502 Elo+
Party 2
Bellona
Bellona
SqueakyQueaky
Bellona
Level 138
God Stats
42W - 21L
1,621 SR
Queue Stats
197W - 168L
1,387 Elo+
Solo
Sobek
Sobek
TNK Polish
Sobek
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
110W - 110L
1,472 Elo+
Party 2
Team Averages
Level 137
1,480 SR
1,481 Elo+

VS

Team Averages
Level 145
1,572 SR
1,514 Elo+
Bacchus
Bacchus
Bill Bixby 84
Bacchus
Level 162
God Stats
1W - 1L
1,876 SR
Queue Stats
146W - 159L
1,469 Elo+
Solo
Set
Set
Megatriel
Set
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 55L
1,537 Elo+
Solo
Thor
Thor
SoggyNanners
Thor
Level 123
God Stats
0W - 4L
1,177 SR
Queue Stats
298W - 365L
1,471 Elo+
Party 1
Nu Wa
Nu Wa
VillaFernando19
Nu Wa
Level 161
God Stats
37W - 23L
1,651 SR
Queue Stats
140W - 135L
1,607 Elo+
Solo
Charybdis
Charybdis
kcipya
Charybdis
Level 125
God Stats
6W - 5L
1,655 SR
Queue Stats
73W - 74L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
5 / 0 / 4
6,985
699
5,301
7,866
3,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 2 / 2
6,090
609
7,426
4,406
896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hou Yi
10
4 / 1 / 1
5,885
589
5,793
4,797
1,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
12
4 / 1 / 0
7,074
707
4,200
8,712
6,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
8
0 / 0 / 4
4,818
482
3,046
7,343
3,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
8
0 / 1 / 0
5,011
501
3,260
8,429
5,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 5 / 1
5,094
509
3,842
9,137
4,354
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
3 / 3 / 0
5,963
596
3,620
7,932
2,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
1 / 2 / 1
5,826
583
5,425
5,375
1,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
kcipya
Charybdis
8
0 / 4 / 0
4,701
470
2,608
8,881
2,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
15
Kills
4
4
Deaths
15
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
0
4
7
L
Bacchus
0
1
0
0
W
2
2
2
1.5
W
Hou Yi
4
1
1
4.5
L
0
5
1
0.1
L
3
3
0
1
W
Bellona
4
1
0
4
W
Sobek
0
0
4
2
L
1
2
1
0.75
L
Charybdis
kcipya
Charybdis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,766
Damage
18,755
33,124
Taken
39,754
14,839
Mitigated
15,633
14,077
Healing
11,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,301
1,158
0
4,584
7,866
3,122
0
1,428
6,438
0
55,627
L
Bacchus
3,260
206
990
2,856
8,429
5,503
0
1,189
6,937
16,323
1,532
W
7,426
1,649
0
413
4,406
896
14
2,550
1,856
43,016
0
W
Hou Yi
5,793
3,228
0
1,782
4,797
1,375
186
1,953
2,844
0
35,404
L
3,842
1,461
0
1,310
9,137
4,354
0
315
8,724
0
28,308
L
3,620
1,073
0
3,173
7,932
2,168
0
2,126
5,564
0
36,187
W
Bellona
4,200
976
0
4,353
8,712
6,200
0
251
8,461
0
41,028
W
Sobek
3,046
148
0
2,945
7,343
3,246
0
2,503
4,840
14,769
2,552
L
5,425
1,985
0
237
5,375
1,457
0
3,736
1,184
40,841
0
L
Charybdis
kcipya
Charybdis
2,608
931
0
2,659
8,881
2,151
0
1,489
7,021
0
29,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,852
Gold Earned
26,595
353
Minions Killed
263
0
Camps Cleared
0
1,075,046
Distance Traveled
1,034,945
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,985
699
109
11
0
250,445
0
L
Bacchus
5,011
501
27
3
0
211,544
7
W
Nu Wa
6,090
609
78
8
0
204,313
0
W
Hou Yi
5,885
589
63
6
0
196,082
0
L
Set
5,094
509
56
6
0
205,683
0
L
Thor
5,963
596
66
7
0
222,802
2
W
Bellona
7,074
707
82
8
0
188,263
0
W
Sobek
4,818
482
21
2
0
235,943
0
L
Nu Wa
5,826
583
62
6
0
209,201
0
L
Charybdis
4,701
470
52
5
0
185,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role