Player Matchup

Zeus
Zeus
Einhand
Zeus
Level 159
God Stats
3W - 0L
1,723 SR
Queue Stats
530W - 137L
1,786 Elo+
Party 1
Rama
Rama
IgnisKasai
Rama
Level 159
God Stats
4W - 1L
1,852 SR
Queue Stats
541W - 92L
1,854 Elo+
Party 1
Aphrodite
Aphrodite
JaakuShinigami
Aphrodite
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,702 Elo+
Party 1
Bacchus
Bacchus
Mintpanda14
Bacchus
Level 108
God Stats
20W - 4L
1,839 SR
Queue Stats
204W - 24L
1,913 Elo+
Party 1
Ares
Ares
MttmNc
Ares
Level 89
God Stats
1W - 1L
1,287 SR
Queue Stats
5W - 10L
1,281 Elo+
Solo
Team Averages
Level 115
1,640 SR
1,707 Elo+

VS

Team Averages
Level 105
1,572 SR
1,450 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
GLOCKRIVERS3674
Jing Wei
Level 88
God Stats
18W - 17L
1,560 SR
Queue Stats
214W - 219L
1,468 Elo+
Party 2
Susano
Susano
LTLSD
Susano
Level 69
God Stats
2W - 3L
1,507 SR
Queue Stats
47W - 55L
1,363 Elo+
Solo
Bacchus
Bacchus
PepperTamlin
Bacchus
Level 88
God Stats
22W - 20L
1,504 SR
Queue Stats
248W - 242L
1,486 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
sunWuMonkeyking
Morgan Le Fay
Level 92
God Stats
4W - 2L
1,789 SR
Queue Stats
108W - 113L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Einhand
Zeus
16
3 / 0 / 9
9,856
1,232
11,703
4,153
898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
7 / 1 / 5
10,782
1,348
15,061
8,095
2,184
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
JaakuShinigami
Aphrodite
15
3 / 4 / 7
9,145
1,143
3,519
7,848
2,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Mintpanda14
Bacchus
15
1 / 1 / 6
8,468
1,059
3,342
6,785
6,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
MttmNc
Ares
14
0 / 1 / 8
8,595
1,074
2,730
8,906
2,847
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

312

VS

Team 2 Tickets

219

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
14
0 / 1 / 2
8,687
1,086
8,080
6,436
2,370
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
13
0 / 3 / 5
8,525
1,066
5,194
8,953
2,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Susano
LTLSD
Susano
13
1 / 1 / 0
7,872
984
561
1,301
362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
PepperTamlin
Bacchus
14
1 / 1 / 4
8,528
1,066
4,323
8,091
9,011
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
sunWuMonkeyking
Morgan Le Fay
14
5 / 8 / 1
9,925
1,241
12,852
15,326
5,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
14
Kills
7
7
Deaths
14
35
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
0
1
2
1
W
Zeus
Einhand
Zeus
3
0
9
7.5
L
Jing Wei
0
3
5
0.83
W
7
1
5
9.5
W
Aphrodite
JaakuShinigami
Aphrodite
3
4
7
1.63
L
Susano
LTLSD
Susano
1
1
0
1
W
Bacchus
Mintpanda14
Bacchus
1
1
6
4
W
Ares
MttmNc
Ares
0
1
8
4
L
Bacchus
PepperTamlin
Bacchus
1
1
4
3
L
Morgan Le Fay
sunWuMonkeyking
Morgan Le Fay
5
8
1
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,355
Damage
31,010
35,787
Taken
40,107
15,187
Mitigated
20,533
8,476
Healing
4,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
8,080
0
0
0
6,436
2,370
0
2,489
3,947
32,633
0
W
Zeus
Einhand
Zeus
11,703
902
0
214
4,153
898
0
3,184
909
29,305
1,065
L
Jing Wei
5,194
4,253
0
1,617
8,953
2,973
0
4,536
4,340
0
12,214
W
15,061
13,206
0
1,459
8,095
2,184
0
5,190
2,715
0
32,982
W
Aphrodite
JaakuShinigami
Aphrodite
3,519
281
2,436
3,237
7,848
2,878
0
5,706
1,814
16,910
457
L
Susano
LTLSD
Susano
561
0
0
0
1,301
362
0
467
801
0
2,550
W
Bacchus
Mintpanda14
Bacchus
3,342
91
0
660
6,785
6,380
0
2,961
3,705
5,102
0
W
Ares
MttmNc
Ares
2,730
0
165
305
8,906
2,847
0
6,866
1,754
12,475
301
L
Bacchus
PepperTamlin
Bacchus
4,323
95
0
2,148
8,091
9,011
0
4,968
3,040
6,181
0
L
Morgan Le Fay
sunWuMonkeyking
Morgan Le Fay
12,852
619
0
350
15,326
5,817
0
7,842
7,249
33,504
624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,846
Gold Earned
43,537
162
Minions Killed
141
5
Camps Cleared
7
775,027
Distance Traveled
673,347
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
8,687
1,086
56
7
1
160,194
0
W
Zeus
9,856
1,232
47
6
0
164,021
0
L
Jing Wei
8,525
1,066
22
3
5
158,493
0
W
Rama
10,782
1,348
49
6
5
168,959
0
W
Aphrodite
9,145
1,143
31
4
0
147,414
0
L
Susano
7,872
984
1
0
1
32,373
0
W
Bacchus
8,468
1,059
8
1
0
127,280
0
W
Ares
8,595
1,074
27
3
0
167,353
0
L
Bacchus
8,528
1,066
2
0
0
168,343
0
L
Morgan Le Fay
9,925
1,241
60
8
0
153,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role