Player Matchup

Arachne
Arachne
CMarie2319
Arachne
Level 33
God Stats
0W - 1L
1,296 SR
Queue Stats
25W - 38L
1,638 Elo+
Solo
Charon
Charon
D-MiniKinney
Charon
Level 83
God Stats
3W - 5L
1,343 SR
Queue Stats
22W - 41L
1,317 Elo+
Party 2
Mulan
Mulan
DedSec_Eron
Mulan
Level 114
God Stats
0W - 4L
1,337 SR
Queue Stats
78W - 85L
1,400 Elo+
Solo
Eset
Eset
EdwardNewgate444
Eset
Level 41
God Stats
0W - 3L
1,362 SR
Queue Stats
111W - 153L
1,269 Elo+
Solo
Anhur
Anhur
OptimusOrange94
Anhur
Level 46
God Stats
4W - 12L
1,342 SR
Queue Stats
19W - 34L
1,309 Elo+
Party 2
Team Averages
Level 63
1,336 SR
1,386 Elo+

VS

Team Averages
Level 96
1,482 SR
1,393 Elo+
Aphrodite
Aphrodite
MrsSchumacher
Aphrodite
Level 92
God Stats
14W - 4L
1,602 SR
Queue Stats
46W - 36L
1,503 Elo+
Party 1
Ah Puch
Ah Puch
N64N1C0L3
Ah Puch
Level 129
God Stats
14W - 7L
1,544 SR
Queue Stats
283W - 266L
1,443 Elo+
Solo
Bakasura
Bakasura
OKC 20
Bakasura
Level 53
God Stats
4W - 3L
1,525 SR
Queue Stats
8W - 15L
1,262 Elo+
Solo
Ishtar
Ishtar
Schumachers5
Ishtar
Level 155
God Stats
146W - 140L
1,524 SR
Queue Stats
184W - 174L
1,491 Elo+
Party 1
Surtr
Surtr
coletrain1129
Surtr
Level 53
God Stats
3W - 0L
1,213 SR
Queue Stats
11W - 11L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CMarie2319
Arachne
9
1 / 1 / 0
4,898
490
1,638
8,355
2,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charon
9
1 / 3 / 2
5,647
565
3,358
8,061
5,239
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 0
5,220
522
3,782
7,101
4,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Mace

Mace

+10
Physical Power

7
0 / 4 / 0
4,352
435
1,423
3,416
979
9
3 / 4 / 1
5,167
517
1,765
5,805
1,567
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
MrsSchumacher
Aphrodite
10
3 / 2 / 3
6,130
613
2,696
5,663
3,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
N64N1C0L3
Ah Puch
10
5 / 0 / 3
6,371
637
6,442
2,667
724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
OKC 20
Bakasura
9
2 / 1 / 2
5,261
526
3,663
5,325
2,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ishtar
9
2 / 2 / 3
5,209
521
4,152
6,751
1,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 0 / 0
6,262
626
3,420
7,028
5,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
5
Kills
14
14
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
CMarie2319
Arachne
1
1
0
1
L
Charon
1
3
2
0.67
L
0
2
0
0
L
0
4
0
0
W
Aphrodite
MrsSchumacher
Aphrodite
3
2
3
2.25
W
Ah Puch
N64N1C0L3
Ah Puch
5
0
3
6.5
W
Bakasura
OKC 20
Bakasura
2
1
2
3
L
3
4
1
0.88
W
Ishtar
2
2
3
1.75
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,966
Damage
20,373
32,738
Taken
27,434
14,895
Mitigated
13,011
6,394
Healing
9,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
CMarie2319
Arachne
1,638
1,101
0
2,379
8,355
2,621
0
2,491
5,494
0
25,780
L
Charon
3,358
766
0
1,835
8,061
5,239
0
1,958
5,943
18,596
0
L
3,782
672
0
885
7,101
4,489
0
165
6,604
0
31,757
L
1,423
110
0
504
3,416
979
0
2,514
886
14,216
0
W
Aphrodite
MrsSchumacher
Aphrodite
2,696
507
2,686
2,777
5,663
3,056
111
1,455
4,208
17,437
287
W
Ah Puch
N64N1C0L3
Ah Puch
6,442
84
51
614
2,667
724
45
1,432
1,075
37,665
0
W
Bakasura
OKC 20
Bakasura
3,663
2,845
0
1,352
5,325
2,082
0
627
4,654
0
16,853
L
1,765
891
0
791
5,805
1,567
0
2,164
3,521
0
20,639
W
Ishtar
4,152
2,100
103
389
6,751
1,923
1,085
1,063
5,688
0
29,611
W
3,420
1,591
0
1,621
7,028
5,226
0
0
7,028
562
33,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,284
Gold Earned
29,233
192
Minions Killed
246
0
Camps Cleared
0
903,571
Distance Traveled
974,918
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,898
490
52
5
0
218,976
0
L
Charon
5,647
565
18
2
0
209,701
0
L
Mulan
5,220
522
56
6
0
196,396
0
L
Eset
4,352
435
37
4
0
107,116
2
W
Aphrodite
6,130
613
25
3
0
175,107
3
W
Ah Puch
6,371
637
65
7
0
202,091
3
W
Bakasura
5,261
526
50
5
0
258,874
0
L
Anhur
5,167
517
29
3
0
171,382
0
W
Ishtar
5,209
521
48
5
0
166,875
0
W
Surtr
6,262
626
58
6
0
171,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role