Player Matchup

Zhong Kui
Zhong Kui
Kuxro
Zhong Kui
Level 124
God Stats
17W - 18L
1,322 SR
Queue Stats
230W - 197L
1,519 Elo+
Party 1
Bacchus
Bacchus
Metros Code
Bacchus
Level 104
God Stats
1W - 1L
1,480 SR
Queue Stats
157W - 139L
1,534 Elo+
Party 1
Loki
Loki
Shumerman51
Loki
Level 127
God Stats
1W - 1L
1,530 SR
Queue Stats
18W - 21L
1,485 Elo+
Solo
Skadi
Skadi
TheMoneyShot687
Skadi
Level 158
God Stats
15W - 18L
1,457 SR
Queue Stats
217W - 202L
1,539 Elo+
Party 2
Tyr
Tyr
iinsnipe
Tyr
Level 160
God Stats
18W - 28L
1,457 SR
Queue Stats
212W - 209L
1,513 Elo+
Party 2
Team Averages
Level 135
1,449 SR
1,518 Elo+

VS

Team Averages
Level 123
1,486 SR
1,504 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
AleOField
Sol
Level 113
God Stats
5W - 2L
1,591 SR
Queue Stats
125W - 110L
1,511 Elo+
Solo
Horus
Horus
Recrysis
Horus
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
307W - 267L
1,525 Elo+
Solo
Cernunnos
Cernunnos
WilGotDaJuice
Cernunnos
Level 146
God Stats
15W - 11L
1,606 SR
Queue Stats
414W - 378L
1,544 Elo+
Solo
Janus
Janus
bem0re
Janus
Level 122
God Stats
1W - 3L
1,232 SR
Queue Stats
102W - 98L
1,441 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Kuxro
Zhong Kui
7
0 / 3 / 0
3,919
560
2,502
4,320
2,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
Metros Code
Bacchus
8
0 / 1 / 0
3,992
570
1,942
4,481
4,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
0 / 0 / 0
3,946
564
786
4,186
990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 0 / 0
4,432
633
1,487
4,366
1,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

6
0 / 2 / 1
4,003
572
1,877
5,880
2,686
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
9
1 / 0 / 0
4,937
705
2,812
4,955
2,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 0 / 3
4,895
699
2,666
3,485
920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Horus
Recrysis
Horus
7
3 / 1 / 1
4,952
707
3,535
5,534
3,696
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
WilGotDaJuice
Cernunnos
8
0 / 0 / 1
4,428
633
3,300
2,533
758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
bem0re
Janus
8
1 / 0 / 1
4,166
595
1,529
2,950
699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
1
Kills
6
6
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
1
0
0
1
W
1
0
3
2.5
L
Zhong Kui
Kuxro
Zhong Kui
0
3
0
0
L
Bacchus
Metros Code
Bacchus
0
1
0
0
W
Horus
Recrysis
Horus
3
1
1
3.5
L
0
0
0
0
L
1
0
0
1
W
Cernunnos
WilGotDaJuice
Cernunnos
0
0
1
0.5
W
Janus
bem0re
Janus
1
0
1
1.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,594
Damage
13,842
23,233
Taken
19,457
11,585
Mitigated
8,174
8,574
Healing
8,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
2,812
500
0
1,078
4,955
2,101
0
1,630
3,013
0
28,476
W
2,666
1,602
0
1,654
3,485
920
0
1,290
2,195
29,767
3,087
L
Zhong Kui
Kuxro
Zhong Kui
2,502
849
0
1,098
4,320
2,804
0
1,605
2,715
18,512
5,382
L
Bacchus
Metros Code
Bacchus
1,942
166
0
1,685
4,481
4,027
0
0
4,481
15,730
0
W
Horus
Recrysis
Horus
3,535
1,631
368
2,353
5,534
3,696
0
980
4,554
0
12,441
L
786
26
0
3,175
4,186
990
0
241
3,945
0
21,587
L
1,487
798
0
1,240
4,366
1,078
0
343
4,023
0
25,868
W
Cernunnos
WilGotDaJuice
Cernunnos
3,300
946
0
711
2,533
758
0
0
2,533
0
27,725
W
Janus
bem0re
Janus
1,529
272
0
2,302
2,950
699
0
0
2,950
23,242
592
L
1,877
205
0
1,376
5,880
2,686
0
1,826
4,054
0
5,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,292
Gold Earned
23,378
200
Minions Killed
232
0
Camps Cleared
0
704,895
Distance Traveled
738,791
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
4,937
705
51
7
0
151,266
0
W
Sol
4,895
699
63
9
0
135,762
1
L
Zhong Kui
3,919
560
47
7
0
128,415
0
L
Bacchus
3,992
570
37
5
0
141,326
0
W
Horus
4,952
707
13
2
0
166,210
0
L
Loki
3,946
564
50
7
0
146,324
0
L
Skadi
4,432
633
55
8
0
145,957
0
W
Cernunnos
4,428
633
64
9
0
124,457
1
W
Janus
4,166
595
41
6
0
161,096
1
L
Tyr
4,003
572
11
2
0
142,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role