Player Matchup

Cerberus
Cerberus
DankLordSucks
Cerberus
Level 87
God Stats
135W - 161L
1,360 SR
Queue Stats
141W - 184L
1,331 Elo+
Party 2
Ra
Ra
highsmyname
Ra
Level 183
God Stats
2W - 1L
1,713 SR
Queue Stats
214W - 215L
1,535 Elo+
Party 2
Pele
Pele
himabab
Pele
Level 66
God Stats
24W - 21L
1,572 SR
Queue Stats
489W - 515L
1,488 Elo+
Solo
Team Averages
Level 112
1,548 SR
1,451 Elo+

VS

Team Averages
Level 74
1,508 SR
1,499 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
BikerMan
Danzaburou
Level 88
God Stats
9W - 11L
1,502 SR
Queue Stats
49W - 57L
1,518 Elo+
Party 1
Osiris
Osiris
FrozenHellix
Osiris
Level 67
God Stats
1W - 2L
1,521 SR
Queue Stats
334W - 318L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DankLordSucks
Cerberus
11
2 / 1 / 8
7,625
763
4,721
7,913
5,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 0 / 6
8,619
862
4,808
5,976
2,279
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Pele
himabab
Pele
14
5 / 0 / 6
8,555
856
8,194
7,001
2,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 4 / 1
6,233
623
5,240
5,096
1,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
BikerMan
Danzaburou
11
0 / 3 / 1
6,441
644
4,409
5,150
1,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Osiris
10
1 / 5 / 0
6,399
640
4,174
11,823
7,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
12
Kills
1
1
Deaths
12
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
4
1
0.13
L
Danzaburou
BikerMan
Danzaburou
0
3
1
0.17
W
Cerberus
DankLordSucks
Cerberus
2
1
8
6
L
Osiris
1
5
0
0.2
W
5
0
6
8
W
Pele
himabab
Pele
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,723
Damage
13,823
20,890
Taken
22,069
10,114
Mitigated
9,650
9,121
Healing
1,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,240
1,416
0
448
5,096
1,150
0
1,638
3,316
18,838
0
L
Danzaburou
BikerMan
Danzaburou
4,409
795
0
528
5,150
1,268
0
2,461
2,627
0
18,330
W
Cerberus
DankLordSucks
Cerberus
4,721
0
0
1,312
7,913
5,338
493
2,224
5,422
12,730
97
L
Osiris
4,174
554
0
1,015
11,823
7,232
0
4,820
6,555
2,085
20,276
W
4,808
247
1,962
4,356
5,976
2,279
1,091
1,647
4,225
44,342
0
W
Pele
himabab
Pele
8,194
1,247
0
1,491
7,001
2,497
1,036
1,755
4,970
0
32,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,799
Gold Earned
19,073
161
Minions Killed
105
0
Camps Cleared
0
614,005
Distance Traveled
532,399
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,233
623
45
5
0
165,507
4
L
Danzaburou
6,441
644
35
4
0
171,953
2
W
Cerberus
7,625
763
21
2
0
201,186
1
L
Osiris
6,399
640
25
3
0
194,939
0
W
Ra
8,619
862
84
8
0
178,420
0
W
Pele
8,555
856
56
6
0
234,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role