Player Matchup

Cabrakan
Cabrakan
Lum1nou2G
Cabrakan
Level 147
God Stats
24W - 14L
1,639 SR
Queue Stats
954W - 976L
1,464 Elo+
Solo
Mercury
Mercury
NtupidSiggers
Mercury
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 17L
1,428 Elo+
Party 2
Vulcan
Vulcan
Rango29
Vulcan
Level 100
God Stats
159W - 133L
1,604 SR
Queue Stats
186W - 190L
1,505 Elo+
Party 2
Team Averages
Level 86
1,581 SR
1,466 Elo+

VS

Team Averages
Level 122
1,553 SR
1,476 Elo+
Nu Wa
Nu Wa
LoreLibrary5941
Nu Wa
Level 68
God Stats
11W - 6L
1,631 SR
Queue Stats
247W - 231L
1,456 Elo+
Solo
Chaac
Chaac
Otteman69
Chaac
Level 114
God Stats
7W - 4L
1,684 SR
Queue Stats
133W - 112L
1,516 Elo+
Party 1
Horus
Horus
ZeroKanisobe
Horus
Level 184
God Stats
2W - 6L
1,343 SR
Queue Stats
192W - 187L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Lum1nou2G
Cabrakan
12
0 / 4 / 3
6,820
682
2,434
9,813
7,722
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mercury
11
1 / 4 / 2
7,059
706
1,333
5,935
1,559
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Vulcan
Rango29
Vulcan
12
2 / 1 / 0
7,481
748
7,834
5,236
1,478
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 5
8,515
852
7,498
3,853
1,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Otteman69
Chaac
14
3 / 4 / 6
8,520
852
5,848
10,462
8,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
3 / 0 / 4
7,775
778
3,881
4,122
2,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
3
Kills
9
9
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
L
Cabrakan
Lum1nou2G
Cabrakan
0
4
3
0.38
L
Mercury
1
4
2
0.5
W
Chaac
Otteman69
Chaac
3
4
6
1.5
L
Vulcan
Rango29
Vulcan
2
1
0
2
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,601
Damage
17,227
20,984
Taken
18,437
10,759
Mitigated
11,735
789
Healing
3,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,498
1,612
128
183
3,853
1,065
756
2,486
1,349
30,694
1,740
L
Cabrakan
Lum1nou2G
Cabrakan
2,434
373
59
230
9,813
7,722
0
3,382
5,807
11,862
1,637
L
Mercury
1,333
207
0
250
5,935
1,559
0
1,786
3,816
0
10,110
W
Chaac
Otteman69
Chaac
5,848
189
86
1,524
10,462
8,355
531
6,012
4,432
0
36,036
L
Vulcan
Rango29
Vulcan
7,834
107
0
250
5,236
1,478
0
1,221
3,768
38,256
0
W
3,881
1,280
840
973
4,122
2,315
140
1,694
2,419
0
11,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,360
Gold Earned
24,810
102
Minions Killed
132
0
Camps Cleared
0
545,975
Distance Traveled
527,400
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,515
852
53
5
0
197,939
7
L
Cabrakan
6,820
682
22
2
0
169,515
2
L
Mercury
7,059
706
22
2
0
185,349
0
W
Chaac
8,520
852
63
6
0
192,243
0
L
Vulcan
7,481
748
58
6
0
191,111
0
W
Horus
7,775
778
16
2
0
137,218
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role