Player Matchup

King Arthur
King Arthur
Silver II
HyperPisz
King Arthur
Silver II
Level 127
God Stats
2W - 1L
1,493 SR
Queue Stats
10W - 10L
1,514 MMR
Party 1
Vulcan
Vulcan
Gold V
NinjaMaster280
Vulcan
Gold V
Level 147
God Stats
3W - 2L
1,445 SR
Queue Stats
14W - 15L
1,595 MMR
Party 1
Chiron
Chiron
Gold V
TheFox11758
Chiron
Gold V
Level 112
God Stats
7W - 3L
1,711 SR
Queue Stats
15W - 15L
1,486 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,550 SR
1,532 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 130
1,690 SR
1,454 MMR
Scylla
Scylla
Bronze III
Guzxy
Scylla
Bronze III
Level 125
God Stats
0W - 1L
1,800 SR
Queue Stats
4W - 5L
1,573 MMR
Solo
Ne Zha
Ne Zha
Silver II
Hi Gamma
Ne Zha
Silver II
Level 136
God Stats
3W - 3L
1,802 SR
Queue Stats
112W - 161L
1,434 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
TowelBoy169
Kuzenbo
Silver I
Level 128
God Stats
3W - 5L
1,468 SR
Queue Stats
64W - 81L
1,356 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HyperPisz
King Arthur
15
3 / 0 / 6
9,394
723
11,071
14,025
9,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
4 / 1 / 5
9,092
699
12,617
7,047
2,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chiron
15
2 / 1 / 6
8,996
692
6,507
9,457
3,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
BacchusAchillesBastetMulanAgni

VS

Bans
AtlasAresMartichorasMedusaAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Guzxy
Scylla
14
0 / 3 / 2
8,382
645
5,242
8,747
2,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
Hi Gamma
Ne Zha
13
2 / 3 / 0
8,495
653
9,920
13,488
13,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
TowelBoy169
Kuzenbo
14
0 / 3 / 2
8,259
635
7,183
11,617
14,410
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
9
Kills
2
2
Deaths
9
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
Guzxy
Scylla
0
3
2
0.33
L
Ne Zha
Hi Gamma
Ne Zha
2
3
0
0.67
W
King Arthur
HyperPisz
King Arthur
3
0
6
6
W
4
1
5
6.5
W
Chiron
2
1
6
5
L
Kuzenbo
TowelBoy169
Kuzenbo
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,195
Damage
22,345
30,529
Taken
33,852
15,253
Mitigated
30,135
4,970
Healing
4,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Guzxy
Scylla
5,242
325
0
2,033
8,747
2,597
0
3,394
5,024
44,687
0
L
Ne Zha
Hi Gamma
Ne Zha
9,920
592
0
1,990
13,488
13,128
0
4,316
8,756
0
28,314
W
King Arthur
HyperPisz
King Arthur
11,071
983
0
1,480
14,025
9,742
0
5,053
8,733
0
46,824
W
12,617
261
84
609
7,047
2,434
47
3,192
3,661
31,887
0
W
Chiron
6,507
1,572
545
2,252
9,457
3,077
985
3,395
5,876
0
31,697
L
Kuzenbo
TowelBoy169
Kuzenbo
7,183
1,836
0
500
11,617
14,410
41
3,845
7,363
31,303
729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,482
Gold Earned
25,136
182
Minions Killed
183
0
Camps Cleared
0
764,707
Distance Traveled
696,335
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,382
645
90
7
0
217,704
0
L
Ne Zha
8,495
653
40
3
0
228,849
0
W
King Arthur
9,394
723
70
5
0
262,496
0
W
Vulcan
9,092
699
44
3
0
255,750
0
W
Chiron
8,996
692
68
5
0
246,461
0
L
Kuzenbo
8,259
635
53
4
0
249,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role