Player Matchup

Charybdis
Charybdis
CanineSnake957
Charybdis
Level 59
God Stats
7W - 7L
1,506 SR
Queue Stats
177W - 177L
1,416 Elo+
Solo
Tiamat
Tiamat
RAC_lll
Tiamat
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 71L
1,392 Elo+
Solo
Discordia
Discordia
tsmunited
Discordia
Level 183
God Stats
2W - 1L
1,523 SR
Queue Stats
477W - 275L
1,537 Elo+
Solo
Team Averages
Level 102
1,510 SR
1,448 Elo+

VS

Team Averages
Level 128
1,635 SR
1,474 Elo+
Nut
Nut
Chicknattack
Nut
Level 142
God Stats
48W - 31L
1,636 SR
Queue Stats
358W - 161L
1,578 Elo+
Solo
Osiris
Osiris
OGChurchill_CwNP
Osiris
Level 122
God Stats
1W - 2L
1,642 SR
Queue Stats
56W - 63L
1,454 Elo+
Solo
Sun Wukong
Sun Wukong
Vlurr
Sun Wukong
Level 119
God Stats
36W - 16L
1,627 SR
Queue Stats
148W - 161L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CanineSnake957
Charybdis
18
10 / 0 / 3
11,957
920
16,280
11,865
5,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
RAC_lll
Tiamat
14
2 / 3 / 7
9,467
728
5,064
7,329
4,468
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
tsmunited
Discordia
15
1 / 0 / 10
10,111
778
6,779
9,885
11,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 1
8,423
648
7,002
11,198
3,841
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 4 / 1
8,706
670
7,526
11,247
6,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sun Wukong
Vlurr
Sun Wukong
14
0 / 4 / 2
8,182
629
6,642
13,183
11,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
13
Kills
3
3
Deaths
13
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
CanineSnake957
Charybdis
10
0
3
11.5
L
2
5
1
0.5
L
1
4
1
0.38
W
Tiamat
RAC_lll
Tiamat
2
3
7
1.83
L
Sun Wukong
Vlurr
Sun Wukong
0
4
2
0.25
W
Discordia
tsmunited
Discordia
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,123
Damage
21,170
29,079
Taken
35,628
20,532
Mitigated
22,207
7,386
Healing
4,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
CanineSnake957
Charybdis
16,280
6,499
0
5,208
11,865
5,013
2,395
0
11,439
0
57,109
L
7,002
4,032
0
553
11,198
3,841
68
3,269
7,547
0
29,852
L
7,526
2,615
0
2,052
11,247
6,786
0
2,531
8,290
0
41,796
W
Tiamat
RAC_lll
Tiamat
5,064
461
0
554
7,329
4,468
0
44
7,100
21,428
453
L
Sun Wukong
Vlurr
Sun Wukong
6,642
836
0
2,012
13,183
11,580
0
3,963
8,673
0
22,483
W
Discordia
tsmunited
Discordia
6,779
369
0
1,624
9,885
11,051
316
64
9,573
36,457
1,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,535
Gold Earned
25,311
197
Minions Killed
146
0
Camps Cleared
0
718,169
Distance Traveled
669,044
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,957
920
84
6
0
244,021
3
L
Nut
8,423
648
52
4
0
205,287
0
L
Osiris
8,706
670
66
5
0
245,191
0
W
Tiamat
9,467
728
46
4
0
224,859
1
L
Sun Wukong
8,182
629
28
2
0
218,566
0
W
Discordia
10,111
778
67
5
0
249,289
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role