Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Intenti0nal
Hachiman
Level 68
God Stats
0W - 5L
1,110 SR
Queue Stats
15W - 49L
1,320 Elo+
Party 3
Surtr
Surtr
JxshMc
Surtr
Level 63
God Stats
0W - 1L
1,349 SR
Queue Stats
54W - 55L
1,449 Elo+
Solo
Da Ji
Da Ji
Panda Climax
Da Ji
Level 25
God Stats
1W - 11L
1,133 SR
Queue Stats
27W - 57L
1,293 Elo+
Party 3
Zhong Kui
Zhong Kui
lukas_aksel
Zhong Kui
Level 86
God Stats
17W - 23L
1,552 SR
Queue Stats
461W - 508L
1,428 Elo+
Party 2
Team Averages
Level 62
1,329 SR
1,398 Elo+

VS

Team Averages
Level 70
1,453 SR
1,294 Elo+
Chang'e
Chang'e
 
Chang'e
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Cowboywoods
Cerberus
Level 18
God Stats
1W - 4L
1,082 SR
Queue Stats
2W - 5L
1,082 Elo+
Party 1
Thanatos
Thanatos
DiseasedLeg6139
Thanatos
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,082 Elo+
Party 1
Hades
Hades
MatteCasta_96
Hades
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 32L
1,402 Elo+
Solo
Danzaburou
Danzaburou
TurtleJunki
Danzaburou
Level 103
God Stats
9W - 6L
1,683 SR
Queue Stats
209W - 190L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 3 / 1
5,412
416
2,270
7,950
4,830
Hachiman
Intenti0nal
Hachiman
11
3 / 4 / 0
6,745
519
4,496
10,869
2,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Surtr
JxshMc
Surtr
10
1 / 3 / 0
6,113
470
2,759
7,411
3,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
4 / 1 / 0
6,342
488
5,107
7,516
2,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
lukas_aksel
Zhong Kui
10
0 / 1 / 1
6,130
472
3,551
5,788
3,916

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
2 / 0 / 1
7,583
583
3,332
7,139
2,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cerberus
Cowboywoods
Cerberus
11
0 / 1 / 6
6,905
531
1,936
6,990
4,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
11
3 / 4 / 3
7,005
539
3,662
9,180
3,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 1 / 1
7,201
554
2,892
8,205
3,441
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
TurtleJunki
Danzaburou
13
6 / 2 / 1
8,012
616
10,235
6,273
1,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
8
Kills
12
12
Deaths
8
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
1
0.17
W
Chang'e
 
Chang'e
2
0
1
2.5
W
Cerberus
Cowboywoods
Cerberus
0
1
6
3
W
Thanatos
3
4
3
1.13
L
Hachiman
Intenti0nal
Hachiman
3
4
0
0.75
L
Surtr
JxshMc
Surtr
1
3
0
0.33
W
1
1
1
1.5
L
4
1
0
4
W
Danzaburou
TurtleJunki
Danzaburou
6
2
1
3.25
L
Zhong Kui
lukas_aksel
Zhong Kui
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,183
Damage
22,057
39,534
Taken
37,787
17,404
Mitigated
14,761
14,836
Healing
17,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,270
125
106
2,731
7,950
4,830
0
867
7,083
18,328
0
W
Chang'e
 
Chang'e
3,332
170
80
5,042
7,139
2,016
602
117
6,702
50,608
0
W
Cerberus
Cowboywoods
Cerberus
1,936
63
0
1,778
6,990
4,336
104
1,068
5,922
7,741
235
W
Thanatos
3,662
946
0
3,351
9,180
3,210
0
703
8,446
0
34,383
L
Hachiman
Intenti0nal
Hachiman
4,496
3,228
0
3,637
10,869
2,605
0
1,069
9,800
0
39,770
L
Surtr
JxshMc
Surtr
2,759
565
0
1,715
7,411
3,954
0
3,248
4,163
580
27,844
W
2,892
209
40
5,403
8,205
3,441
214
2,863
5,342
46,756
0
L
5,107
1,262
0
3,694
7,516
2,099
0
1,099
6,417
0
37,395
W
Danzaburou
TurtleJunki
Danzaburou
10,235
3,346
0
1,734
6,273
1,758
0
991
5,282
0
65,741
L
Zhong Kui
lukas_aksel
Zhong Kui
3,551
230
0
2,953
5,788
3,916
0
1,877
3,911
33,935
2,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,742
Gold Earned
36,706
263
Minions Killed
375
0
Camps Cleared
0
1,082,062
Distance Traveled
1,249,934
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,412
416
29
2
0
180,182
0
W
Chang'e
7,583
583
107
8
0
247,656
0
W
Cerberus
6,905
531
27
2
0
276,181
0
W
Thanatos
7,005
539
55
4
0
276,492
0
L
Hachiman
6,745
519
69
5
0
245,269
0
L
Surtr
6,113
470
45
3
0
195,195
0
W
Hades
7,201
554
83
6
0
210,484
0
L
Da Ji
6,342
488
61
5
0
284,587
0
W
Danzaburou
8,012
616
103
8
0
239,121
1
L
Zhong Kui
6,130
472
59
5
0
176,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role