Player Matchup

Chaac
Chaac
Silver III
Avenge Striker
Chaac
Silver III
Level 145
God Stats
8W - 2L
1,579 SR
Queue Stats
33W - 42L
893 MMR
Solo
Hera
Hera
Silver I
Diablitosenpai
Hera
Silver I
Level 121
God Stats
7W - 12L
1,423 SR
Queue Stats
134W - 166L
968 MMR
Solo
Hercules
Hercules
Silver II
iiExcelsior
Hercules
Silver II
Level 156
God Stats
37W - 42L
1,450 SR
Queue Stats
228W - 258L
864 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 141
1,484 SR
908 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 80
1,511 SR
918 MMR
Anhur
Anhur
Bronze I
CtotheMAC
Anhur
Bronze I
Level 49
God Stats
0W - 1L
1,545 SR
Queue Stats
38W - 63L
662 MMR
Party 1
Atlas
Atlas
Bronze II
T Tight2171
Atlas
Bronze II
Level 75
God Stats
1W - 2L
1,702 SR
Queue Stats
8W - 21L
837 MMR
Solo
Mulan
Mulan
Silver I
sinkablebook166
Mulan
Silver I
Level 116
God Stats
0W - 1L
1,285 SR
Queue Stats
92W - 110L
1,255 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
13 / 2 / 10
9,685
1,076
12,114
9,626
7,246
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 1 / 15
8,275
919
7,916
4,154
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
iiExcelsior
Hercules
12
7 / 1 / 10
8,386
932
8,375
12,161
10,270
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Nu WaAchillesAgniVulcanMedusa

VS

Bans
CthulhuKukulkanKuzenboAnubisJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CtotheMAC
Anhur
8
2 / 9 / 1
6,386
710
3,887
10,166
2,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 6 / 1
6,634
737
3,550
13,342
7,937
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
1 / 9 / 3
6,609
734
3,746
12,734
7,593
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
9
24
Kills
4
4
Deaths
24
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
13
2
10
9
L
Anhur
CtotheMAC
Anhur
2
9
1
0.28
W
4
1
15
11.5
L
1
6
1
0.25
W
Hercules
iiExcelsior
Hercules
7
1
10
12
L
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,405
Damage
11,183
25,941
Taken
36,242
18,749
Mitigated
18,229
8,433
Healing
1,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,114
2,459
0
3,520
9,626
7,246
239
1,258
8,190
0
22,535
L
Anhur
CtotheMAC
Anhur
3,887
1,440
0
226
10,166
2,699
0
1,716
8,056
0
6,886
W
7,916
1,869
0
212
4,154
1,233
1,129
598
3,374
32,926
0
L
3,550
1,903
0
327
13,342
7,937
0
3,784
8,757
14,764
0
W
Hercules
iiExcelsior
Hercules
8,375
2,248
0
4,701
12,161
10,270
802
1,832
10,192
678
17,682
L
3,746
492
0
517
12,734
7,593
0
2,006
10,117
0
10,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,346
Gold Earned
19,629
107
Minions Killed
30
0
Camps Cleared
0
515,767
Distance Traveled
368,783
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,685
1,076
32
4
0
176,739
0
L
Anhur
6,386
710
4
0
0
104,465
0
W
Hera
8,275
919
50
6
0
169,306
0
L
Atlas
6,634
737
5
1
0
140,057
0
W
Hercules
8,386
932
25
3
0
169,722
0
L
Mulan
6,609
734
21
2
0
124,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role