Player Matchup

Charon
Charon
CLOWNZMASSACRE_
Charon
Level 120
God Stats
4W - 4L
1,656 SR
Queue Stats
113W - 130L
1,548 Elo+
Party 2
Achilles
Achilles
ILOVEADRlANA
Achilles
Level 40
God Stats
2W - 2L
1,737 SR
Queue Stats
71W - 78L
1,493 Elo+
Party 2
Cu Chulainn
Cu Chulainn
NoteIchapo
Cu Chulainn
Level 47
God Stats
1W - 3L
1,267 SR
Queue Stats
49W - 49L
1,429 Elo+
Solo
Izanami
Izanami
Risen22
Izanami
Level 149
God Stats
4W - 5L
1,285 SR
Queue Stats
103W - 115L
1,423 Elo+
Party 2
Sol
Sol
demonzking42
Sol
Level 124
God Stats
5W - 7L
1,623 SR
Queue Stats
140W - 141L
1,521 Elo+
Party 2
Team Averages
Level 96
1,513 SR
1,483 Elo+

VS

Team Averages
Level 100
1,522 SR
1,465 Elo+
Merlin
Merlin
 
Merlin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
 
Chiron
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Azarxs
Serqet
Level 153
God Stats
1W - 3L
1,467 SR
Queue Stats
15W - 18L
1,552 Elo+
Party 1
Ganesha
Ganesha
BigCrunchySalad
Ganesha
Level 143
God Stats
1W - 5L
1,345 SR
Queue Stats
137W - 134L
1,444 Elo+
Solo
Xbalanque
Xbalanque
VisgodeJaca
Xbalanque
Level 26
God Stats
1W - 5L
1,796 SR
Queue Stats
6W - 20L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 3
6,234
480
1,797
3,948
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
ILOVEADRlANA
Achilles
15
9 / 0 / 3
8,442
649
8,957
10,806
3,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cu Chulainn
NoteIchapo
Cu Chulainn
16
9 / 0 / 2
10,328
794
7,557
7,173
5,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
Risen22
Izanami
12
1 / 0 / 2
7,015
540
3,750
4,176
1,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
6 / 3 / 4
8,597
661
9,294
8,997
2,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 8 / 1
5,980
460
3,229
8,644
2,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
 
Chiron
9
0 / 8 / 0
5,577
429
1,719
9,912
2,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Azarxs
Serqet
11
3 / 5 / 0
6,633
510
5,382
10,665
3,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 2 / 1
5,248
404
3,969
9,246
5,666
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Xbalanque
VisgodeJaca
Xbalanque
9
1 / 2 / 0
5,728
441
1,027
4,817
1,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
25
Kills
4
4
Deaths
25
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
8
1
0.06
L
Chiron
 
Chiron
0
8
0
0
L
Serqet
Azarxs
Serqet
3
5
0
0.6
L
0
2
1
0.25
W
0
1
3
1.5
W
Achilles
ILOVEADRlANA
Achilles
9
0
3
10.5
W
Cu Chulainn
NoteIchapo
Cu Chulainn
9
0
2
10
W
Izanami
Risen22
Izanami
1
0
2
2
L
Xbalanque
VisgodeJaca
Xbalanque
1
2
0
0.5
W
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,355
Damage
15,326
35,100
Taken
43,284
14,580
Mitigated
15,628
11,242
Healing
7,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,229
528
0
952
8,644
2,387
0
3,985
4,659
31,384
0
L
Chiron
 
Chiron
1,719
919
48
2,337
9,912
2,597
0
584
9,323
0
32,146
L
Serqet
Azarxs
Serqet
5,382
843
0
2,290
10,665
3,592
0
4,553
6,112
0
27,701
L
3,969
362
0
1,650
9,246
5,666
0
1,643
7,603
22,413
0
W
1,797
292
0
57
3,948
1,970
325
843
3,105
24,137
120
W
Achilles
ILOVEADRlANA
Achilles
8,957
4,840
0
4,738
10,806
3,953
0
1,677
8,715
0
72,313
W
Cu Chulainn
NoteIchapo
Cu Chulainn
7,557
1,197
0
1,729
7,173
5,455
0
517
6,656
10,345
67,648
W
Izanami
Risen22
Izanami
3,750
2,065
394
957
4,176
1,159
1,027
1,396
2,780
0
45,634
L
Xbalanque
VisgodeJaca
Xbalanque
1,027
263
0
428
4,817
1,386
0
670
4,147
0
18,392
W
9,294
3,560
101
3,266
8,997
2,043
2,229
2,765
5,484
48,189
3,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,616
Gold Earned
29,166
468
Minions Killed
242
0
Camps Cleared
0
1,298,445
Distance Traveled
1,215,508
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,980
460
60
5
0
225,067
0
L
Chiron
5,577
429
59
5
0
249,861
5
L
Serqet
6,633
510
59
5
0
301,107
2
L
Ganesha
5,248
404
8
1
0
265,756
1
W
Charon
6,234
480
41
3
0
231,509
0
W
Achilles
8,442
649
109
8
0
322,725
0
W
Cu Chulainn
10,328
794
143
11
0
261,663
2
W
Izanami
7,015
540
87
7
0
234,618
5
L
Xbalanque
5,728
441
56
4
0
173,717
0
W
Sol
8,597
661
88
7
0
247,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role