Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
KillBrutus_23
Thanatos
Level 77
God Stats
1W - 4L
1,078 SR
Queue Stats
56W - 53L
1,421 Elo+
Solo
Sylvanus
Sylvanus
palmerlite
Sylvanus
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 109L
1,464 Elo+
Solo
Team Averages
Level 122
1,416 SR
1,477 Elo+

VS

Team Averages
Level 82
1,599 SR
1,484 Elo+
Thoth
Thoth
Clap_Duwuchan_07
Thoth
Level 116
God Stats
1W - 2L
1,658 SR
Queue Stats
278W - 263L
1,506 Elo+
Party 1
Horus
Horus
H6wky
Horus
Level 69
God Stats
34W - 32L
1,531 SR
Queue Stats
418W - 393L
1,510 Elo+
Solo
Jormungandr
Jormungandr
MlodyBanan
Jormungandr
Level 148
God Stats
33W - 21L
1,323 SR
Queue Stats
107W - 96L
1,398 Elo+
Solo
Medusa
Medusa
Patatamacarron05
Medusa
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Skylord_Vampire7
Cthulhu
Level 57
God Stats
4W - 1L
1,986 SR
Queue Stats
42W - 43L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
2 / 1 / 4
6,855
686
6,736
4,572
1,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
 
Sun Wukong
11
1 / 0 / 2
6,583
658
1,636
6,570
4,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Neith
 
Neith
10
4 / 0 / 4
6,389
639
5,889
4,457
1,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Thanatos
KillBrutus_23
Thanatos
10
7 / 1 / 0
6,098
610
5,148
7,171
2,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sylvanus
palmerlite
Sylvanus
11
1 / 1 / 8
5,723
572
4,426
6,373
3,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,445
545
2,569
4,825
990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
H6wky
Horus
8
0 / 2 / 1
4,802
480
1,997
9,664
5,078
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
MlodyBanan
Jormungandr
9
1 / 3 / 1
4,833
483
4,403
8,504
2,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
1 / 6 / 0
4,086
409
3,323
6,210
1,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

8
0 / 1 / 0
4,753
475
2,216
5,083
3,599
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
15
Kills
3
3
Deaths
15
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
2
1
4
4
W
Sun Wukong
 
Sun Wukong
1
0
2
2
W
Neith
 
Neith
4
0
4
6
L
1
3
0
0.33
L
Horus
H6wky
Horus
0
2
1
0.25
W
Thanatos
KillBrutus_23
Thanatos
7
1
0
7
L
Jormungandr
MlodyBanan
Jormungandr
1
3
1
0.5
L
1
6
0
0.17
L
0
1
0
0
W
Sylvanus
palmerlite
Sylvanus
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,835
Damage
14,508
29,143
Taken
34,286
13,202
Mitigated
13,385
11,813
Healing
8,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
6,736
1,198
0
976
4,572
1,060
0
2,717
1,855
50,357
1,290
W
Sun Wukong
 
Sun Wukong
1,636
197
0
2,228
6,570
4,969
0
2,819
3,751
0
39,611
W
Neith
 
Neith
5,889
2,433
0
1,387
4,457
1,479
429
954
3,503
0
40,202
L
2,569
205
0
446
4,825
990
0
3,001
1,486
34,750
0
L
Horus
H6wky
Horus
1,997
1,210
400
4,127
9,664
5,078
0
2,342
7,322
0
17,530
W
Thanatos
KillBrutus_23
Thanatos
5,148
1,409
0
4,580
7,171
2,391
0
1,793
5,378
0
28,902
L
Jormungandr
MlodyBanan
Jormungandr
4,403
1,635
0
1,819
8,504
2,511
0
2,853
5,427
28,124
7,276
L
3,323
1,400
0
165
6,210
1,207
0
820
5,390
0
15,823
L
2,216
32
85
1,492
5,083
3,599
0
1,023
3,882
23,743
0
W
Sylvanus
palmerlite
Sylvanus
4,426
2,333
253
2,389
6,373
3,303
68
632
5,741
20,963
9,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,648
Gold Earned
23,919
366
Minions Killed
232
0
Camps Cleared
0
1,001,804
Distance Traveled
1,025,166
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
6,855
686
106
11
0
240,155
3
W
Sun Wukong
6,583
658
83
8
0
180,561
1
W
Neith
6,389
639
73
7
0
179,213
0
L
Thoth
5,445
545
66
7
0
199,040
0
L
Horus
4,802
480
23
2
0
214,245
2
W
Thanatos
6,098
610
51
5
0
237,581
0
L
Jormungandr
4,833
483
65
7
0
221,467
2
L
Medusa
4,086
409
30
3
0
192,924
1
L
Cthulhu
4,753
475
48
5
0
197,490
0
W
Sylvanus
5,723
572
53
5
0
164,294
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role